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#010 JULY 1990 UK £1 





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,* There’s nowhere to hide from...”“SLY SPY” = 
| gl SD micmecliiiaemecicemm Zell landlolicoamcon: 
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a . dance with danger! | ..~4 
Oe." 4% Experience the explosive existence of sg@""— 


the secret agent in this arcade <= = 
action thriller that will leave you “Ks” | 
gasping for breath! ¢ 










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From the Island of Doh to 
Monster Island you will 
encounter Doh himself, stinging 
insects, hideous toy creatures, 
lethal combat machines, 
mechanical assailants, the 
formidable beings of legend 
and folklore and finally you will 
enter the world of darkness and 
its inhabitants! 

Featuring all 7 islands 

and faithfully 


THE FASTEST, MOST THRILLING sepreductig the 
f 
3D DRIVING GAME YET! mae wot 
Take the wheel of your turbo-charged or ints monster 
melevoaat-Meorm Zolemelale Mm ole melelial-ime oma arcade hit. 
PULET OL MoLmelelale (cele Meg iallalel mel driving 
an evil array of souped-up roadsters. 
Need to catch up in a hurry? Well, just 
one press of your Turbo Button will 
leave your eyes in the back of your head! 











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*ALL GAMES AVAILABLE ON SPECTRUM, AMSTRAD, COMMODORE, 
ATARI ST, CBM AMIGA. 
*F-29 RETALIATOR ONLY AVAILABLE ON ATARI ST & AMIGA. 













» pala Wal alelOhisbandelicisiale Meas] olallecmelare 
an amazing depth of play ... the best 
iireLalmcsiaaleliohitola MalehZoM-N 4-1 met-i-1 8 
(Colate Mm ial-1a-McMalojialiale Mela iat-mry] el (= 
horizon that looks set to come close). 
ieMalolMomiealelioiilola mel amels 

a experience ... Ocean’s first flight sim 
is the best out!” Zzap 97%. 





















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ADOW WARRIORS, the latest, greatest and most 
elaal eli ieleMunelaiielmelacmaeliabte)eMelelant-Male\vmnele(-sMelal(e) 
Nolelmeaolaal selcims -leliUlaiale Mialiclnelaih-Ma-1al loll olelel <olge) oo 
The secrets of the Ninjitsu assassination techniques have 
been handed down since the Mediaeval wars..now they 
live on in the jungle of the American metropolis. 
Athousand years of the Ninjitsu secrets at your 
fingertips... the Phoenix Backflip,Triple Blow 
Combination, Flying Neck Throw, Hang Kick and more, 
eTNAc wm Zeleme mie lanal(elelo)(-Mmolaalelela elm (Ulalallale Manley Z-<o 

Take your techniques to the streets 


SHADOW WARRIOR... 


ial=Malcinemelmial-Mallalciilsce 






Ocean Software Limited - 6 Central Street 
Manchester - M2 5NS - Telephone: 061 832 6633 
Telex: 669977 OCEANS G - Fax: 061 834 0650 


BOGGIT'S DOMAIN wssssssssssss00015 
DIARY vcsssssscorssserssoransessmssimaniniOe 
DYNASTY WARS COMPO......93 
GTGA: ANTHEADS wassscsssss48 
GTGA: COLORADO ssssscrsssssns111190 
GTGA: SMALL TIPS ssusss111046 
GTGA: POKES wsssssssssssssssss0111192 
READERS LETTERS wessssss001120 
TURRICAN COMPO sisssssssssss110199 


CHAMPIONS OF KRYNN v0134 
FIRE AND BRIMSTONE ..ssss1:44 
HEAVY METAL sess 64 
INTERNATIONAL WRESTLING ...80 
ITALY 1990 vsssssssssssssssssscind® 
IVANHOE sssssssssssssssssssscesieirdO 
JUMPING JACKSON vssssssss1111168 
NINJA SPIRIT ssssssssssssseeed4 
SONIC BOOM stssesstssssssn11106 
THEIR FINEST HOUR sss: 62 
THIRD COURIER vssssssssssssss000040 
TOWER OF BABEL sesssssssesss111:60 
TOYOTTES sctstcetcstssreosssenenneerO 
ULTIMATE GOLF.ssssscsssssssssssens/6 


PUBLISHED BY: 

INTERACTIVE PUBLISHING LTD, 
EUROPA HOUSE, 

ADLINGTON PARK, MACCLESFIELD, 
CHESHIRE. SK10 4NP. 

TELEPHONE: (0625) 878888 

FAX: (0625) 879966 


PUBLISHER: HUGH GOLLNER 
EDITOR: STEVE MERRETT 
ELECTRONIC ART: IAN K TINDALE 
ART PRODUCTION: JANE GOLLNER 
CONTRIBUTORS: DOUG JOHNS, 
ALEX SIMMONS, ANDY MITCHELL, 
STEVE KENNEDY. 


SUBSCRIPTIONS: (051) 357 2961 


GROUP ADVERTISING MANAGER: 
JOHN SNOWDEN 


ADVERTISING MANAGER: 
JANE CONWAY 
TEL (0625) 859555 FAX (0625) 879966 


PRINTED BY: CRADLEY PRINT, 


Amiga Action 








ROBOT MONSTERS 


Take two intrepid heros, add a mixture of comic- 
style presentation and metallic- 
mayhem and what do you get? 
Easy, Domark’'s newie! 














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VOU HAVE BEEN SELECTED 
AS A MEMBER OF AN 
INTERPLANETARY SWAT TEAM! 


MIDWINTER 


Mike Singleton and 
Maelstrom games 
long-awaited 
epic is finally 
here. AA dons 
its snowboots 
and heads for 


Loriciels' Tennis game | 
is going to face a lot of 
competition 
within the next 
to months - is 
is any good? 
































DYNASTY WARS 


Following their conversion of Strider, Tiertex’s 
next conversion is of Capcom's 
Slay'em-up, Dynasty Wars. 
Check out our exclusive review. 





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CASTLE MASTER 


Freescape returns in a new revamped and 
smoother adventure which pits 

you against all manner of 

Strange and spooky ghosts. 


They say that the sim- 
plest ideas are the 
best, and 
Domark's bril- 
llant conver- 
sion just 
proves it. 














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see and kill - brilliant stuff! 


OK, all you hipsters, jump on the 
ecology bandwagon and clear up 
the streets in style with Gremlin's 
newie, Skidz. Watch out for the 


muggers, gran- 
nies and dogs, 
though. 








ii emi a - 2: room ; 
Rainbow Arts' new shoot'em-up is a massive FA 
shoot'em-up spread over hun- 


dreds of screens with plenty to 











OVERALL RATING 


100~—o 
ALL CHANGE! 


There are going to be a few changes around here, Since our move up north, we have 
decided that itis time we took stock of Amiga Action and put your thoughts into prac- 
tice. Most of you are happy with the game reviewing system, but a few changes will 
be added not to the layout - but fo the content, with more detailed captions and some 
clever use of th screenshots, However, it seems that you aren't too keen on the graph 
ics and sound columns, so something radical will be happening with these, too 

Also, to keep you up to date with al the hot new conversions, original titles and film 
tie-ins on their way we'll be going out and about more to bring you the hottest news 
on the hottest games, along with indepth reviews with the people behind them, 

We are open to any criticisms you have, so write in and together we can make this 
magazine even better than it already is - it sounds impossible, but it isn't! 














co Once again, we have 
teamed up the the 
software houses 
behind this month's 
best games, and this 
month we are giving 
away a CD player from 
Rainbow Arts, and a 
Camcorder 
from those 
nice people at 
U.S. Gold. 





Amiga Action 




















N'S DEADLY 
PROVECTYLE 


Coming soon from Electronic Arts 
iS Projectyle, a futuristic sports 
game set in a metal-walled arena. 
Billed as a violent mixture of Ice 
Hockey and American Football, 
your basic aim is to score more 
games than your opponent. This is 
achieved by bouncing around an 
eight-way-scrolling pitch, and 
knocking the metal ball to and fro. 
In addition, just to add that certain 
competitive element, there is a 
Projectyle league, in which eight 
teams compete for the Projectyle 
trophy. Lots of extra features, 
such as varying skill and strength 
of players has to be taken into 
consideration, but how the whole 
caboodle plays you'll have to wait 
and see until the next issue. It'll be 
released then, priced at £24.99. 





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Futuristic mayhem in Electronic 
Art's new futuresport .- 
Projectyle! 





Just announced for the busy 
Christmas season, are Ocean's 
big movie licences. First of all, 
Nightbreed, the Clive Barker- 
directed film based on his 
exceelent book, Cabal, will spawn 
no less than three computer game: 
an RPG, an arcade/adventure, and 
a Cinemaware game. Of these, we 
are really looking forward to the 
Cinemaware-style game, but they 
won't be-released until the film is 
sometime in September. Finally, 
after the abysmal red Heat, Arnie 
is making his 16-bit comeback in 
Total Recall, the licence of his new 
multi-multi-million dollar film. Set 
on Mars, Arnie is a cop and 
performs his violent task with pride 
- sound familiar? Expect reviews 
within the next couple of months. 








After a surprisingly quiet couple of 
months, Abingdon-based Hewson 
are set to release no less than 
three new games upon an 
unsuspecting public. The first of 
the trio is the long-awaited newie 
from Nebulus and Eliminator 
programmer, John Philips, and is 
an exploration through the world of 
time travel. Scavenger is a 
horizontally-scrolling puzzle game, 
with the eponymous hero scurry 
through the game's many time 
zones, collecting important 
artifacts as he does so. Having 
been banished to wander the time 
lanes for the rest of his life, 
Scavenger has stumbled across a 
way that may allow him to get 
home. By taking key items from 
one level and taking them to 
another zone, he will be able to 
open a path home, but along the 
way many enemy creatures will be 
out to stop him, and contact with 
them will result in our hero's 
death.Another well-known face 
from the Hewson stables is Pogo, 
the reptilian star of Hewson’s 
aforementioned Nebulus. 
Previewed way back in Real Soon 


Now, Nebulus II is now actually 
nearing completion, with most of 
the game's towers and bonus 
screens having been added. 
Once again, Pogo’s home planet 
of Nor has had a selection of 
gaudy towers built in the middle 
of its picturesque seas, and, after 
his success in the first game, 
Pogo has been deemed just the 
man for the job of toppling them. 
However, whereas the towers in 
his first adventure were only 
vertical scrollers with a handful of 
traps and meanies, whoever built 
these towers obviously meant 
business, and has added almost 
twice aS many hazards to thwart 
Our scaley hero's plans. In 
addition, the game also features 
horizontally-scrolling sub-games 
that are dangerously close to the 
deadly seas below and more sub- 








AHO TH RHI 


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games than the first game. For a 
fuller report check out our review 
in the next couple. of 
months.Finally, completing their 
trio, Future Basketball is a 
rough n tumble sport featuring all 
of the rules of the conventional 
game with a few... er... interesting 
additons. Played within the 
confines of a metallic arena where 
there are three different pitch 
surfaces, Future Basketball can 
be played by one or two players, 
with six skill levels to choose from 
and two leagues. So far, the game 
looks just a teensy bit similar to 
the Bitmap’s Speedball II, but to 
find out how the game plays you'll 
just have to wait until June. Finally, 
in case you were wondering, all 
three games will set you back 
19.99 each. 


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© IMAGE BANK, Anne MARTENS. 





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n seeing the crumbling estates, out-dated roads and rusty bridges 


O' your city, how many times have you said “Put me in charge for 
a day and I'll make this wretched thing work !” 

Now, with Sim City, take the destiny of the world’s greatest cities in hand. 
Or take charge of a new evolving and growing city. Become both mayor 














What you | |Spmcn clams 
should know time. Every decision instantly influences the life of your town. 
cil out th e g ame In a special mode, you can even cause tornadoes, floods, fires and other 


£ disasters at your whim. Save San Francisco from the great earthquake of 

1906. Or save Tokyo of pollution and from his famous B-movie monster. 
o the yea r. Sim City is an all-absorbing unique game which contains 8 pre-defined sce- 
narios : e.g San Francisco, Tokyo, Rio de Janeiro... With it’s exceptional 
depth of play, it’s still simple to play with icons and graphics, without text 
commands. 





Build houses, streets, factories, airports, a stadium, or even nuclear power 
plants. Organise urban transport, hire police, firemen, bulldoze entire 
neighbourhoods. 

Raise and collect taxes, balance your budget, manipulate property values. 
Sim City is alive. It’s loaded with animation and detailed sound effects. 
Build roads, cars appears. Lay tracks, trains go. Build an airport, planes fly. 
Neighbourhoods go upper-class. Areas deteriorate into slums. Small indus- 
tries grow into huge factories. Everything is managed and animated in real 


| 
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Collected $764 


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San Francisco Apr 1966 








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Vena 1a ee = 
a See Design and build the city of your dreams. Sim City gives you the keys. The 
rest iS up to you. 
re Finds 5.0 INFOWORLD Volume II Issue 20 : “Peoplé playing Sim City are completely plugged 
Cimeent Funds —~—~*«SS A into the world they create, disappearing for hours.” 





NEW YORK TIMES : “The model is very sophisticated, yet understandable. And just 
as important, it's fun, too.” | 


| Go With These Figures 
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Full control is given over your 
hits in Cinemaware’s Baseball, 
and several shots are available 
with a quick move of the stick 
to determine your style of shot. 


Following on from last month's 
look at Mirrorsoft’s new titles, here 
is a quick glimpse at the long- 
awaited TV Sports: Baseball. So 
far, it is looking very nice, but how 
it plays you will have to wait until at 
least August to find out. It ll feature 
all of the useful features, including 
leagues, that the other two games 
in the series had, and it'll also 
have the usual Cinemaware glitzy 
intros. Apart from that, that’s all we 
know. More news as we get it. 





With a Liverpool licence in the 
offing, Grandslam are ready for the 
World Cup game rush with the 
advent of the official England team 
game. Taking control of our 
International squad you must guide 
them through the tournament and 
lift that trophy. Digitised piccies of 
all your England faves are there, 
as are all the stats you need to 
help you put out a balanced squad. 
A full squad of twenty-two players 
is at your disposal, and injuries are 
a common problem you will find 
yourself dealing with. Priced at 
Grandslam’s usual twenty quid, it'll 
be out in time for the start of the 
World Cup. 





As the game is in the early 
stages, there are no actual in- 
game screenshots to be seen. 
But for time being, here's a 


piccy of Peter Beardsley 
(unsurprisingly, another 
Grandsiam game star) taking on 
the might of Sweden. 





fought your way through. 


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After a lot of secrecy, Elite have 
taken the wraps off their new line- 
up. All three are conversions of 
Sega games, and all three have 
been available on the grey imports 
of the Sega MegaDrive for quite 
some time now. The first of the 
three is a Kung-Fu Master 
(remember that?) variant called 
Last Battle. Featuring huge sprites, 
you control a rugged martial arts 


alias ELITE UNVEILS 


The butch hero of the Last Battle comes up against an end-of-level 
guardian. Both characters energy bar is shown beneath the play 
area, but your opponent starts with a distinct advantage as you will 
already have been drained by the hordes of enemy soldiers you 


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expert who must make his way to 
where an evil warlord is waiting. 
The game is split into roughly thirty 
scrolling stages, and once you 
have defeated the end-of-level 
guys, access is granted to the 
map, and you guide a small icon 
towards your eventual destination. 
A number of offensive moves are 
available, ranging from flying kicks 
to crouch punches, but the enemy 


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outnumber you heavily and also 
have the advantage of carrying 
weapons. Expect a review within 
the next few months.Following that, 
expect to see World 
Championship Soccer entering the 
competitive melee of footy games. 
An eight-way scroller viewed from 
above the pitch, Soccer is a 
fast'n furious kick around in which 
you are given full control over a 
team of eleven players. A full 
complement of kicks, fouls, and 
basic rules is included, but 
whether it measures up against 





The enemy warriors come in many shapes and sizes, and most of them seem to be armed with pee 
weapons. If you can avoid these, though, the cowardly enemies can be despatched with a few easy 


kicks or punches. 





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Coming soon from Microprose is 
the eagerly-awaited follow-up to 
Microprose Soccer. Leaving the 
overhead views of the original 
game behind, the game's 
programming team, Red Rat (the 
guys behind Lombard Rally and - 
arggh - Screaming Wind... sorry, 
Wings), have opted for a unique 
3D environment which means you 
view the action as if you are 
running behind the player. A full 
complement of rules has been 











Virgin's and U.S. Gs World Cup 
games remains to be seen. Still, 
you ll be able to see for yourself 
when we review it soon.Last, but by 
no means least, Elite grab their 
seven irons and prepare to take on 
the likes of Jack Nicklaus and Greg 
Norman in Tournament Golf. 
Featuring several eighteen-hole 
courses, and some neat graphical 
touches, such as a Curvaceous 
female caddy (us, sexist?), 
Tournament Golf is completely 
joystick-controlled and allows you 
to select your clubs and determine 





As in most footy games, control is given over the player nearest the 
ball, but by pressing can be swapped to the person you are passing 


to. 


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the strength and direction of your 
shots, as well as being careful not 
to slice the ball and send it into a 
bunker. All three games will cost 
19.95 each, and will be reviewed 
as soon as they are complete. 

One final note, we received 
Elite's long overdue Ghosts 'n' 
Goblins just past the deadline, 
which meant we couldn't sqeeze a 
review in. Everything from the coin- 


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A map allows you to judge the best way to make 
your way past the bunkers to the hole, and a 
useful caddy advises you on your choice of club. 


included, which means that any 
fouls or ‘incidents’ are instantly 
spotted by the vigilant computer 
ref. Also included, is a full 
tournament, with clubs from every 
country competing to lift the all- 
important trophy. Following up the 
playable Microprose Soccer won't 
be easy, but you'll be able to 
judge for yourselves when the 
game is released in time for the 
up and coming World Cup, priced 
£24.99, 





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op seems to be there - even down 
to the slightly irritating in-game 
tune and nice touches, such as 
turning into a frog if you shoot the 
gravestones - and the game looks 
to be an almost. perfect 
conversion. Until next month, 
though, I'm afraid you are going to 
have to wait with bated breath for 
the AA in-depth review. See you 
then. 


Es 
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Your club is swapped to a putter when you are 
close to the hole, and everything has to be made 
perfect before attempting to sink the ball. 








Good evening! 





it seems like TV Sports-style 
presenters are all the rage, so, 
keeping in with the fashion, 
Grandslam's Tennis has one 
that announces the results and 
matches to be played. 


Following on from the spate of 
World Cup games, it seems that 
Tenis games are all the rage 
amongst software houses. Ocean 
have a new one coming out, 
courtesy of Starbyte, and now 
Grandsilam have announced 
Grand Slam Tennis. 

Featuring all the normal rules, 
Grand Slam Tennis is a one or two- 
player game that uses realistic 
large sprites as its main 
characters. Controlling your 
chosen player, you can take part in 
one of many tournaments and aim 
to collect the big moneys prizes. A 
wealth of different shots are all 
easily accessible, and all these will 
help you reach your ultimate aim - 
the Grand Slam trophy. Priced at 
£19.99, it'll be out within the 
month. 


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In between rallys, a computer- 
controlled umpire calls the 
decisions. 


Viz DELAYED 


Virgin Game's hotly-awaited Viz 
game has unfortunately been 
delayed until the new year. The 
first draft for the game was 
deemed too tame, and other 
problems mean that Probe's 
game won't make it to our screens 
until January or February (Fnar, 
Fnar!) 








NEW LICENCES SNIPPETS 







































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Ermi... what os 
looks like a , 
bee enters : 
what seems 
to bea 
flower in 
U.S.G SS... Ofer: | 
‘different 
Rotox.Strike 
One! 


Mentioned way back - after last 
year's PC Show, in fact - the long- 
















awaited Thalion epic, 
Dragonflight, is now nearing 
completion. An RPG 


encompassing many other styles 
of gameplay, the game pits your 
band of four warriors against the 
might of evil forces who are out to 
destroy your race's all-important 
dragons. Set over many different 


To aid you through the 


game's trouble spots, 
Dragonflight's novella will 
prove indispensible. It 
details the whereabouts 
and people within each 


“& 


city, and is full of useful 


aS na 
cues. 


Birmingham-based U.S. Gold are 
about to release a trio of unusual 
and unlicenced products. First off 
we have Rotox, a strange-looking 
shoot em-up using a new 
graphics technique called 
Rotorscan. As a member of a 
crack team of commandoes, you 
have been badly injured by a 
stray bullet and, as the company 
you work for practically owns you, 
you have been taken away to be 
the guinea pig in a new weaponry 
experiment. This basically means 
that, having added a compact 
computer to your brain and 
having transformed parts of your 
body into robotic limbs, you are 
now one of the most perfect killing 
machines ever designed. The 
game begins with you about to 
embark on your first mission - ten 
levels of deadly aliens that are 
threatening to attack Earth. Armed 
with a whole range of devasting 
weaponry, including scatter 
bombs, grenades and heat- 
seekers, you must guide Rotox 


lands, each with’ their own 
problems and nasties, 
Dragonflight's unique interaction 
system means that the charcters 
you are guiding seem to have a 
mind of their own - for instance, 
they may squabble amongt 
themselves of talk incessantly. 
Likewise, the cities you explore 
house different characters with 
different personalities, giving the 
game an edge of uncertainty as to 
whether the inhabitants are 
friendly when you arrive. 

At present, the finishing 
touches are being added to the 
game, but the main bulk of the 
gameplay is already there. 
Complete with a ten-thousand 
word novella, the game will be 
released on the Grandslam label 
sometime next month, priced at 
£29.95 - expect a review next 
month. 


safely through the ten levels, 
blasting everything in your way. 
It ll be out in June, so get your 
trigger fingers practising.Next, we 
can expect Billy Boulder, an 
American-developed game, in 
which the eponymous hero must 
find a mad old wizard and get him 
to reverse the spell that turned a 
beautiful Princess into a lump of 
granite. At present, we don't have 
a lot of info, but expect a review 
within two months.Finally, Epyx 
make a long-awaited return with 
the release of Snow Strike. The 
English team behind the brilliant 
Games: Summer Edition, The 
Code Monkeys, are writing the 
game for the Amiga and _ it sets 
you the unenviable task of flying 
into a dangerous jungle and 
attempting to thwart the plans of a 
vicious drug baron. Sounding a 
little like Infiltrator, there are ten 
increasingly difficult levels, and a 
whole host of perils waiting for 
you. Quite why it's called Snow 
Strike when it’s set in the South 
American jungles we don't know, 
but expect a review in August. 
Each game will cost U.S.G’s usual 
price, and we'll keep you posted 
on any changes of release date. 


The game's programmers turn 
to the occult to finish the game! 





in the forest, one of our heroes 
meets a blue-cloaked death fan. 

















sors 


LONDON PETERBOROUGH CHESHUNT 
081 882 4942 0733 49696 0992 25323 


Full range of AMIGA, ST, SEGA, 64, SPEC, AMSTRAD, PC, PCW, 2600, XL/XE, BBC 


SUMMER SPECIALS 
SECOND DRIVES FOR £69.95 


@ TOP QUALITY CHINON DRIVE (same as fitted to Amiga) 

@ ENABLE/DISABLE SWITCH @ SLIM CASING 

@ EXTRA LONG DRIVE CABLE ® 1 MEG UNFORMATTED CAPACITY 
@ SIMPLE TO USE, JUST PLUG IN 








ADVENTURES/ARCADE ADVENTURES 


AMIGA SO FTWARE SGOT CUTIE ASE sinvsssvcrtessereccrsexonevsndiacercieuvvsenieks enbusnes £14.95 
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- Everthing for the home computer 


DISCS @ RIBBONS @ BOXES @ PRINTERS @ CABLES @ PAPER @ LEADS @ BOOKS @ SOFTWARE @ COMPUTERS 
MONITORS @ DUST COVERS @ JOYSTICKS @ MICE @ POWER SUPPLIES @ SURGE PROTECTORS 


WHERE TO BUY: 
















Either at— 19 The Broadway  Unit6 5 Lynton Parade Or Mail Order 
The Bourne Midgate Cheshunt Logic Sales 
Southgate Peterborough Herts ¥ Lynton Parade, 
London Cambs EN8 8LF Chestnut, Herts EN8 8LF 
N14 6PH PE1 1TN Tel: 0992 640050 


Postage + Packing — 1-3 items 75p, 4 or more £1.00 





SNIPPETS 





FORD LICENCE FOR 
THALAMUS 


You, too, can pretend to be a 
mad, Sierra-driving sales rep in 
Thalamus'’s newie. 





After a surprisingly quiet few 
months, Thalamus are set to 
release a licensed version of the 
Q8 Team Ford Rally. Gripping the 
wheel of your 4X4 Cosworth, you 
must sharpen up all your map- 
reading and driving skills as you 
prepare to race through the night 
over three stages. All the usual 
rally hazards are present and your 
car can only survive a few prangs, 
so care, as well as speed, are of 
the essence. At present, the game 
only exists as a very impressive 
stripey road demo, but more news 
nearer its May/June release. 


AQUATIC 
ANTICS 


After the ground-breaking 
Populous, top development house 
Bullfrog are just putting the final 
touches on Flood, an arcade-style 
game_ in which you play the last 
surviving member of a once 
prosperous race who is in search 
of civilisation. However, where he 
lives is gradually being flooded, 
and you must guide Quiffy 
(because of hishair) away from 
thewater and from the pursuing 
nasties. 

Promising some nice graphical 
touches and animation, Flood will 
be reviewed - hopefully - next 
month. 











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Aqualung adventures’ in 
Electronic Art's cutesy platform 
romp, Flood. 


Coming soon from Palace is the 
second game to emerge from 
their deal with French 
development house, Silmarils. 
Leaving the old Wild West behind 
them, their new release is called 
Starblade, a futuristic space 
opera, with you as its hero. The 
year is 3001 and in the wide 








expanse known as the Orion 
galaxy, human colonists are 
struggling. Insect-like aliens and 
their massive queen have 
reproduced a hundredfold and 
now they have enough warrior 
creatures to overrun the cosmos. 
Already, several human colonies 
have been lost to the insect-like 





legions, and before they take over 
any more, their number must be 
curbed.However, the only 
information gleaned that can put 
an end to the deadly race is lost 
somewhere on one of the insect’s 
new host planets. A professor 
Julius Gordon had secreted the 
information on a number of floppy 
disks, but when the planet he was 
based on was colonised by the 
insects the disks had to be hidden 
before he was eaten. It was 
Gordon's last act, and your only 
hope of solving the mystery of how 
to destroy the queen alien and her 
minions. Your mission is split into 
several sections, with you piloting 
your Starblade and then leaving 
its relative safety to go off in 
search of the all-important disks. 
Every now and then, though, you 
will come up against several of the 
insect aliens and these must be 
defeated before your search can 
continue. It'll be out next month, 
priced 24.99. 


SS 


1 (Tri Pen, GT 








The brilliant Jaleco coin-op 
Saint Dragon makes its way to 
the Amiga. So prepare those 
trigger fingers for some serious 
blasting. 


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Following last month's snippet on 
development house, The Sales 
Curve, going it alone, they have 
now unveiled their new label and 
the first three licences to appear. 
Storm is the new company's 
name, and every new title is a 


SALES CURVE STORM AHEAD 


conversion of a Jaleco coin-op. 
First of all, we have Saint Dragon, 
a Nemesis-style horizontally- 
scrolling shoot'em-up, with aliens 
and add-ons a-plenty. Random 
Access are in the process of 
transferring the game to the 
Amiga, and it will be available 
sometime at the end of the year. 

Next, you can expect to see 
Rod-Land, a cutesy platform 
game along the lines of Bubble 
Bobble. One or two players can 
play and the soppy scenario has 
you collecting flowers whilst 
avoiding the evil sharks and 
bunnies who are out to stop you. 
Finally, Random Access are also 
converting the excellent road-race 
game, Big Run, over to the Amiga, 
but, as with the other titles, you 
probably won't see anything until 
Christmas. 











Racing mayhem in the 
forthcoming Big Run. 





Finally, cutesy capers with 
Random Access's Rod-Land 
conversion. 














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winner! You 
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Wimbledon, Davis Cup, Frenc Hoven and 
many more. You can then make a racquet 
selection -and that could win you the 
match! 
Featuring all the shots in the book 
breathtaking animation and amazin 
realistic speech and sound effects in EV. 
style presentation make TIE-BREAK the 
out and out winner on any micro. 











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OCEAN SOFTWARE LTD, 6 CENTRAL STREET 
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Being only small does have its 
advantages. For a start, having 
your ears at keyhole height comes 
in very handy while wandering 
around the corridors of Software 
houses. Once again, | left the 
security of my hollow Blackthorn 
tree and I've been braving the 
traffic of London to seek out new 
and exciting games. 

My original purpose was to find 
out how the sequel to LEGEND OF 
THE SWORD, THE FINAL BATTLE 
adventure game, was progressing 
in the backrooms of Mirrorsoft, but 
instead | stumbled upon a game 
which is certain to cut a swathe 
through the ranks of the new 
releases. The name to watch out 
for is BATTLEMASTER because 
someone has taken large 
spoonfuls of adventuring, fantasy 
role playing and war games, and 
mixed them together to produce 
something really novel. The 
nearest thing | can compare it with 
is an ULTIMA-style role-playing 
game which has leaped forward a 
couple of years bringing to it the 
badly needed 16 bit graphics and 
animation. There are puzzles to 
solve, castles and caves to 
explore and real animated battles 
featuring weapon-wielding men 
and monsters. The world of 
BATTLEMASTER is inhabited by 
the four races of Humans, Elves, 
Dwarves and Orcs. From these 
races the player can assemble a 
whole army and lead them through 
the kingdom encountering strange 
creatures who may assist or hinder 
the quest. 

What is most amusing is 
watching your motley rabble form 
into the various attack formations 
before a battle. Initially they are ill- 
disciplined and inexperienced 
which makes them difficult to 
control, but time and training will 
turn them into a formidable team 
who can charge through the 
toughest opposition. Your troops 
are capable of wielding clubs, 
swords and bows and arrows. If 
BATTLEMASTER lives up to its 
initial promise it will be a game that 
will change the face of war 


Sa = ——) = = 25S 


== SS 


Having problems with Sierra's first King's Quest? The fear 
no more, the mighty Boggit is to the rescue! 


gaming. 

After what seems like an 
eternity, Magnetic Scrolls have 
finally re-emerged from a dark hole 
in the ground to reveal a 
particularly colourful white rabbit. 
Grinning like Cheshire Cats the 
Virgin Publishers announced that 
the new-look adventure will be 
based on the adventures of Alice 
in Wonderland. Turning away from 
their popular text adventures, 
Scrolls have now focused their 
attention on a mouse/icon style 
game featuring graphic animation, 
multiple windows, pop-up menus 
and auto-mapping. Your task will 
be to explore Wonderland solving 
such puzzles as how to draw 
treacle from a treacle well or how 
to help the gardeners paint all of 
the roses in time for the inspection 
by the dreaded Queen of Hearts. 
All the well-loved characters of 
Lewis Carroll's bizarre imagination 
are here. The Mad Hatter and the 
March Hare are still having their 
tea party and they are still doing 
unspeakable things to that poor 
dormouse! The game will be 
available in June, with hopefully a 
press launch beforehand which the 
Boggit will attempt to gate-crash. 
There had just better be more to 
drink than tea! 

| have also been along to take 
a peep at LOOM which is the next 
graphic adventure to be released 
from LUCASFILMS. At present only 
the IBM PC version is on demo, 
but it looks very nice and fans of 
the previous hits, Zak, Maniac 


Mansion and Indiana Jones, 
should keep on eye out for this 
Magic and Sorcery tale. | note that 
the Indiana Jones Adventure has 
been picking up Best Adventure 
Awards all over the shop with 
Future Wars winning Best Music. 
The French software company 
Delphine (creators of Future Wars) 
are currently finishing OPERATION 
STEALTH which is a_ spy 
adventure featuring arcade action 
as well as puzzles. |’m always a 
little suspicious of an adventure 
that boasts ‘Includes Superb 
Arcade Action’, but we'll wait and 
see. 

Well, I've fed my _ owl, 
Archimedes, I've fortified myself 
with a mug of spiced-elderberry 
wine; | suppose I'd better turn to 
this month's sack of mail. 


Your own Personal 
Nightmare of The Lost 
Personal Savings Book 


Horror struck me when | found out 
that there isn’t any Savings Book 
in the Vicarage Bedroom of 
PERSONAL NIGHTMARE like you 
said in the March Issue. Please 
can you tell me exactly how to 
find it? | hope that it isn’t a bug in 
my copy. 

Frido Nahon, Soest, Holland 


Frido my son, that’s a lovely 
adventuring name you've got. You 
don't happen to be any relation to 
Bilbo Baggins do you? Anyway I’m 
surprised you have time to waste 





on playing adventure games. 
Should you not be sticking things 
in holes in dykes or something? 
You've obviously got a terrible 
memory or you would have 
remembered that you hid your 
Savings Book inside an adventure 
novel where it would be safe from 
thieves. Try reading the books in 
your bedroom and you'll be 
surprised what will fall out. | 
Suppose anyone who wears 
wooden shoes is liable to get 
confused very easily. Still, it could 
be worse. If you were an Atari ST 
user you would also have to wear 
a wooden head. 


Here | am, 37 years old. and not a 
fellow computer gamer in sight. 
But alas, you are not to be 
burdened with that. 

| would be obliged if you could 
recommend a_ couple of 
adventures specifically for either 
morons or very young children (i.e. 
8 and 6 years). Presumably 
something with graphics to 
‘Ooooh’ over and easy, repeat 
easy, puzzles to work out. 
Hopetully there is something on 
the market that uses logic which 
even laymen such as myself and 
my offspring can get to grips with. 

It's nice to read a games- 
oriented magazine that does not 
treat all its readers like 14 year 
olds. Computer gaming is a great 
way to relax and | feel that if more 
coverage was given through the 
media then a whole new group of 
computer people would result. 
M. Barker, Leeds 


Fancy complaining at not being 
bothered by other computer nuts - 
what | wouldn't give. As for easy 
adventures, well that’s a little 
awkward because there ain't that 
many around. | think your best bet 
is something like the BLACK 
CAULDRON from Sierra-on-Line. 
This is a graphic adventure written 
for kids based on the Disney 
Movie of the same name. The 
trouble with buying games written 
just for kids is that the kids know it 
and resent it. What is needed is 
something that is good for both 
young kids and old ones. In this 
case you need a game that’s 
tolerant of idiots. They might not 


solve the puzzles, but the game will 
let them wander, see the sights and 
enjoy just controlling the action. In 
this case | reckon the King’s Quest 
Triple pack (again from Sierra-on- 
Line ) takes some beating. This 
contains three complete games 
and it costs about the same price 
as a single game. The first two 
games are ‘easier’ than many other 
adventures, whilst KINGS QUEST 
lll is a game which will keep both 
kids and adults spellbound. | know 
of many human children that have 
played KQ III for weeks - they 
never actually solved the puzzles, 
but they still had a great time. 
Personally | favour giving human 
children something really exciting 
to play with - like a crocodile! 


! am stuck in the Bloodwych 
Dragon Tower. | worked my way 
through the level where there are 
arc bolts firing continually from a 
hole in the wall. There is a Serpent 
Door near there, but | don't have 
the key so | went back to the level 
nearby which has 3 red buttons, 1 
yellow and 7 blue on the walls. 
There is a small room on the other 
side of a green psychic barrier 
which | think has the serpent key in 
it. | cant get to the room because a 
pillar comes up in front of me when 
! step on the barrier. How do | get 
into the room? 

Please help or | will be forced to 
head-bang myself to death while 
listening to a thrash album. 

Rick Houghton, Hull 


Firstly, the yellow buttons and the 
door are a complete red-herring - 


Strength 
Intelligence 
Agility 
Vitality 
Luck 


0/45) Ei 


Health Points 137 13 
Stamina Points 1& - 15 
I*Iagic Points 2c 7 £2e 


“you cannot get through the door. 


(Blooming great - just what you 
needed!) The solution involves 
going backwards and forwards 
between the two red buttons in the 
right sequence, but it is 
complicated by two invisible pads 
in the floor which reset the 
sequence. The procedure is:- 

a) Locate the pads - a Firepath 
spell can be used for this, as it 
won't light up invisible pads. 

b) Follow the left wall round and 
press the red button. Return to the 
door. 

c) Follow the right wall round 
(going around a pillar) and press 
the red button. The pillar will 
disappear. Return to the door 
(going through where the pillar 
used to be to avoid one of the 
pads). 

d) Follow the left wall and press the 
red button a second time. 

e) Return to the left-hand button - a 
section of wall will have 
disappeared revealing a key to the 
portcullis. 

f) Go through the portcullis and 
press the blue button. 

g) Return to the left-hand button 
and you will find a section of wall 
has disappeared, revealing a key 
to the whole area. 

Remember, stepping on one of 
the invisible pads at any point 
resets the whole sequence. 

‘And so, with little or no 
difficulty, you solve the mystery’. 
BLOODY HELL!!! 


Help me Boggit, | think I’m going 
mad! Last night | was playing 
Kings Quest II from the Triple Pack 


Weapon Use 10 
Parru 0 

Dodge 1S 
Stealth 0 

Pick Locks 0 
Throwing D 
Climbing 0 
I*Ilagic 2 


o> 


Start Game 


A novel departure from their adventure games, Sierra leave 
Larry, Rosella, and co behind and enter into the RPG arena. 





free software for solutions that | 
don't already possess. 


Fancy a flying lesson in Castle Master? Easy, just stand on 
the drawbridge, and throw a stone at the recess to its left - 
voila! Instant levitation! 


J 


e—AORGuIS IMEIGinesec= - 


od baat Se ee <> 


iy ¥_ iets Oo! SS 


weer ue 


of Sierra's Kings Quest series 
when | saw something that 
boggled my brain. | was returning 
to the cave of Hagatha the Witch 
when suddenly a BATMOBILE 
drove out!! 

| told my brother, but when he 
came to look it had gone and now 
it won't return. Now nobody 
believes me and my mum says 
I've been playing computer 
games for too long and she's 
going to make me cut down on 
my adventuring. Tell them I'm right 
Boggit or I'll be having my 
peripherals cut off. 
Bob (Robin) Greenway, 
Kingsdown 


Are you sure it wasn’t Santa's 
sledge being pulled by a green 
giraffe? My first reaction to your 
letter was to throw it in the bin, but 
| have looked into your delusion a 
little deeper and although | haven't 
actually seen this amazing sight, | 
have found something in the K. Q. 
Hint book that says:- Sometimes 
something silly happens when you 
approach Hagatha’s cave, but 
only rarely. So perhaps there is still 
a chance that you are sane - but | 
ain t prepared to put money on it. 
lf you are looking for other silly 
happenings in KQII try kissing 
Hagatha, or asking “who wrote this 
game?” 


O’'Great Boggit, | badly need your 
advice. | am a lover of text 
adventures and especially love 
INFOCOM. The problem is that 
there are so many good games | 


ws ~~ - 


“i +” 


dont know which one to choose. 
I'm going to buy either TRINITY, 
KING ARTHUR, BALLYHOO or 
LEATHER GODDESS OF 
PHOBOS but | don't know which is 
better. Could you please tell me 
which game to choose and | don't 
care if you print the answer until 
the beginning of next Spring 
because it will take me that long to 
save up enough money! 

| have completed Leisure Suit 
Larry II, Hitchhiker, Battletech and 
Ultima VI. If you want any help 
with these dont hesitate to ask. 
Niall Grey, Dublin 


Well, | have taken a side swipe at 
each of these games so | do know 
a little of them. TRINITY has a 
lovely feel to it as it was written by 
a natural storyteller, however it is 
difficult. KING ARTHUR is easier 
and has lots of pretty pictures. 
BALLYHOO feels like a real 
traditional text adventure full of 
mystery and whoodunits. | was 
disappointed in LEATHER 
GODDESS as | don’t think it was 
as funny, or as rude, as the box 
promised. If you promise 
something then don’t chicken out - 
go for it! 

If | had to choose one from 
your list then | would strongly 
consider BALLYHOO, followed by 
TRINITY as they have bags of 
atmosphere. 

On the subject of your poverty, 
| should mention that | do not have 
solutions for either KING ARTHUR, 
BALLYHOO or ULTIMA VI, 
perhaps it's a good time to remind 
you human peasants that | do 
‘GIVE’ (oh that hurts!) prizes of 


Well BOGGS | am stuck in Sierra's 
GOLDRUSH. | have found my 
brother's Mine under the Bog, (I 
didn’t notice you on the way 
down!), but | can't get past the 
locked door. How do you open it? 
Can you also tell me if the 
Mexican gold disc which | found 
in the Panama jungle comes in 
handy? 

R. Price, Cardiff 


No, no, the gold disc is completely 
useless. | would get rid of it 
immediately. Put it in a strong 
envelope and post it straight away 
to me here at the Blackthorn Tree. 
As for the locked door, well you'll 
be pleased to know that your 
brother has left the key lying 
beside the door for you. 
Unfortunately, like yourself he’s not 
very bright and he's left it at the 
other side of the door. (Don't 
humans make you weep 
sometimes?). The key is made of 
iron which is important to know. If 
you look at the branding iron you 
got from the Blacksmith (you did 
get it didn't you?) you'll get a clue 
on how to retrieve the key. The two 
things you need are in the hotel 
bedroom, namely, some string 
from the floor and a @%*$! 

! I'll let you work the other one 
out. 


! am writing to you to ask if you 
have a hint book for Zak 
Mckracken. If not, can you tell me 
how to complete the drawing on 
the Sphinx in Egypt and how do 
you get into the hair salon? 

Cris Thomas, Birmingham 


Yes, | have got a hint book thanks 
very much! To solve the riddle of 
the Sphinx you need a yellow 
crayon which you must use on the 
strange markings. The design you 
need is found in the map room 
inside the Face on Mars. Doing 
this will open a route into the 
Sphinx Maze. There is no need to 
get into the Hair Salon as there is 
nothing in there. 





l'm stuck in Dungeon Master. I'm 
on Level 4 and I've only got one 
key left because | did not go into 
all the rooms on Level 3. On Level 
4 there is a pad on the floor which, 
when you step on it, opens a gate. 
When you step off again the gate 
closes. I've dropped all my things 
on it but it does not hold the gate 
open for me to get through. Can 
you help me? Is there a cheat 
mode or some way of cheating on 
this brill game. Why don't you do a 
complete guide to Dungeon 
Master? 

Chris , Norfolk 


What a foolish, miserable human 
you are. The game is brilliant 
because it is a large treasure trove 
of mystery that you must explore. 
lt wouldn't be brilliant if you could 
cheat. There are a few problems 
that might confound your muddled 
brain and it’s fair that you should 
have some help from time to time, 
but you don’t need a complete 
solution. Woe unto the creators of 
Dungeon Master Cheats for they 
shall feel the power of the Boggit’s 
wrath. 

As for your ill-defined problem 
| assume you are referring to the 
gate at the far end of a corridor 
which opens when you step on the 
pressure pad, but closes before 
you can run through. What you 
need is something to move you a 
bit faster down the corridor. | 
could suggest ‘Essence of Prune 
Juice’, but if you examine the wall 
you will find a small button which 
will do just as well. Press the 
button and it will shoot you 
forward. A few more quick steps 
and you should just scrape under 
the closing gate. 


Dear Bogbrush! | have a problem 
with Police Quest |. | can't get 
past the scene in which | have to 
order some bikers (mean, tough 
and nasty at that) to move their 
bikes from the parking space in 
front of Carol’s Caffeine Castle 
Cafe. 

Speaking to the world: “Does 
anyone know how to conquer this 


Could this be THE best RPG since Champions of Krynn? 
Check out our Sword of Aragon review next month. 


problem!” 
J. Wadia, Surrey 


All you need do is remember the 
Boggit’s Motto:- ‘Talk quietly and 
carry a big stick!’ The Police 
Manual says you should use 
appropriate force where 
necessary. Unfortunately, the 
Department doesn’t consider a 
bazooka appropriate so when the 
greaser begins to make his move, 
hit the function key which whips 
out your nightstick. Once he sees 
that you are ready to raise a few 
lumps, he will soon back off. 


| have been playing Kings Quest 
for months, but now I’m finally 
stuck. | can’t find the money to 
buy the objects from the store. 
Has it got anything to do with the 
hole in the tree or the Spider's 
Web (I still can't kill it!). 

Also, where is the cactus juice 
and the coloured stone because 
l've looked everywhere for them. 

PS. Why haven't the muggers 
in the tavern ever got drunk, | 
would have by now. 

A Major, Oxon 


Well, you are certainly warm. If 
you found the hole in the base of 
the big tree why didn’t you put 
your hand inside and see what 
would happen? If you do, you will 
find a rope which you can pull to 
release a rope ladder which leads 
up into the branches above. Up 





there is the solution to your money 
problems. The stone you seek is 
inside the Spider's Cave. As for 
the cactus juice, well that’s easy - 
it's inside a cactus of course. Now 
I'm sure that even a piggy-eyed 
human can't have failed to notice 
the vast desert, and that’s where 
the cactus is. There are many 
cacti (or as Atari users would say - 
cactusisis!) scattered around, but 
you will be told which one looks 
special. DON’T keep a look out for 
Medusa or you'll regret it. Instead 
make sure you are facing the other 
way and when she gets close 
SHOW MIRROR TO MEDUSA 
she'll then get quite hard-faced 
about things and leave you alone. 


Finally, | must thank Colin Wong of 
Darlington for his solution to 
Dragon's Lair - Escape from 
Singe’s Castle. Assuming you 
actually paid hard cash for this, 
Colin, you are obviously over-paid, 
as | believe it costs an arm anda 
leg to buy. | did borrow a Dragon's 
Lair game, but it drove me mad 
with frustration and it very quickly 
got thrown into the Petunia Patch 
at the bottom of my garden. 

Send your letters, queries, 
solutions or hate mail with a S.A.E. 





3] OR OT OTOR ETN I as: 


MUST BE 


GIVEN AWAY 


THATS RIGHT, YOU ARE NOTIN A 
DREAM. YOU MAY CHOOSE ONE 
OF THE TITLES OPPOSITE FOR THE 
~ |ST OR AMIGA FREE.ALL WE ASK IS 
|} THE POSTAGE AND PACKING 
CHARGE OF £1.99 PAYABLE 
TO;FREE GAME OFFER 
EMEMBER IF YOU D E 


OUR P&P 
RGE WE CANNOT SEND 


YOU THE GAME, 

THIS OFFER IS LIMITED 
STRICTLY TO 1 GAME PER 
ST OR AMIGA USER.SEND 

TO:FREE GAME OFFER, 

MAYFAIR HOUSE, HILLCREST, 


TADLEY, HANTS, RG26 6JB 
PLEASE STATE WHICH COMPUTER YOU HAVE 
AND WHICH FREE GAME YOU WOULD LIKE 

WHEN YOU ORDER 
AND DON'T FORGET THE £1.99 P&P 


‘ A } i 
a 4 ie a aS 


se WHAT THE COMPUTER PRESS ARE SAYING 


IT’S THE GAMEPLAY THAT MAKES XENOMORPH SO 
GOOD AND, LETS FACE IT, THATS WHAT COUNTS. ITS 
BRILLIANT... sesssseseeee AMIGA ACTION JUNE 90... 2200. 80% 


be | 
e 


7.9, | Om O) Os Ws BD WEEK........NEW COMPUTER EXPRESS 


POP OUT AND PURCHASE XENOMORPH AND GET DOWN 
TO SOME SERIUS GAME PLAYING....88% ZZAP 


ATARI ST WELL ANIMATED......DRIPPING WITH ATMOSPHERE 
EXQUISITELY PUT TOGETHER.....89% ZERO 
AMAGA BPC. Gene is MUS Tosssscssesseecane AMIGA ACTION 80% 


AVAILABLE AT ALL, GOOD RETAILERS OR DIRECT FOR PANDORA SOFTWARE, MERCURY HOUSE, CALLEVA PARK, ALDERMASTON, BERKS, RG7 4QW 


BU YW NI © 








A Dorset Poet (And He Didn't Know It). 


Computer mags come far and wide 

What we usually get when we look 
inside 

It*s black and white pictures and 
boring writing 

Amiga Action is much more exciting 
It*s colourful and packed with lots 
to see 

And when it comes to games, you're a 
great help to me 

Before buying a game, 
review 
I*‘ve bought Fiendish Freddy and 
Xenon II 

The graphics and sound are 100% 
Thanks to you it’s money well spent 
There*’s nothing worse than being 
ripped off 

By a company whose games are nothing 
but soft 

From my Amiga that stuff is now 
barred 

I*m a fan of your mag, 
it*s ‘well ‘ard!* 

Andy Collins, Christchurch. 


I read the 


and I say 


AA: Well, bugger me, a poem that ain't lame 
For all your trouble, accept a free game. 


Retaliator Problems. 


Upon returning from hospital after a 
sudden attack of acute appendicitis, 
I decided to purchase a new game as 
I was feeling a bit run-down after 
my near-death experience with the 
NHS. I was lucky to have a copy of 
your latest magazine with me while I 
was in hospital, and after reading 
your in-depth reviews, decided upon 
buying either Conqueror or F-29 
Retaliator. 

My local software stockists said 
that Conqueror and Retaliator 
werent released, so, “OK, I 
thought, ‘I*‘ll wait.* One week 
later, I called again and received 
the same excuse, but luckily I was 
armed with a copy of your mag and 
decided to show the assistant the 
release dates quoted. Her reaction 
was, to say the least, minimal. 

Yet another week later, I called 
in again and confronted another 
member of staff who I knew was more 
in-touch with the Amiga software 
scene. This time their excuse was 
more convincing. Conqueror was 
released but withdrawn due to bugs, 
but Retaliator was out and I 
promptly bought it. 

Upon arriving home and booting it 
up, I noticed several bugs... 

1. My gear wouldnt come up. 

2. My flaps wouldn*t come back 


up. 

3. I couldnt get my correct 
payload. 

4. If I had my weapon state in 
panel one, the brown and red 
artificial horizon in panel two, and 
anything but the map in panel three, 
it would flicker beyond recognition. 

5. A badly written and misleading 
manual. 

I was pretty disgusted with my 
purchase and hurriedly returmed the 
game to the shop from which I bought 
it. The man in the shop watched as I 
demonstrated the bugs I had found, 
and agreed it was 
faulty. He tried a different copy, 
but it turned out to have all of the 
bugs mine had, so I asked for my 
money back. 

Just out of interest, I journeyed 
to another computer shop in my area 
and tried out a copy of the game 
from their shelves - even that had 
the same bugs. I noticed, however, 
that the manual in their box was 
fatter, better-bound and more 
detailed than my spindly little 
leaflet, and I left the shop very 
annoyed. 

Now you*ve heard the sad story of 
my consistently marred recovery 
from hospital, and I wonder if, in 
your infinitely deep hearts, you 
could possibly tell me if F-29 does 
have bugs or if it’s just me; also 
whether, it is true that Conqueror 
had bugs. 

A. Foulds, Nottingham. 


AA: What a sad tale! When Retaliator was 
released, the first shipment had the bugs you 
mentioned in it. However, the these were 
soon withdrawn and now, an Ocean bod 
reliably informs me, a bug-less version of the 
game is now out. As for Conqueror, yes it 
was bugged, the strategy mode had a large 
fault in it, but its OK now. 


TV Sports Query. 


Could you please tell me what 
percentage you would give the Three 
Stooges by Cinemaware and tell me 
whether it is worth the thirty quid 
asking price. Actually, whilst on 
the subject of Cinemaware, I have 
heard that there are plans to make 
TV Sports: Soccer, is this true. If 
so, will it be better than Kick Off? 
Russel Clamp, Bognor Regis. 


AA: The Three Stooges is one of the early 
Amiga Cinemaware games, and relies more 
on graphics than playability. And, to tell you 
the truth, it doesn’t play well at all and most 
certainly isn’t worth thirty quid. Also, TV 


Sports: Soccer won't be finished for yonks, 
and only time will tell if it's better than Anco’s 
masterpiece. 


The other day I went out and spent 
twenty quid on the much-hyped Hot 
Rod. I took it home and it didn’t 
load, and on getting a replacement 
was very disappointed. I could 
scream at wasting the money. Why do 
they produce such junk? 

Carl Horstman, Merseyside. 


AA: We agree that Hot Rod isn't that great, 
but, then again, neither was the coin-op it 
was converted from. As a basic rule, though, 
wait until you see a review before splashing 
out - it ll save both dosh and tears. 


Questions, Questions... 


I*ve recently become an Amiga owner, 
and am wondering if there is a 
Doctor Who RPG/adventure available. 
Also, has Atari*s I-Robot arcade 
game ever been converted? And could 
you recommend a good beginners 
detective adventure (i.e. something 
that is fairly easy to get into with 
good atmosphere and a decent plot). 
I*ve played some on the 64 that I 
couldn*t fathom out or bored me 
rigid with unnecessary detail at the 
expense of user-friendliness. 
Michael Smith, Godshill. 


AA: Sorry | had to cut your query about 
reviewing old games, but it is a well-worn 
topic and one that we are now looking into. 
No, there isn’t a Doctor Who game, but | 
dare say when the movie starts getting 
hyped someone will grab the licence - 
there's certainly a lot of scope for one. As for 
|, Robot, no, there aren't any plans to convert 
it, and | don't think it will ever make it to the 
Amiga due to its age. As for a decent sleuth 
game, try CRL’s Herewith Be The Clues. 


Once again, space has ended our run of 
news, views and what have you, but I'll be 
back next month so if you have any queries, 
criticisms or whatever, make sure that you 
drop me a line to: 


i Shu = 
Letter Vesk 


A seen Teha 
PATTIiG«a ACT 


ion 

interactive Publishing 
Europa House 
Adlington Park 

Macclesfield SK10 4NP 


; 
| 
































==: 
i 
\ 
‘ au fet Man 
x 
| & 
’ z 
| 
| 
i 
} 
j 





Stunt Car Plea. 


I recently purchased what I believe 
to be the finest program available 
on the Amiga. I am talikg about the 


excellent Stunt Car Racer, written 
by that wizard driving game 
programmer, Geoff Crammond (remember 


Revs on the BBC?). My problem lies 
in the fact that I have managed to 
get to the top of the division in 
the Superleague, hence finishing the 
game. However, my thirst for the 
game has still not been quenched, so 
could you tell me if there are any 
extra tracks available for the game 
and, if not, maybe we should put 
some pressure on the responsible to 
release some. 

Binesh Lad, Exeter. 


AA: At present, there are no plans to add any 
tracks to Stunt Car, but, hopefully, if enough 
people hassle them, perhaps Microprose will 
change their minds - we certainly hope so! 


Hype Gripe. 


I am writing to you on the subject 
of over-hyped games and the way in 
which good arcade games are 
converted to the Amiga. I*m talking 
about games such as Robocop, which 
was superb in the arcade, but on the 
Amiga it failed in the sound, 
graphics and, most importantly, 
gameplay aspects. I admit that I 
played it through to the end, but it 
took me less than an hour. I*m glad 
you didn*t give this game a good 
review, because it didn*t deserve 
it. It*s not Ocean*s fault, don‘t 
get me wrong, they can program games 
that do use the Amiga*s capabilities 
- for instance, Batman, Operation 
Thunderbolt, Beach Volley and 
others. Another game which is very 
bad in terms of playability is 
Powerdrift (were the other mags paid 
to give it a good review?). The 
graphics were good, but the 
animation was worse than Outrun‘s! 
Beat that. And how about Space Ace? 
Perfect animtion, graphics and 
sound, but it’s another game you can 
finish in a couple of hours. 

I hear that Virgin Games are 
converting Golden Axe, let*s just 
hope that they convert it as well as 
they did Silkworm. I also hope that 
Elite*s Ghosts‘n*Goblins is as good 
as they boast. It would be a shame 
to see such good games go to the 
wrong programming team. I hope you 
print this letter, as I would like 


it to be a word of warning to other 
readers about not seeing a game 


before they buy it. Anyway, keep up 
the good work, but wheres the 
binders? Oh, one more point: can you 
ask Electric Dreams to convert a 
nice overscan version of 
Supersprint? 

William Mortimore, Blackheath. 


AA: | agree with your points on the over- 
hyping of games, but a lot of the time it isn't 
the soft co's fault. A lot of the coin-ops out 
now aren't always decent conversion 
material as they rely more on graphics and 
sound rather than playability - thus, the 
conversions tend to look weak when the 
computer can't handle the graphics AND the 
gameplay. A lot of diehard arcade-goers 
expect pixel-perfect versions of their fave 
games, and this often isn’t possible, but the 
development teams can make decent 
compromises - Strider, Ghouls*n’Ghosts and 
R-Type are good examples of this. As for the 
forthcoming titles you mentioned, only time 
will tell. Golden Axe is being converted by 
Probe and Kevin Bulmer, and 
Ghosts’n’ Goblins looks very close to the 
coin-op, but as usual it will be worth waiting 
for the AA reviews before deciding - 
remember, never buy a game unless you 
have either seen a review you feel you may 
agree with, or unless you can have a go first. 
Finally, don’t hold your breath for a 
conversion of Supersprint, it’s unlikely it'll get 
converted. Console yourself with Gremlin’s 
excellent Supercars instead. 


Why Review Bad Games? 


As a newcomer to the Amiga world and 
your mag, I have noticed that the 
percentages you give for games 
rarely go above 80%. Is this because 
you are hard markers or because the 
games you review arent that good? 
Secondly, in AA5 you reviewed three 
games: Blue Angel °69, Hellraider, 
and Galaxy force. The first two got 
40% and Galaxy Force got 36%. Do you 
really need to review games that are 
this bad, when there must be far 
better games around? Finally, do you 
know when Monaco G.P. will be 
available? 

Chris Griffith, Surrey. 


AA: Yes, we are hard markers, and the 
reason we review bad games and not just 
good ones is that | imagine you would have 
been extremely annoyed if you had bought 
Galaxy Force and no one bothered reviewing 
it. Also, if we were to review just good 
games, it would be a waste of time having a 
scoring system, as anything we review would 
simply score well. Finally, we have no news 
on Monaco G.P. 





OK, What Is A MegaDrive? 


During a lesson at school recently, 
myself and a few mates were talking 
about computers. Obviously, I was 
bragging about my beloved Amiga, and 
they were sitting in front of me 
going green with envy and drooling 
on the carpet. That is until one 
bright spark suddenly said: ‘The 
Amiga is crap compared to the Sega 
MegaDrive!* ‘What the hell is a 
MegaDrive?*, I asked. Apparently, 
it has got arcade-quality graphics, 
a decent sound chip and loads of 
megabytes - and all for a minute two 
hundred quid. I couldn*t really 
argue with him as I didn*t know what 
I was up against - so I thought Id 
write to you for the low-down. 

Surely it is too good to be true. 
I knew that one day a machine would 
come along that was better than the 
Amiga, but I didn‘t realise it would 
be so soon. 
D.A. Smith, Cornwall. 


AA: Well, the MegaDrive is an excellent 
machine, but it isn’t actually available yet. A 
lot of machines have arrived in the country, 
but as of yet none of them from the official 
distributor, Virgin/Mastertronic. Regarding 
consoles, they are OK if you only want to 
play games. They dont have decent 
adventures or RPGs, but they do have 
accurate coin-op conversions - but, then 
again, so does the Amiga. Also, the games 
sell for around thirty quid, and tend to have 
shorter lasting appeal. Next time your mate 
starts, just tell him that! 


A Konix Query (Amongst Others!). 


I have recently updated my trusty 
old 64 for an Amiga, but know little 
about the world of Amigas. I have 
bought some mags to see if I can 
learn anything, but I still have 
questions I would like you to 
answer. 

1. Can you get Supersprint for 
the Amiga? 

2. Can you get the Konix Console? 
If so, is it any good? 

3. Do you need a reset switch for 
any pokes on the Amiga? 
Toby Welch, Welwyn. 


AA: No, you can't get Supersprint for the 
Amiga (see the letter above). Secondly, the 
Konix console is very overdue, but is 
expected for release “soon”! Finally, no, you 
just enter the pokes into basic - no resetting 
required. Hope that helps. 





At the 

start of 
the game you 
are given the 
option to 
select your 
difficulty level. 
Beginners are 
advised to 
take the easy 
route of the 


DOMARK £19.95 


Poteet te! A Pee Le ol 
et ee eee c 


é 
- 


ee 
x 


Mu 


a 
— 


| ta at ts cat spit natn ae first stage, but 
— — * there are 
DROPS DROPS better bonuses 
per Pe: pec and more 


drops allowed 


GATIE GAPIE 


The time delay between a coin- 
ops release and the 
subsequent conversion to the 
home micros is getting smaller 
all the time - but Klax holds the 
all-time record, as the 
conversions were developed 
alongside the arcade machine! 
Designed by Atari games in the 
States, Klax sets the player the 
seemingly simple task of piling 
up groups of coloured tiles as 
they are carried down towards 
you by a large, five-lane 
conveyor belt. The basic idea of 
the game is to stack as many 
piles of similarly-coloured _ flip- 
flopping tiles as possible, but 
your task is made harder as the 
tiles’ descent starts to speed 
up.The main play area is 
divided into two sections: the 
main part of the screen is taken 
up by the enormous conveyor 
belt, with the tiles flipping over 
and over and making a strange 
‘klacking’ noise (hence the 
game’s title) as they get nearer. 
The other part of the screen 
shows the small square that you 
collect the tiles with, and a 5X5 
grid below where you deposit 
the piles of coloured tiles. Your 
collection block travels 
horizontally across the five lanes 
at the conveyor belt's end, and 
must be positioned under each 
block as it is about to drop off 
the edge. Up to five tiles can be 


held at any one time, and 
dropping them is achieved by 
pressing the firebutton when 
you are over the pile you wish to 
add to. However, each pile can 
only hold five tiles, and trying to 
add to it will result in a loud 
belching noise to indicate that 
that particular lane is full, and a 
lot of panic. In addition, if during 
the ensuing chaos, your block 
misses three or more 
(depending on the difficulty 
level) of the tiles and they fall 
over the edge, then one of your 
three credits will be 
lost.Whenever three or more 
tiles of the same colour are 
stacked, you have created a 
‘Klax’, and the tiles will 
miraculously disappear. 
However, as you get further into 
the game the Klaxes will start to 
involve placing tiles in diagonal 
patterns and horizontally, and 
this is when things start to get 
really hard. Luckily, though, not 
everything is stacked against 
you, and glowing chameleonlike 
tiles often drift down the screen 
and act neutrally, allowing you 
to complete a Klax without the 
necessary colour. Likewise, if 
things are getting a little too 
close for comfort, tiles can be 
‘flipped back up the screen 
with a quick push up of the 
joystick. The number of Klaxes 
needed per level is determined 


ee Se 





‘is >) oh eek ek ek kD 


for the real 
Klax pro. 





One or two players can play Klax but, instead of taking turns, 
the screen is split into two, and a second conveyor belt is 
added for double the fun! 








at the start of the game and is As you build up your columns of similarly-coloured tiles, the 
dependent on the difficulty one tile to keep an eye open for is the glowing ‘wild tile which 
level. Once you have created canbe used to finish off a Klax of any colour. 


Not since I played Tetris 
has a game held such 
appeal. | started to play 
Klax and found myself 
addicted to it, and just 
had to have another 
go... and another... The 
attractive graphics hide 
an extremely playable 
game that will have 
even the least excitable 
of people pulling their 
hair out, this sheer 
playability is what 
makes Klax brilliant. If 


the required amount, you will be 
given a bonus and access to 
the next stage. 


Some very impressive 
speech and music, and 
the in-game effects are 
better than I thought 


they would be, with the 
tiles actually screaming 
as they fall! 





Klaxes can be made up either vertically, horizontally, or even 

diagonally, with extra points being given for the harder 
patterns. In addition, it is possible to kill two birds with one stone 
and link two Klaxes with one centre piece 


you buy a game this 
month, this has got to 
be it! 





har Ws | 
1... Amiga Action 





(Below) Whilst not essential to the 

game, your progress is shown as the 
backdrops for each level change. You start 
off in what seems to be a garish metallic 
course, and then progress through a jungle 
and into space. 


SSie waa ES 


jiwerame enescanae 
e (Above) Your collector block can 
hold up to five tiles at once, and 
works on the principle of first in, last 
out’, which means that you may end 
up holding on to some tiles for ages. 


| (Right) | if you are ‘already 

holding five tiles, to stop 
others from falling off the 
conveyor belt, they can be 
‘flipped back up using the 
joystick - but don't get too 
excited, it doesnt take long for 
them to make their way down 
again. 


Fr (Left) 


Once you 
have 
completed the 
number of 
Klaxes set, 
you are given 
ata Sd ice % a bonus for 
every square 
that doesnt 
contain a tile, 
going on to 
the next Klax reminds you what 
stage. it's like to enjoy a game. 
Although very simple in 
its idea, Klax is really 
addictive, and it had me 
hooked’  from_ the 
moment I picked up the 
e (Below) An expert Klax player can boost his = ——am joystick. Klax is very 


points and skip levels by completing : in ee similar to the Russian 
extremely difficult tasks - creating a large cross, sesrrenp es game Tetris, but it 


pice chinese tasks are hinted at ~ = zy = | would not be fair to say 
ca 3 ens it is a clone, for once 
you ve played the game 
you notice the 
differences. Klax will 
keep you occupied for 
ages, and is definitely 
worth buying. 


ees — 7 


PRENTK 


2 REECE ty 





Although they are 
simple, Klax’s graphics 
are more than adequate 
and, in the process, 
very pretty. The 
changes of backdrop 
iy (Above) As things start hotting up, the tiles are neat, too. 
start rolling towards you much faster. 
Depending on which difficulty level you are playing 


on, up to five tiles can be dropped, but any more 
than that and it's game over. 


os 


Amiga Action (‘. 














Coin-op manufacturers, lIrem, are 
better known for their two R-Type 
shoot em-ups. However, in the 
past, they have also been 
responsible for the cutesy Mr. 
Heli and the scrolling martial arts 
romp, Ninja Spirits - the subject 
for this latest Activision 
conversion. The story behind the 
game has become a little 
garbled in the translation from 
Japanese, but it revolves around 
the plight of a noble wolf who 
has been put under a curse by 
an evil warlock. Having angered 
the evil magician, he has 
transformed you into a young 
human, and to get your wolvine 
features back, you must make 
your way through seven 
dangerous stages for a final 
confrontation.So, armed with a 
sword, shurikans, dynamite and 
a razor-sling, you must make 
your way through the scrolling 
stages, killing everything and 
everyone that gets in the way. As 
you are making your way through 
the treacherous stages, enemy 
ninjas will appear in the trees 
and, if killed, release useful icons 
which endows your character 
with magical powers, ranging 
from a fiery shield to a useful 
clone - the Ninja Spirit of the title. 
In addition, enhancements for 
each of your four weapons can 


I have played the Ninja 
Spirits coin-op on a 
number of occasions and 
come away relatively 
unimpressed every time. 
Its simple ‘cut'n run’ 
gameplay relies more on 
luck and speed than on 
skill, and everything in 
the game depends on 
how quickly you can 
bash the firebutton. 
although this 


Thus, 
conversion is a fairly 
accurate one, it suffers 
from all the same faults 
that made its arcade 


parent less than 
thrilling. In addition, 
compared to other 
Amiga conversions, the 
graphics seem dull and 
uninteresting; I felt that 
more colour should have 
been used. A good 
conversion of a poor 
coin-op. 


” ‘nf Amiga Action 





be collected, and unlike most 
games of this ilk, these arent 
lost when you lose a life. The 
stages are broken up into 
horizontal and vertically-scrolling 
areas, and guarding the end of 
each level is one of the warlord’s 
many accomplices. After a brief 
pause, these massive guardians 


Not a bad 


ACTIVISION £19.95 


NINJA SPIRIT 


will rise up and start to attack 
you, and it is up to you to hit 
them with everything you have 
got before they deplete your 
energy and lives. This process 
must also be repeated when 
you eventually reach the warlord 
who caused the whole problem, 
but on a much larger scale. 


game, but certainly lacking in something. I 


found Ninja Spirit initially playable but there just 


wasn't enough to keep me going and the game soon 
became very dull. The choice of weapons is a good 
idea, and being able to boost the powers of each one 
Bt ote ey ee 
average game, but not one I would recommend. 


ies (Below) Your four weapons are all accessible via the spacebar, 

and range from simple throwing stars to a Bionic Commando- 
style claw that can be swung around your head. These weapons 
can all be upgraded by collecting certain icons, and, thankfully, the 





enhancements arent lost when you lose a life. 


Your loyal ninja 
spirits prove 
extremely useful 
when it comes to 
back-up as they 
mirror every move 
you make with a 
~\ time-lapse of 
roughly ten seconds 
- essential when 
dealing with the 





oN ae) tree-based enemy. 





GRAPHICS 


























Very close to those of 
the coin-op, but they 
seem a little dull and 
would have benefited 
from a bit of brightening 


A pleasant ditty plays at 
the end of each stage, 
and there are plenty of 
meaty effects within the 
game to keep even the 
most blood-thirsty ninja 
happy Overall, though, 
the game does sound a 
bit like a 64 version. 


Lol a by/o: 


OVERALL 
RATING 


(Above) Spiked bamboo pits 
prove hazardous on later levels, 
but thanks to your latest acquisition 
- glue-soled shoes - you can nip 
along the ceiling to avoid the 
majority of enemy assailants. 


(Above) The end-of-level guardians are all larger variations of the ninjas that attack you and, 
amongst others, you will find yourself facing men strapped on to kites and gigantic Shinobi- 
style ninjas. The method for dealing with them, though, remains the same - just hit them as many 
times as possible! 


_ 


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> J <n 
a Syt : 





U.S. GOLD £24.99 


All is not well in the war-torn China 
of 184AD. A band of eight vicious 
warlords have hacked their way 
through each of the country’s 
massive dynasties, slaughtering 
all who oppose them and claiming 
the land for themselves. Any 
resistance was met swiftly by 
either the blood-thirsty generals 
themselves or their merciless 
band of bandits and warriors, and 
now even the mightiest of all the 
families, the Han dynasty, has 
fallen to the warlords. Now, having 
secured all of the important 
estates, the eight warlords have 
disbanded, leaving their warrior 
guards to patrol the lands, picking 
off any groups of resistance or 
even innocent people. Their wills 
gone, along with their 
possessions, the once-regal 
families are now under each 
general's tyrannical rule - but now 
there is a glimmer of hope as a 
plan forms. Four mighty warriors, 
each with his own skills in combat 
and mystical powers, have 
banded together to form an 
allegiance. It is hoped that by 
using all their stealth and cunning, 
a small party of one or two of the 
heroes will be able to sneak into 
each of the general's lairs and 
attempt an assassination - a small 
hope, but the only one they ve 
got...So goes the very Japanese 
story behind U.S. Gold’s newest 
Capcom conversion. Following the 
likes of the athletic Strider and the 
spooky Ghouls’n Ghosts, Dynasty 
Wars is a one or two player 


I can’t see how Tiertex 
could have made a 
decent, playable arcade 
conversion if the original 
arcade version was pretty 
awful itself. The graphics 
and sound are first class, 
but both the lack of 
playability and lasting 
appeal all add up to a 
rather mediocre game. 
There is a challenge to be 
found, though, the trouble 
is it's dull, and once you 
have seen the first stage, 
youve seen almost 
everything. Overall, very 
pretty to look at but, 
sadly, the good points end 
there. 





pa Ta ‘ . 
A. ..! Amiga Action 


hack'n’slay game set over eight 
horizontally-scrolling levels. The 
game begins with a lengthy 
description of the scenario, telling 
of how ‘you weren't born together, 
but you will die together(!), and 
leads into the character selection 
screen. There are four characters 


to choose from, each varying In 
their health and psychic abilities, 
and a good combination of the 
two should be chosen - with 
physical strength taking a slight 
priority over mental ability. And, 
once a warrior has been selected, 
the battle begins.Seated on the 





The in-game tune is 
extremely repetitive, and 
the sound effects arent 


much better either. 


basic aim of the game is to 
slaughter everyone and anything 
that gets In your way, and make 
your way to the general who lurks 
at the end of the’ stage. The 
enemy warriors are all ground- 
based, giving you a slight 
advantage, but out-number you 
heavily and are armed with 





loads. 





i" « 708 . 


a 


One 





As with most Capcom 

conversions, the scenario 
has lost a certain something in 
the conversion. Still, the scene is 
set by a neat intro sequence that —3. 
is cycled through when the game 


of the deadliest enemy weapons is the 
catapult. Although the rocks they fire are 
extremely slow and easy to avoid, contact with . 











1 Ae See ea 
fac [Reo ae eee 


Saas ae 


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(Left) All the relevant information about 

your character is displayed under the 
main play area. 1. The state of your physical 
and mental health. Every time you concede 
a hit, your energy bar is reduced until you 
are finally killed. However, when you die, no 
mental health is lost, allowing your powers 
to keep growing. 2. Warnings of all 
oncoming attacks are displayed here, and it 
proves particularly useful when warning you 
of the frequent rockfalls. 3. Lives Remaining 
- pretty obvious really! 4. This space is 
usually empty, but whenever a general 
appears, his state of health is displayed 
here. 


)2 


s health. 
‘ 
. 
: 
ey 


(Right) The generals are aesthetically 
the same for each level, and the 
method for killing them is identical, too. An 
energy bar at the top of the screen informs 
you of his strength, and this is slowly 
depleted with every hit you land home, until 
the evil warlord eventually dies leaving 
10,000 points in his wake. 








Attractive, with nice, if a 
little repetitive sprites, 
and a good use of colour 
in the backdrops. 


swords, catapults and bows, all of 
which sap your strength if they hit 
you. Depending on which warrior 
you are controlling, your weapon 
will range from a large battle axe 
to a spear, and the strength of 
each swipe is determined by the 
length of time the firebutton is 
held down for. However, should 
your energy bar be fully depleted, 


you will be knocked from your 
horse and one of your four lives 
will be lost. The final confrontation 
between you and each horse- 
riding general takes place at the 
end of each level, and involves 


avoiding his charges and attacks 
from swarming minions whilst 
attempting to deplete his energy 
bar. Do this eight times, and you 
will have saved Japan from more 





senseless slaughter. 


hes) (Below) The power of each of your sword or 

axe swipes is determined by the length of 
time the firebutton is held down. Smaller hits have 
a very small range and hardly ever hit home, so it 
is worth preparing larger swipes that clear two or 
three of the enemy at once. 


inal (Above) Your travels will take you across a 
number of landscapes, including forests and 
snowscapes - all of which are equally danger-filled. 


re 


EKUATL - 


| (Below) To make general-bashing 
slightly easier, Dynasty Wars 
supports a two-player mode which 
allows you to wade through the 
enemy warriors at greater speed. 


ie] (Above) Locked treasure chests and vases 

hold vital supplies of strength and mental 
energy boosters, and should be collected before 
they mysteriously vanish.K. If the worst come to 
the worst and you are over-powered, you will be 
dismounted and killed, only to reappear seconds 
later as good as new. 


it (Above) Another big worry are the 
frequent rockfalls and avalanches. 
These kill you almost instantly on 
contact, and great timing and pixel- 
perfect positioning are needed to 
avoid the falling or rolling obstacles. 


=~ 
/ 


Amiga Action t. 





(Below) In similar style to the Generation Game, the prizes 

you have collected during your previous game come rolling 
along a conveyor belt. Items such as teletext TVs and 
microwaves - and the only thing that pops into my mind is the 
size of the pockets Max must have to carry that lot! 





At the side of the screen a map details the current room that 

you are standing in. It also lets you look at the rooms that 
have had their touchstones activated. At the bottom of the 
screen, your cloak level ( which offers limited invulnerability) is 
shown, as well as your power level. 





iy om 
A 


ARC £19.95. 





OVERALL 
RATING 





(Above) The enemy come in all shapes and sizes: to begin 

with, Bug-eyes give you hassle, but they are easily dealt 
with. Later on though, indestructible dice and sacred frogs home 
in on you, posing a very nasty threat. 


(Left) In each room on 

each level, there is a 
Touchstone. Each one must be 
activated before you can 
progress to the next level. This 
is done by simply walking up to 
it and touching it. The stone 
will then enlarge and the 
corresponding square on the 
map will turn grey. 















(Right) Different styles 
of gameplay have also 
been included on different 
levels and rooms. For 
instance, in each corner of ? 
level two, you can play sub- 
games of Frogger, Break- 
out and Space Invaders! 


At first, you may think 
that Pyramax is a pretty 
dire game, but I think 
these thoughts are 
misleading. The game 
proves very addictive 
once you have got over 
the initial frustration of 
being frequently killed, 


Although the colours are 
mostly greys, the end 
product is very effective. 
The flick screen scrolling 
works well, and 


thankfully, it makes the 
game a little easier! 


You push your way through the 
forest of Xandor, in search of the 
Pyramid of Thaal. Legend has it 
that, inside, the Thaalians built 
great machines that would serve 
them. As the centuries past, the 
intelligent race depended more 
and more on their robo-slaves. 

The droids were assigned to 
creating even more machines, 
but the Thaalians forgot one 
thing - the robots directives were 
‘To serve the creator’, and being 


built by other robo-slaves, they 
did just that. They saw the 
carbon-units as a hindrance and, 
before long, they had taken over. 
As a tribute to the Thaalian 
creators, the 8.2 series droids 
built a symbol of remembrance - 
a six-story pyramid with the 
Thaalian crystal at the apex. 

You are Max Danger, and 
your ambition is to find that 
crystal. The six levels must be 
conquered before you can reach 


On first sight, Pyramax looks like a Gauntlet clone. 
However, whereas Gauntlet was a fast n furious game 
set over hundreds of levels, Pyramax is a slow trundle 
through several different coloured stages. Graphically, 


the game is quite smart, with good use of bas-relief, 
but the gameplay is slow and monotonous and also 
suffers from each level having an over-long task. If 
things could be speeded up and the enemy werent 
quite so persistant, Pyramax would be quite nice, but 
they arent, they are, and so it isnt. 





Da 
= 1 Amiga Action 





and the addition of the 
sub-games can only 
make it better. On the 
whole, if you can put up 
with the infuriating 
beginning, | think you’ll 
be onto a little gem. 





the top. As you go along, you are 
also hoping to find bonus prizes 
that you will be able to retrieve. 


Sadly, the in-game sound 
effects need a lot to be 
desired, but the decent, 
if slightly irritating, tune 
makes up for it. 


All is not that simple, though. You 
can't just stroll up a couple of 
staircases before snatching the 
gem and walking back out again. 

The Pyramid is littered with 
Robo-slaves which, every time 
they shoot or collide with you, 
knock off some of your energy. 
Once your energy has been 
totally depleted, you'll swirl into 
the floor and one of your three 
lives will be lost. Luckily, you can 
replenish your energy or gain 
extra lives from any of the 
numerous power icons lying 
around. 





On every screen is a 
touchstone. These need to be 
touched in order to fill the 
Pyramax map in the right-hand 
side of the screen. Levels five 
and six also metamorphose, so 
every time you re-enter one of 
the two levels the map layout will 
be different. 





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| apes: 


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Accolades 


— 


MY ey 


The best in entertainment software. 


a fais 4 Yd F Accolade Europe Lid., Unit 17, The Lombard Business Centre, 
ee iy sis alk ps 3 50 Lombard Road, London SW11 3SU. Telephone: 01-738-1391. 
eu day toto fell = 








OVERALL RATING 





. : = : p 
——— — —— —_ a ’ € 


Most of the levels are comprised of scrolling hack ‘n slay 
action. As you make your way to the right-hand side of the 
screen, enemy warriors attack you from both sides - they even 
take pot-shots from the trees! 





. 


Your progress is shown by a stream of red dots edging their 

way along the paths and across treacherous seas but 
there's not much sea between here and Austria. Thick forests 
and long journeys by horse will have to be endured before your 
quest is complete. 





After crossing the deep blue sea, you arrive with your feet 

firmly on French soil. Time is not on your side, so you must 
mount your horse and gallop off towards your objective - King 
Richard. Along the way, you must fend off other knights and 
jump deadly obstacles in the road. 


At the end of each 

stage, a bonus level 
offers you the chance to 
gain an extra life. Set 
inside a gloomy cave, a 
large monster comes 
stumbling out of the 
shadows towards you. 
Think fast and make 
sure every swipe 
counts, because he will 
not give up until he dies 
or has eaten you for his 


















an arcade 
adventure. Set 
inside the 
Austrian castle 
where King 
Richard is being 
held, you must 
explore the 
network of 
stairs, tunnels 
and passages, 
not knowing 
what is going to 
be lurking behind 
the door. 


=a —, 


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tt Amiga Action 









Nites 
fae) 
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There was once a brave man, 
who was the hope and glory of 
the Knights of the crusades. This 
man was King Richard, the 
bravest of all Knights. However, 
he had a jealous brother, King 
John, who was ready to grab 
the chance to banish Richard 
from England, thus making 
himself the ruler. John devised a 
plan to snatch his brother and 
imprison him in Austria, which 
was a long way off in those days 
(it still is isn't it? - ED). The plan 
was successful, and before 
long, John was living it up as 
King of England. But not for 
long. One man had to rescue 
King Richard, and that man was 
to be the King’s favourite knight 
- Ivanhoe, There are many 
different lands that will be 
encountered, starting with our 
home land of England. The 
forests are littered with John's 
men, all of whom are out to get 
you. You must defeat the evil 
soldiers before jumping on a 
boat that is bound for France. 
Once again, more men are 
present to impede your 
progress. You are armed only 
with your sword, and for defence 
you carry a shield. These are 
upgradable, the shield turning 
into one that protects more of 
your body, and the sword being 
given the ability to spit fire. 
Special potions can be found 
that increase your life force, or 
large vultures that swoop down 
at you can be shot down, 
leaving a nice, juicy roast!Five 
levels have to be beaten, most 
of which contain many of John's 
men, and as the game 
progresses, so does the skill of 
the enemy. At first, you'll only 
have to battle with barbarians 
and the odd archer, but later on 
you might even have to battle 
King John himself, and defeating 
him is no easy feat! 


GRAPHICS 


Brilliant, colourful 
sprites and backdrops, 
with a large variation of 
both enemies and 
landscapes. Sadly, the 


animation is not up to 
scratch, and therefore 
lowers the appeal of the 


otherwise superb 


graphics. 


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The impressive cartoon- 
quality graphics of 
Ivanhoe only serve in 
masking the repetitive 
nature of the gameplay. 
The action consists of 
fending off your enemy's 
advances by swinging 
your sword at them over 
and over again, and, 
although this is broken 
up by some mildly 
interesting variations (a 
horse-riding section and 
small arcade/adventure), 
I found myself getting 
more and more 
frustrated by the limited 
gameplay. A pity, as the 
Amiga hasnt seen a 
decent hack n slay game 
for ages. 





If games where judged 
solely on graphics and 
sound, Ivanhoe would be 
one of the best, if not the 
best game of its kind. 
However, the game is 
amazingly annoying and 
lacking in playability. It 
is a game of luck, rather 
than skill, and providing 
you can swing your 
sword quick enough, it 
should be fairly easy to 
slowly progress. I also 
found that when you 
died, it placed you far 
behind where you had 
reached. I think that if 
more attention had been 
paid on the gameplay, 
we would have aclassic, 
but as it is, I find it 
difficult to recommend. 


The music that plays 
both in the game and 
whilst loading is good 
and, thankfully, different 
tunes accompany 
The 





different levels. 
hack ‘n slay sounds are 
good, although they are 
not original. 





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What's a Toyotte? | hear you ask. 
Well, for those of you out there 
who haven't had the misfortune 
of encountering one of these 
cute little creatures before, this 
here game will be a pleasant 
surprise. The Toyottes are a race 
of rat-like people, who are ruled 
by the supreme King (who's heir 
to the throne is a few gallons 
short of a pint). Unfortunately, his 
son, being the mischievous little 
devil that he is, has managed to 
get into the labyrinth the is 
Situated below the King's 
palace, and you, Cyprian, being 
the valued member of the 
community that you are, have 
ben directed by the king to go 
down into the labyrinth and find 
him, and if you don't do as the 
King says you will have to face 
the horrific and grotesque 
Tweezer torture. 

The going’s not going to be 
easy though, due to the 
countless numbers of 
aggressive monsters that dwell 
within the confines of the 
labyrinth. These monsters are 
known as the pursuers, and they 
charge into battle as soon as 
they set their eyes on you. 
However, not all the creatures 
within the labyrinth will be 
dangerous. While roaming the 
maze in search of Barnaby you 
might be lucky enough to bump 
into a cheesy monster. These 
animals leave a trail of cheese 
behind them, which will restore 
vital energy when eaten. 

A selection of objects can 


STEVE 


The Toyottes looks 
extremely confusing 
when you first play it, as 
there is so much going 
on. However, once you 
have actually sussed out 
what is going on, 
although the task is 
mildly interesting, the 
game is presented in 
such a confusing way 
that it is difficult to 
determine how well you 
are actually doing. The 
game's large play area 
proves fun to explore for 
a while, but I cant see 
myself going back to 
this much. 





== 
vs fas Amiga Action 


| _ INFOGRAMES £19.95 sy. 


THE TOVOTTES 


also be found within the maze 
like dungeon, and these can be 
collected and traded with the 
various guardians that you will 


meet in your search. But be 
quick! The fate of Barnaby and 
the Toyotte race lies in your 
hands. 


The Toyottes is a really | fun looking game, but 
unfortunately, the graphics are the best thing about it. 
The basic idea is pretty good, and fighting the various 


monsters is quite fun, but once you ve seen most of 
the screens and baddies the game loses its 
addictiveness and appeal. As far as platform games 
go, oe isnt that great and not really something I 





quest for Barnaby. 


stands in front of you. Hopefully, 
you Il have the right object and 
then you ll be able to continue your 


nee 









mi Cheese is 
your 

main source 

of energy, 

and there 

will never be 

enough to 

eat. Cheesey 

monsters are a 

good source of 

this vital 

» substance, so make 

=) sure you don’t kill 

them by accident. 








sm eo 
=e. ie 

a a es en eee 

on 2 2 8 Fae 


GRAPHICS 


Quite humorous graphics 
that draw you into the 
game. An average use of 
colour, but the 
backdrops are pretty 
bland. Couple this with 
lots going on, and you 
get a very confusing play 
area. 


Some good music, with a 
good variety of sound 
effects during the game. 
Overall, they add to the 
humour of the graphics 
quite well. 





an) Wriggling into the pipe, 

you head off hoping to 
find an important object. 
Unfortunately, the only 
thing you come across is a 
rather viscious’ pipe 
cleaner. 


i) Pursuers 
aren’t the 
nicest 
people 
around 
and 
when 
you 
happen 
to 
bump 
into one 
you'll be 
in for one 
heck ofa 
fight - so get 
your dukes up 
and give him the 
old one-two. 


There are a large 
° number of 
~ different objects to ' 
<= be found within the = 
game, and these will 
be needed to enable 
you to pass the 
Various guardians. 




































THERE’S ONLY 










OVER A YEAR 
IN THE CHARTS 
...OVER 100,000 SOLD! 


The 8-bit soccer game of the 80’s becomes the 16-bit sensation of the 90’s 
with the release of the long-awaited Atari ST and Amiga versions. 


When EMLYN HUGHES INTERNATIONAL SOCCER was released for C64, 
Spectrum and Amstrad, reviewers were amazed. It rated 90% in ZZAP, 91% in 
Sinclair User, 88% in Games Machine, 91% in Amstrad Computer User, 94% 
in Computer & Video Games, 887 in ACE, Game of the Year in CCI—- we could 
go on for ever! 


Now, with the release of the Atari and Amiga versions reviewers are reaching 
for their dictionaries to find new superlatives. ZERO described the game as 
‘totally excellent’, the sound as ‘absolutely brilliant’ 89% ; Your Amiga rated it 
‘the best soccer simulation to date - 95%’; YC World Cup Winner 97%. 


Forget the rest — there’s only one EMLYN HUGHES INTERNATIONAL SOCCER! 





AUDIOGENIC SOFTWARE LTD 
Winchester House, Canning Rd, Wealdstone, Harrow, Middlesex HA3 7SJ. Tel: 081-861-1166. 





23 NEARS 
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EXPERIENCE 


— 
=. 


TRADE EE Se aes | 


we At most points during the game you can view your character's 
stats and items. Careful note of your character's condition will 
have to be kept if he’s to survive very long. 


U.S.GOLD £19.95 


CHAMPIONS OF 





SSI have managed to bring out 
quite a few games under their 
TSR Dungeons And Dragons 
licence, and these games have 
been made to cater for almost 
everyone. Heroes Of The Lance 
was their first attempt and it tried 
to combine both arcade and 
strategy, and so did its sequel 
Dragons Of Flame; unfortunately 
the two games didn't seem to 
play too well. But in their later 
attempts such as Hillsfar , SSI 
seemed to have learnt by their 
mistakes and followed the usual 
gameplay of RPG with arcade 


KRYNN 


bushes. Depending on your 
stats, you will be allowed a 
certain amount of movement 
points, in which you can move 
your character around and attack 
your opponents. However, once 
you have made some sort of 
attack, be it magical or melee, 
your attack round will then be 
over. The battle is won by either 
all of the members of one of the 
sides being dead, or by one of 
the sides retreating. In either of 
these cases experience points 
will be awarded to all surviving 
characters, and a chance to 





There's quite a bit of land to explore, and even larger dungeon sequences not plavina such a 
complexes within the various castles shown on the map, and q mies i 
most of them will have to be entered at some point throughout the 





claim your fair share of gold and 
prominent part, although they equipment from the now lifeless 





were still there. In Champions Of 
Krynn there are no arcade 
sequences to speak of, and the 
game is totally strategy/RPG. 
Characters are made in the 
same way as with the previous 
games in the series. You are 
asked what race, sex, alignment 
(not evil) and class you wish your 
character to be, and then a 
group of statistics on your 
character are randomly 
generated to see what his strong 
and weak points are. The usual 
four classes are available 
(fighter, mage, thief and cleric), 
as well as an extra two (knight 
and ranger). A party of six 
people can be assembled, and 
its best to get a varied selection 
of professions if your party is to 
last very long. At least one of 


bodies.The selection of missions 
given to you will be both taxing 
and dangerous, but as the game 
goes on, both you and your 
characters will become more 
experienced, and hopefully you 
become the saviours of Krynn. 


Apart from the tune on 
the loading intro there's 
not much else to listen 
to. However, there are a 
few sound effects in the 
game and this suffices 
for a game such as this. 


Loy 3 bye 


Ba Stepping outside of the outpost, you bump into a group of each spell caster will be 
Draconians raiding a village. Drawing your swords you run into needed, for both defensive and 
battle and, hopefully, your first victory. offensive reasons. For once, the 


No 

arcade 
sequences in 
this game. 
Combat is 
very strategic 
in Champions 
Of Krynn, and 
it works very 
well indeed. 
Attacking, 
moving and 
casting spells 
are all 
handled very 
well. 





presence of gods has been a bit 
more important, and clerics 
(being religious people) will have 
to have selected a god from 
which they will gain their divine 
powers; something’ which 
seemed to have been left out of 
the previous games.Combat 
sequences have been changed 
from the usual arcade 
sequences, and this will make 
use of the statistics that all too 
often get forgotten about almost 
immediately after you've 
generated them. The combat 
area is viewed from above, along 
with each person involved in the 
battle and the’ various 
obstructions such as trees and 


I didnt like Heroes Of 
The Lance much, but I 
found Champions Of 
Krynn very enjoyable to 
play. The storyline is 
very good and the 
missions are presented 
well. Combat sequences 
work very well, and if 
you become a bit bored 
with them, instead of 
controlling your 
characters manually you 
can put them into auto 
and let the computer do 
the work. Champions of 
Krynn is a game worth 
getting. 





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animated pictures to | a * 

depict the various ; éusuuad? S 

locations and monsters. J SLCLLIIA CL Lcniaciecincinnecnne 

The main map and 
dungeons are quite good 
as well and show (Above) Your party come up against an armour-clad warrior. Whether he's friend or foe is up to you 
everything very clearly. to find out - he certainly doesn't look chummy! 


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¥ ea But while the fighters sleep the mages 

memorize their spells. 


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OVERALL RATING 


A wide variety of options allow you to tune the game to your 
own needs. As well as choosing the match length, you can 


also choose the nationality of the team you want to represent, 
each of which has a bar detailing its strengths and weaknesses. 


ZTALY 

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= a a — 2 

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WEST GESeMRNYy 

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COLLHfSIA 

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SOUTH KOREA TERM CHARPACTE 
UMRLIGURY SKILI - 
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HOLLAND 

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You begin the tournament in one of six groups, 

and must ensure that you qualify by getting to 
the top of the league. As you do this, any progress 
into the quarter and semi-finals is charted by this 
would-be TV Sports commentator. 


SLeTICS 















——_ 





Once you have decided who you want to take to victory, you 

must choose a team of eleven from the full twenty-two- 
player squad. Each player has four characteristics, and you must 
create a well-balanced team using them. 


(Below) The game 

draws some of its 
ideas from past games, 
including Kick Off, the TV 
Sports series, and this 
fetching scoreboard is 
extremely similar to the 
one on Microdeal’s soccer. 





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(Above) The actual match can be 

played over anything from one to forty- 
five minutes aside, and practically every 3 3 eR 
rule is catered for. A full complement of [itgsueusismi tenia eit omen an 
throw-ins, penalties and goal kicks are 7 = Tere 
included - with the latter two viewed from a 
first-person perspective. 


U.S. GOLD £19.95 








TAL 


The second game released this 
month to coincide with the 
forthcoming World Cup finals, is 
from Birmingham-based, U.S. 
Gold, whom older gamers may 
remember scored a bit of an own 
goal a few years back with the 
release of ‘World Cup Carnival’, 
a well packaged re-release of an 
ageing Artic title. However, 
claiming to have learned from 
their big mistake,’ the 
programming team behind 
Strider and Dynasty Wars, 
Tiertex, have been 
commissioned the task of 
bringing all of the thrills of the 
World Cup to the Amiga, and 


199 


have opted to combine arcade 
and managerial sections within 
the gameplay. 

Having made your team 
selection and chosen the match 
duration, you are given a further 
selection of options from which a 
team and tactics must be 
chosen. Each player has four key 
characteristics - aggressiveness, 
speed, strength, and skill - and 
your team should make 
balanced use of these, ensuring 
that players that are weak in one 
department have a stronger or 
faster player nearby to back 
them up. The actual matches are 
viewed from overhead with your 





I keep going back to Italy 1990. It isn't a particularly 
good footy game, and it is riddled with stupid bugs, and 


it certainly doesn't offer a challenge as | beat it on my 
first go, yet somehow I keep returning for another go. 
Everything about the game seems to be well presented 
and polished, but as a game it doesnt hang together. 
Playable, but definitely not worth the cash. 





2121 Amiga Action 





A nice tune accompanies 
the team and tactic 
selection screens. The 
ditty that plays after 
every goal, however, only 
serves to annoy. 


players running up and down a 
vertically-scrolling pitch. Most of 
the game's rules are adhered to, 
including fouls and corners, and 
an invisible referee makes sure 
that play runs smoothly. The 
joystick is used to control the 
player nearest the ball, and the 
directional controls allow him to 
run in one of eight directions, 






Whilst the TV comm- 
entator looks like he has 
walked off the set of a 
TV Sports game, the rest 
of the graphics are 
decidedly weak. 








whilst the firebutton kicks the 
ball. You begin the tournament in 
one of six ‘groups’, and must 
make sure that you are in the top 
two of that group to make it to the 
next round. After that, you will 
enter quarter and semi-finals, 
before ultimately making your 
way to the cup final. 


I remember the farce surrounding World Cup Carnival a 
few years ago, so it was with a thumping heart that I 
started playing U.S.G’s new World Cup game. 
Thankfully, it is a lot better than the aforementioned 
toady. However, it isn t as good as a lot of the other 


footy games on the market. The game suffers from a 
lack of variation, and although the opposing teams all 
have different values, I found that as long as I played 
Brazil or some other hot team, I nearly always lifted the 
coveted trophy - not exactly good value for money. I 
found the soccer sequence quite addictive, but not 
addictive enough to warrant a purchase. 











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¢ © 1990 MIRRORSOFT LTD © 1989 UCS & Amblin z. 


2 IMAGE WORKS, Irwin House, 118 Southwark Street, London SE1 OSW. Tel: 071-928 1454 SCREENSHOTS: Atari ST 4 & § Courtesy of MCA 








STER 


CAS 


Incentive are quite well known for 
their Freescape system of 3-D 
graphics and no-one has 
managed to come up with an 
alternative that can actually beat 
them. However, Incentives games 
are not the usual all graphics and 
no gameplay: each of their three 
games have done amazingly well 
on both 8 and 16-bit formats. Well, 


their latest title has them jumping 
on the bandwagon of the ever- 
popular RPG games. You play the 
part of either a Prince or Princess 
who has had her loved one 
carried away by a giant bird to the 
evil spirits castle. Plucking up all 
of your courage you go in pursuit 
of your companion, equipped with 
just a few stones for your 


protection. Starting from outside 
the castle you must find some way 
of getting in (which isn't that hard) 
and then make your way through 
the maze of corridors within the 
castle's inner sanctum. Most of 
the doors within the castle will be 
locked and you will need to find 
the right keys before your search 
can go any further. Some of the 


keys will be just hanging around 
on hooks, but the more important 
ones will be hidden away, and 
some careful thought will be 
needed to find them.Food and 
drink can be found here and there 
within the castle walls, and these 
will be used to boost your stamina 
and keep you strong, and strong 
you will have to be if you are to 


iS (Below) You enter a small building 

just outside the castie walis in the 
hope of finding some clues, but apart 
from the food on the table there's only a 
painting on the waill. 


| (Above) You arrive at the castles draw 
bridge only to find it closed with no other 

entrances to be seen. However, if you can t work 

out what to do, there's a clue in the wizards hut. 


Entering one of 

the castles 
chambers you are 
suddenly attacked 
by a monster called 
igor. Once you have 
disposed of Igor you 
will be able to have 
a closer look at the 
chest behind him. 


(Below) Although the stable 
doesn t look as though it has 
anything to offer, 


it's quite the 


opposite. Getting down on your hands 
and knees you crawl under the horse 
to find a hidden key 


Crawling 

is quite 
important in 
some parts of 
the game, and 
you Il need to 
get down on 
your hands 
and knees to 
get in holes as 
well as find 
certain 
objects. 





Like its predecessors, 
Castie Master has very 
impressive 3-D graphics, 
probably the best. The 


update is very good as 
well and keeps the game 
going nicely. 





survive the countless attacks from 
the selection of evil monsters that 
dwell within some of the castle's 
chambers. A few well-aimed 
stones will usually dispose of most 
of the spirits, but a few will put up 






















A good tune on the title 
screen, and quite a few 
sound effects within the 


game itself. Enough to be 
adequate for the game. 


quite a struggle and hand out just 
as much damage as you do.The 
way you look at things can make 
all the difference to the game as 
well. Many an object will be 
missed if you don’t get down on 
all fours and take a peek under 
certain tables or shelves. 


my At last, you 
find the stairs 
that lead to one of 
the four towers, 
but once you get 
there, will you 
have the right 
keys to do 
anything else? 


TELE = ee. —_—"e 
—_— _ —— 7 oe > 


—“.2- meets tat 

















your 
means of 
defence against 
the horde of evil 
monsters that 
dwell within the 
castle. However, 
a well-aimed 
rock can 
sometimes 
activate a handy 
switch or lever. 


88 et Stet BB i ee i ia a lh ate ol db Si 





Re 





A small flying monster attacks you as you enter a room, but a 
couple of rocks soon get rid of any threat. But now he's dead 


hits You mustn't 
~— fet your 
strength get too 
low when you re 
inside the castle, 
but if it starts to 
get a bit dodgy, a 
quick mouthful of 
cheese will 
restore some of 
your lost energy. 








I have been quite impressed by the 16-bit Freescape 
games, but Castle Master blows all of the past efforts 
away. The 3D system has been improved so that you can 
do practically anything, and the game's speed doesnt 


suffer for it either. The addition of a number of creatures 
to kill made sure that the game didnt get dull, but with 
so much to see and do, and so many humorous quirks to 
find, | hardly think that you will get bored with it. By far 
the best Freescape game yet, and ! look forward to the 


next one with bated breath. 


Switches and levers are other 
things that you will have to 
contend with. Although when you 
activate a lever nothing seems to 
happen, very often something 
within another part of the castle 
will be opening to reveal a 


























OVERALL 


bs ” ¥ rk 
Ad dS ls ae ee eke Re SS fk ek NS 


you ve got to find what he was protecting. 





| ~~ 


RATING 








valuable object or a secret 
room.Your strength is shown by a 
set of dumbbells in the bottom left 
hand corner of the screen; the 
more weights it has, the better off 
you are, but should the dumbbell 
loses all its weights, you will die 
and have to start again. Just 
below the strength bar is the key 
rack, and this is where all the keys 
that you find will be shown. In the 
bottom centre of the screen is the 
spirit level; this will be fairly low at 
the beginning of the game but as 
you progress it will get gradually 
higher until eventually it will reach 
the end of the bar, and your 
character will be overpowered by 
the evil forces of the castle. 


Ei» oe om, Spe 
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to ei a boing to ane ch stor 


more down to wheal 





Amiga Action -! -! 











paN of of o] WYN 0) 2 aR 


Last week three top NATO 
couriers left your headquarters 
with some top secret plans - the 
plans never made it to their 
destination, and neither did two 
of the couriers. The third courier 
had killed his two colleagues 
and then made off with the 
plans, his suspected destination 
being Moscow to rendezvous 
with some KGB leaders. Your 
mission is to make your way to 
Berlin where the third courier 
was last seen, and recover the 
stolen plans. A lot depends on 
your mission being successful - 
do not let us down. 

That's the plot, and with very 
little else you must somehow find 
the whereabouts of the plans, 
and hopefully the third courier. 
Before the game can be started 
you must create your agent. A 
small amount of background 
information must be given, such 
as where you have spent most of 
your life; what your occupation 
is; what is your favourite activity; 
and, of course, your age and 


The Third Courier is a 
very average game. It’s 
quite playable, with a 
few nice sound effects 
and some _ standard 
graphics, but there’s 
nothing to really turn 


your head and impress 
like a 16-bit game 
should. Controlling the 
game is fairly easy, but 
like all menu-driven 
adventures, I feel that 
the game isn’t quite 
flexible enough. The 
Third Courier isn’t too 
bad, but nothing great. 





sex. From this the computer will 
generate your statistics. 

Your actions throughout the 
adventure are controlled via the 
mouse, in conjunction with icons 
and menus. Movement is 
achieved by clicking on a 
compass shown in the lower 
right-hand side of the screen, 
but most of the other commands 
are activated from menu bars. 
There are three menus in all: the 
action bar which allows you to 
take, drop, use, etc; the 
inventory to let you know what 
you're carrying; and the places 
menu which can be used to 
travel from place to place. 
Encounter options are also 
available, but these are only 
used when you are interacting 
with someone, whether the 
encounter be friendly or 
unfriendly. 


Average graphics, with 
adequate variety for a 
game such as this, but I 
felt that there could have 
been a little bit more 


Quite a few sound 
effects during the game 
to keep up the 
atmosphere, but little 
else. 





The idea behind The Third Courier is a great one, and 
Accolade have made a brave attempt at bringing out 
the potential of being a spy, but I’m afraid it lacked 
addictiveness. The graphics are good, and although 


the sound is average, it is adequate. My main gripe is 
that the icon system is too limited for my liking, and I 
wish there were a few more options open to the player. 
The Third Courier is one of the better spy games 
available, and anyone looking for a ‘sleuth’ game could 
do themselves a favour and look no further. 





: (J 
1 Amiga Action 


mI 
‘ 


OVERALL 
RATING 





Selecting what your character has 
done in the past could make a 
difference in the adventure. But 
whatever you choose it’s how you play 
the game that matters. 


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——— 
































CIA Agent 
set OM OF Cover eoupation® 
Spent Most 04 My Life! + —— 
@ On aFarm Dl thet ae 
sth = desig C) Photegrapher Research Scientist 
O Taner tity a = a — a 
ut EPO omputer Programmer 
aan Bl Librarian 
















Favorite Leisure Retivity: ge Groupt 






i] sere ishing © Travelling @ 25 to 34 
DD Gardening () facing 35 to 44 
DD Partying 2) Wondworking 4S te 64 
© Team Sports C) Playing Cards 

















Reading ext Page] Activate | Done 
Starting from 
your home you 

Prepare for the 

mission ahead. 

Using the action 

) menu you collect a 

few items, 

| including your gun; 
== just remember to 
ui keep it handy. 


Hailing a cab, you jump inside and look at the places menu 
to see where you can go. If necessary you can even tell him 
to “Follow that car”. 


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Walking down the street you see a hurdey-gurdey man. If 
you want you can get something to eat, but information is 
what you need. 


Stepping 
outside the 
building you 
bump into a 
policeman 
who 
starts to 
shoot 
at you. 
Maybe 
it’s not 
sucha 
good 
idea to 
go round 
with your 
gun out. 

































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MEMORY EXPANSION: KINGSTON, 
vida or phone 0726 68020 with your credit card number cy soo SURREY, KU Ike 


MICHTRON PHONE: 081-549-3444 
MICROBOTICS Please make cheques payable to THE 16 BIT FAIR FAX: 081-547-1311 





After travelling for a littie while you arrive at one of the . 
settlements. Supplies and a host of other things can be gained Ses 


from settlements - just make sure the enemy arent there as well. 





(Left) Skiing over the top of a hill you Come fA@C@ rs 
to face with a fir tree. Unfortunately you f Fag 

don't manage to turn in time and end up ««§ 

crashing into it, getting quite a few bruises P ie 


in the process. 


Slowing down the progression of the enemy is all important, and the best way 
to achieve this is to dabble in a bit of sabotage. Going to a nearby building, you 


set up the explosives and let them have it. 


Midwinter is without a 
doubt a superb game. The 
graphics are some of the 
best I've seen; the amount 
of work that went into the 
map alone is unbelievable. 
The game is amazingly 
addictive, and even if you 


eventually do manage to 
beat it, the options will 
keep the game going for 
ages to come. Midwinter 
is a very good game and 
will probably appeal to 
Looser people, and it's 





The year is 2039 and the Earth 
has just been hit by a huge 
meteorite. It hit our planet with 
tremendous force, starting a chain 
reaction of disasters world wide. 
Places as far away as London and 
Sydney felt the shockwaves. A 
giant tidal wave hit the 
t= 


it. 


west coast of America destroying 
everything that was in its path. 
Millions of tons of dust and dirt 


had risen into the Earth's 
atmosphere due to the impact of 
the Meteorite causing the 
temperature to drop dramatically. 
Years passed, and by 2056 it 
looked like we were in the 
beginning stages of another ice 
age. 

Midwinter has you playing the 
part of Captain Stark. With a 
number of other peace officers 


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you must patrol a region once 
known as the Azores. Like the rest 
of the world, all the small islands 
have been completely covered by 
treacherous ice fields. However, 
with the introduction of Heat 
Mines, the islands became an 
oasis within a desolate desert. Life 
in the new colony seemed calm 
enough until one day a hostile 
army arrived and made their base 
in the quiet village of Sleeping 
Hollow. The rogue band was led 
by General Masters, whose aim 


_ 





Aone oe -? | From the a, map you will be : 
S4ee . able to keep a watch on the 
Cy tie, ts enemy's forces, and by clicking on 

a the icons you Il also be able to see 

_ where the various helpful aids are. 
rn Wy ry, 
| photographic relief map showing a 
| light source shaded landscape. 


nice touch is thef 





* Sniping will be 
something that you 
quickly get used to. 
Masters men _ are 
- everywhere and if you 
don't get rid of them, 
they could get rid of you. 


Some really impressive 
graphics that stun you 
from the very second you 
see them. A lot of work 


went into the map alone - 
brilliant. 





was to take over the island and 
use his factories and Heat Mines 
for his own use. 

As the game begins, the 
enemy has already captured three 
of your bases and is advancing 
rapidly. You must recruit members 
of the original settlers and form a 
resistance movement. This in itself 
is no easy task as each of the 
characters has his or her own 
personality and traits. As you learn 
of the impending threat, you must 
ski to the nearest base and alert 
one of your colleagues. As you 


RESIST ANCE 


(Above) At last, 
you reach your 
destination and 

without rest make 
your way into where 
one of your colleagues 
is waiting. But now 
you ve found him, will 
you be able to recruit 
him? 


SEVER 


el 


t= (9 
1 
vane Ee 


4 lf the going gets too 

tough there s always 
the option of surrender. 
Unfortunately, the firing 
squad isnt exactly what 
I had in mind. 


Quite a selection of 
different sound effects are 
used throughout the game 
to add to the atmosphere. 


enter settlements you may utilize 
the various amenities there. 
Garages are very rewarding 
places as they usually house snow 
buggies which are a faster mode 
of transport. Naturally there are 
other means of getting around: 
cable cars span the more 
treacherous peaks, but hang- 
gliding is by far the fastest and 
most dangerous method. 

The strategy part of the game 
is based around the player's 
interpretation of the main map. 
From it, you can see at a glance 
the nearest building or person. The 
terrain must be studied carefully 
and routes planned beforehand in 


This game has taken an 
astonishing four man- 
years to produce. Billed 
as “The strategy game of 
the decade”, Midwinter 
has certainly got 
something to live up to. 
The well-designed icon 
system makes the game a 
joy to play and icy 
landscapes prove 
breathtaking. Games of 
this calibre are few and 
far between; Midwinter 
rates alongside my all- 
time favourite, Dungeon 
Master. In a nutshell, 
Midwinter is a rarity - it'll 
keep you up and will hold 
your attention for months 
to come. 


order to make the most use of 
your resources. Of course, there 


are a number of different 
Strategies. Guerilla war and 


(Below) Using a cable car to get to the top of 
a mountain, you then proceed to take to the 
air in your hang-glider. You must now remember to 
keep an eye on your map to see where the 
upcurrents will be. So take care. 

















































sabotage are always firm 
favourites, the ability to use 
explosives can set the enemy 
back hours. Choosing which 
people to enlist is also important; 
for instance, if you recruit the 
scientist, and take him to a radio 
station, he'll use the equipment to 


It isnt often that a game can actually live up to its self- 
proclaimed title of a “"mega-game , but Midwinter 
certainly can. It is so obvious from the care that has been 
taken to make the game easy to get into and superb to 
look at, that this was a labour of love for the 
programmers, Maelstrom. The scenario drops you right in 
the thick of the action as a would-be James Bond, and 
you must plot Masters’ destruction by teaming up with 
people whose abilities will prove useful and by perfecting 
offensive attacks - all of which must be performed as 
they would in real life. But to make it more realistic, 
people may bear grudges for things you have done in the 
past or get injured whilst doing something they aren't 
trained to do. In so small a space, I cannot sing half as 
many of the game's praises as [Id like to - it really is one 
of the best original 16-bit tities to be released and, as 
such, is an essential purchase. 





On the way to recruit one of your Peace 
Force you are stops in your tracks by a line 
of impassable mountains. However, on checking 
your map you notice a handy cable car in the 























call up even more of your troops. 
Beginners are best advised to 
try the training mode, while the 
more advanced players may 
increase the difficulty by 
introducing mortar-dropping 
planes and kamikaze drones. 


of i 


tf 


_ 


Amiga Action 








not made things easy for you. At easy to get into, but 
to the very gods themselves. But to her meddling. Thor, god of these will come in very handy. | got killed on is good. 
lsengard. Upon hearing this the _Isengard rests in Thor's hands. weapons for Thor to find as well, made when Thor encounters a 


Alfheim, Thor must make his way 
FIR Ie Fe i RD £94.95 down through the various lands | | 
until he reaches Hel herself for | 
the final battle. Evil monsters are | Fjpfe and Brimstone is 
everywhere, each intent on killing | just your basic flip- 
Thor and making his queen | g¢reen platform game, 
triumphant. On his way through | peyertheless I found it 
each kingdom Thor must keep | fun. The idea of the 
, his eye open for various parts Of |magic potions and 
a key that will let yOu pass into different weapons is 
the next level. However, Hel has | good, and the game's 
the end of each kingdom you will |Bpecomes hard too 
have to overcome one of Hel’s | quickly. This doesn't 
deadliest creatures. make the game boring, 
The fight between good and evil action - one god must make his Potions and weapons can | and being able to start 
is everywhere, from mortal men way to Hel herself and puta stop also be found along the way and | fgom the level you just 
now a time has come the Thunder was the final choice The are four different types of | Nothing special, but a 
balance could sway towards because of his extreme strength potion, each being useful in one | pice fitte game. 
evil. Hel, goddess of Niflheim and courage, but his mission will way or another. However, only 
has launched her evil forces to be fraught with evil and even’ two potions can be carried at only carry two at atime, so a 
assault the peaceful kingdom of gods can be killed. The fate of once. There are quite a few careful decision will need to be 
good gods decided on a plan of Starting from the kingdom of but like the potions, Thor can new weapon. 
Good colouful graphics There is only a short) |4 wasn’t overly impressed by Fire and Brimstone, 
with quite a bit of piece of music on the mainly because it is too difficult. | found myself ripping 
try to give a slight 3-D incorporated within the before I’d even stepped all of the way into the new 
perspective. | |game. screen! This was partially made up for by the inclusion 
| of potions and the like. Fire And Brimstone is as good 
as any arcade adventure/platform game that I can 
think of, but the difficulty may put some people off. 


With only a 
couple more 
pieces of the key 
to find, you 
luckily find a 
secret room that 
holds another 
part of the 
infamous key. 
But as you get 
further into the 
game the secret 
rooms get harder 
to find. 





614250 = 






The various parts of a key must be found if you are to gain 
entrance to the next level, but not all of them are so easy to find. A selection of 


hidden books can 

be found throughout 

the game, and for 

each one you collect 

Ae) ee AL ee 

extra life, but finding 

. these books is no 
easy task. 







ma (Left) You have all 

the parts to the key, 
and now the end-of-level 
guardian is the only 
thing that stands in your 
way. Choose one of your 
two weapons and let 
him have it. 





@j (Above) There are four types of Tepe ete ee fae Ste is a Set 
potion, and each one has a eee ae a 
different use. The blue comes in most zor Was pe = Se Se 2 
handy and, once drunk, a magical 
bridge will appear and make life that 

much easier for you. 


bee 


“~ (Amiga Action 










Bi-monthly Buyer's Guides, each with reviews of 40 games and more. 
Release Schedules, bi-monthly, with advance release information. 
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Games sent individually wrapped by first class post. 

Written confirmations (and receipts) sent when we receive each order. 
Refunds, or change of order on request, if there is a delay just phone. 


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The best games, available at the best prices. That's why 
over 20,000 members have already joined Special Reserve. 


Amiga Software 


688 ATTACK SUB ... 
ADIDAS CHAMP FOOTBALL 
AMOS (GAMES CREATOR) 
AMOS SPRITES 1000 
AMOS VIDI DIGITISER 
ANARCHY 

ARKANOID ..... 
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BALANCE OF POWER 1990 
BARDS TALE 1 

BARDS TALE 2 

BATMAN THE MOVIE 
BATTLE OF BRITAIN 
BATTLECHESS .... 
BATTLEHAWKS 1942 
BEACH VOLLEY 

BEYOND ZORK (INFOCOM) 
BLADE WARRIOR............. 
BLOODWYCH DATA DISK 
BOMBER........ 

BOMBER MISSION DISK | 
BRIDGE PLAYER 2150 
BUDOKAN 

C-LIGHT (3-D ANIMATION 

+ DRAWING) . 
CABAL......... 

CARTOON CAPERS 
CASTLE MASTER....... 
CHAMBERS OF SHAOLIN . 
CHASE H.Q ... 

CHESS CHAMPION 2175 
CHRONOQUEST 2 

CLOUD KINGDOMS 
COLLOSUS CHESS X 
COLONY (1 MEG) 
COLORADO 

CONQUEROR 
CONTINENTAL CIRCUS 
CRACK DOWN 
CUTTHROATS (INFOCOM) 
CYBERBALL 

CYCLES ... 

DAMOCLES .. 

DATA STORM... 

DEJA VU 

DEJA VU 2 

DELUXE MUSIC CONST’ SET 
DELUXE PAINT Ill 
DEMONS TOMB 

DOUBLE DRAGON 2 
DRAGON NINJA 
DRAGON'S LAIR (1 MEG) 
DRAGONS BREATH 
DUNGEON MASTER (1 MEG) 
DUNGEON MASTER EDITOR 
DYNAMIC DEBUGGER .... 
DYTER-07 y, 
E-MOTION 


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ELVIRA MISTRESS OF THE DARK 19.49 


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ESCAPE FROM THE PLANET 


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FLIGHT SIMULATOR 2... 


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12.99 
FULL METAL PLANETE ........-- 


FOOTBALL DIRECTOR 2 


FUN SCHOOL 2 (2-6) 

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GAUNTLET 2 .... 

GHOULS 'N’ GHOSTS ... 

GO PLAYER PROFESSIONAL 
GOLD RUSH! (SIERRA) ......... 
GRAND PRIX CIRCUIT 
GRAVITY RE 
GREG NORMAN'S GOLF 
GRIDIRON (U.S FOOTBALL) 
GUNSHIP 

HAMMERFIST ..... 

HARLEY DAVIDSON 
HILLSFAR (SSI) ...0...... 
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HOME OFFICE KIT 


(KIND WORDS 2.0, MAX! PLAN, 


INFO FILE, PAGESETTER 
ARTISTS CHOICE, FONTS) 
HONDA RVF 750 

HOUND OF SHADOW 
HOYLES BOOK OF GAMES 
IMPERIUM ..... 
INDIANA JONES ACTION 
INDIANA JONES ADVENTURE . 
INFESTATION... .....-.. 
INFIDEL (INFOCOM) 

IRON LORD 

IT CAME FROM THE 
DESERT (1 MEG) 

|.C.FT.D. DATA DISK (1 MEG) 
ITALY 1990 

\VANHOE 

JACK NICKLAUS GOLF . 
JACK NICKLAUS GOLF DATA1 
JUMPING JACKSON 

KEEF THE THIEF .. 

KICK OFF 

KICK OFF 2 

KICK OFF EXPANSION DISK 
KID GLOVES ......... 
KIND WORDS 2.0 (W/P) 
KINGS QUEST 1, 2&3 


-+12218,49 
ESCAPE FROM SINGE'S CASTLE 


28.49 


12.99 
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25.49 
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inured BO 
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KINGS QUEST 4 (SIERRA) 
KLAX 

KNIGHTS OF CRYSTALLION . 
LEADERBOARD BIRDIE 
LEISURE SUIT LARRY 1 
LEISURE SUIT LARRY 2 
LEISURE SUIT LARRY 3 

LIFE AND DEATH ....... 

LIGHT FORCE (R-TYPE 
VOYAGER, BIO-CHALLENGE, IK+) 
LIVERPOOL 

LURKING HORROR (INFOGOM) 
MAGNUM 4 (COMPILATION) 
MANCHESTER UNITED 
MANIAC MANSION 


21.49 
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MAVIS BEACON TEACH TYPING 17.99 


MIDWINTER ... : 
MIND FOREVER VOYAGING 
MOONMIST seh ea 
MUSIC X : 

NINJA SPIRIT.. 

NINJA WARRIORS. ..... 
OMNI-PLAY BASKETBALL 
OMNI-PLAY HORSE RACING... 
OPERATION THUNDERBOLT 
PAPERBOY feosxs 
PERSONAL NIGHTMARE 
PHOTON PAINT 2.0 "I MEG) 
PIPEMANIA 

PIRATES ........ 

PLANETFALL (INFOCOM) 
PLAYER MANAGER 


POLICE QUEST 1 (SIERRA) 
POPULOUS 

POPULOUS PROMISED LANDS 
POWERDROME 


PRO TENNIS TOUR .... 
PROTEXT WORD PROCESSOR 
PUBLISHERS CHOICE DTP 
(KIND WORDS 2, PAGESETTER 1 
ARTISTS CHOICE, (1 MEG) . 
RAINBOW ISLAND 
RAMROD.......... ipl 
RED STORM RISING .. 
RISK 

ROBOCOP 

SARGON 3 CHESS 
SCAPEGHOST (LEVEL 9) 
SCRABBLE DE LUXE 
SEASTALKER (INFOCOM) 
SHADOW OF THE BEAST 
(NO T-SHIRT) .... e 
SHADOW WARRIORS ... 
SHADOWGATE ...... 
SHERLOCK (INFOGOM) 





18.49 
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> PORWR ITI Tipe 


SHERMAN M4 


SHOOT 'EM-UP CONSTR’ KIT 


SIM CITY 

SIM CITY TERRAIN EDITOR 
SPACE ACE 

SPACE HARRIER 2 

SPACE QUEST 1 (SIERRA) 
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SPACE ROGUE 
SPELLBREAKER (INFOCOM) 
STARGROSS (INFOCOM) 
STARFLIGHT 


STARTER KIT (KIND WORDS 2.0, 


FUSION PAINT, SUPER SKI 
CRAZY CARS, MINI GOLF) 
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WORKBENCH 1.3 

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ZOMBI ........ 

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in Ancient Greece. 4 
In it you'll meet The & 
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Myth includes the 
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Myth, it’s that good!" 
Myth Ratings: Crash 91 es pie py Format 87%, TGM 85% 
« Sim City or D ). 
Of Drakkhen, ST Action on i citi 
really impressed me. For me, the game § 
was a subtle cross between my all-time & 
favourite, Dungeon Master, and the SSI 
fantasy role-playing games. The graphics 
are superb.... Overall, Drakkhen is an 
excellent RPG, one that will take quite 
some time to beat" and Zero said: 
“Absolutely brilliant", 
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ee as as ab an ab an an ap a0 eben an ob an aban en ae aD eS ES ad SEU USD PDD DSS PS SS OS OOS OS DEO PS PE PS LSS PL SES SS LE SESS ELE LS LSS LS LL SS SYS SEY SS SP Se EPS EY ES SY YEAS SOY AP SY SY 





IVING THE 
AME AWAY 


Blimey O Rielly, if it isn't the tenth issue already! It seems like only yesterday that we were 
running around in a panic trying to get the first issue out! Still, the best is yet to come, and 
Steve's got some real treats lined up for you in issue twelve - our birthday issue. Apparently, 
there's a big compo in the offing, along with a couple of other smaller ones - oops, I'm not 
supposed to tell you that, I'd better shut up before he moans at me. Right, on with the tips... 





er NW.) @ Mi fe) fed a 
ACTIVISION 


Here s a useful cheat from the game’s programmer, good old 
Kevin Bulmer. On the title screen or during the game, type in the 
WWie)}cem BIO) vA Y. It won't stop your energy going down, but pressing 
F3 takes you straight to the end of a level. 


GHOSTBUSTERS II - ACTIVISION 
If you're having a slime problem with this average film tie-in, then this 
cheat will give you a chance to look at some of the later stages. Turn on 
your Amiga, and when the workbench hand appears put Ghostbusters 
disk 2 in the drive. The hand will disappear for a little while and when it 
reappears take out disk 2 and replace it with disk 1. Now load the game 
in the usual manner, but when you are playing the game press ENTER 
on the numeric keypad and you will advance to the next stage. Ta very 
much to Mihir Vakil of London for that one. | 





a ee gt ee 


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THIRD TIM 


The first day will be pretty quiet 
and there isn’t much to find out, 
but go into town and get 
acquainted with Elmer at the gas 
Station, and other places you want 
to check out. The second day is 
quite bland as well, with very little 
to see or do, except for a run in 
with Jackie which eventually ends 
up with you having to fight her 
boyfriend. However, on the third 
day all hell breaks loose. About 9 
a.m. Jackie will knock on your 
door and ask for help. Invite her 
in and wait for her to change into 
something a _ little more 
comfortable (an Anthead to be 


ET 


LUCKY 


precise). A gun will now appear in 
your hand, and if you are to save 
Jackie you will have to shoot off 
both of the antennae on top of her 
head. You ll have quite a few 
bullets to accomplish this task, 
but take your time and aim for the 
bottom of the antennae; shoot the 
tops of them and you will achieve 
nothing. 

Once she is restored to her 
beautiful self, make a note of the 
number she tells you, which you 
will find a use for later, and then 
head for Neptune Hall. Once you 
arrive there, you should come 
face to face with yet another 
Anthead, all intent on put a stop to 
your snooping around. As with 
Jackie, shoot of the man’s 
antennae and take a note of the 
number he gives you so that you 
now have two numbers. 


SUPER AND SPICE... 


Provided you haven't gone 
gallivanting all over Lizard’s 
Breath, it will still be quite early in 
the day, and you'll have plenty of 
time to get to the University and 
find a young boy there who seems 


to know quite a bit about what's 
going on. He'll tell you all he 
knows without any persuasion, 
and he will also give you some 
Pez (a sugary thing that will 
enable you to tell which people 
are the Antheads). With just a little 
time left before nightfall make your 
way over to the mines and with 
the aid of your trusty Pez, find 
your third and last Anthead. You 
should now have all three 
numbers to the safe in the 
hospital, so get yourself over there 
and try some safe cracking. 

Once at the hospital, dive into a 


TAKING CONTROL OF 
THE TOWN 


handy wheelchair and head for 
the basement. Up in the top right- 
hand corner of the basement you 
will come across the safe, and 


following the instructions given in 
your manual, use the three 
numbers to enter the safe and 
get the valuable documents 
within, thus giving you control of 
the town and all of its resources 
(controlled via the situation map 
in the police station). 

The rest is virtually the same as It 
Came. All you have to do is find 


DEFEATING THE 
QUEEN 


the Queen Ant’s nest (which was 
near mine four in my game), jump 
into the hole left via one of the 
Ants, and then simply leave a 
time-bomb under her to rid 
Lizard’s Breath once again of a 
fate worse than Australian soap- 
operas. 














ol 


J 
[ 


IBM PC VGA SCREEN SI 


Millennium, Chancery House 
IKOVARS) Melt] (su stole to Mil Kolate (ola NN MMA NN)\ 








IN JUST 200 years the Earth is controlled by the TV networks and defence 
industries. The ultimate TV phenomenon is coverage of the military olympics... 
and the ultimate event is 'Ground Defence’. Gladiators man deadly craft, their 
mission to protect the communication tracks and ground installations. 

Their goal - and yours - is to be knighted ‘Defender of the Ground. 


WiUite(lesial Mies! Dol gaele(-Mola iol MMUTTI ate fee) CoM ofl) al-tol cola Mel ate Moll (e MR-lII-y 
KLoialalle[Ul-cm oMolt =f] Moll ole-tolialiol dure ool colt] -\ol (o]aro koe] ol - MANA LAMU of-TertaTolo)|g 
3D scrolling the gladiator's craft hunts and attacks the enemy vessels in deadly 
low-flying combat. The action is tracked by a camera following close on the tail 
of the player's craft, whether flying along a trench or hugging the undulating 
contours of the ground. 


Spectacular graphics - fully light-source shaded solid 3D vectors 
(in 256 colours on VGA) | 


Choose to pilot a variety of sleek Defender class fighters 


Heads-up display featuring radar 
displays and weapon indicators 


Various weapon pick-ups, shield 
drones and turbo-thrusters 


Watch the TV ratings goupasthe  =«-_-“¢ pp? 
action gets hotter! nhl (~~ 
Wretltole)(Mineliamintcmciae Kelme late koa OM cola 


the Atari ST, Commodore Amiga (£24.99) 
folate Mlatew [1h OM | ©7-VAVL7-\ Nt amend) MILLENNIUM 











Starting from the canoe, head 
east into the next screen. Load 
your gun and shoot the Iroquois 
that makes his way towards you, 
and then continue east and enter 
the forest. At the crossroads take 
the upper trail and head back 
west. When you arrive at the 
screen with the archer, go behind 
the trees to avoid his arrows and 
then use the knife or hatchet to 
dispose of him. In the next screen 
you will come up against the 
lroquois chief; use the hatchet to 
kill him, and then take the 
necklace and skin. Go back to the 
last crossroads and climb the 
mountain, being careful not to fall 
off the edge (it's advisable for you 
to save the game at the peak). 
Pick up the nuggets at the top of 
the mountain, and then climb all 
the way back down and return to 
the first crossroads. Go east from 
the crossroads until you come 
across another archer. To kill him, 
hide in the first recess , and cause 
him to shoot an arrow by moving 
diagonally backwards and 
forwards, then place yourself in 
his line of sight, make a jump and 
take cover in the second recess. 
Cause the archer to fire another 
arrow and then use the knife or 
hatchet to kill him. Be careful of 
the jump in the next screen, and 
then carry straight on. 


Swap the nuggets, skin and 
necklace with him, and if 
necessary, drink a potion. Now 
continue walking east and climb 
to the end of the blind alley. 


Climb up, avoid the Apaches and 
then continue east; take care at 
the jump. On the other side you 
will be attacked by two Aphaches; 
use the gun to dispose of these 
two, and then save the game. 
Continue on the lower road until 
you get to the next screen. As 
soon as you enter, move into the 
recess and reload your gun. Fool 
the archer into firing at you, then 
move back out of the recess and 
shoot him; walk east. Kill the 
Apache you come across with 
either the knife or hatchet. Do the 
same in the next screen, and then 
walk east again. Yet again, take 


care on the two jumps, and after 
you have got to the other side, 
reload the gun. Use the gun as 
soon as you enter the next 
screen, and then use the axe or 
knife to get rid of the Apache 
chief. Change the powder horn 
(freeing one icon), pick up the 
necklace and the peace-pipe. Go 
back to the fork and take the 
staircase; at the top of the stairs 
reload the gun, and as soon as 
you arrive in the next screen use 
it; reload the gun once mor 


across and then use t 16 


n 











GTGA 


BIG BEAR FOREST 


Take a right turn twice and then 
prepare to fight the first of the big 
bears. there are three methods 
that can be used but the best 
way is the third method. Firstly, 
you can kill the bear with a stick 
of dynamite and one bullet: 
secondly, you can use one 
complete powder charge; lastly, 
is to fight him with the knife. After 
you have defeated the bear, go 
right for two passages, take the 
passage at the back to save the 
game, and then come back to the 
second passage (in front of the 
tree on the right) and cross the 
field of rabbits. When you fight 
the wolf the best thing to do is to 
hit it immediately with a low blow 
from the axe, otherwise you will 
have to go back a place in order 
to let the wolf pass in front of you 
SO you Can give it a low blow with 
the axe, or, you can simply avoid 
it by not moving in a straight line. 
Continue right, and pick up the 


THE GANG DOWN THE MINE 


Throw the dynamite into the pile 
of rocks , then reload your gun 
and shoot the miner. Now select 
the knife or axe and strike at the 
miner who will then run away. 
Start moving right and when you 
get to the blind alley kill the miner 
you find there. Follow Huck 
through the mine where a 
passage will open up (NB - If 
there is a tree icon, you can pick 
up a nugget in the room to the 
right of the secret passage 
room); take this passage and at 
the first fork take the trail at the 
back. Go over a jump and at the 
second fork take the door at the 
bottom. Reload the gun, shoot 
the miner and then finish him off. 
Go to the second fork and take 
the door at the back, reload the 
gun, and on entering the room, 
take a few steps forward and 
shelter in the recess. Make the 


COLORADO 


Old Timer shoot, then use the gun 
in the low position to deal with 
him. Take, and then read the 
parchment ( drop it afterwards). 
Go right and throw the dynamite 
into the pile of rocks, then go to 
the peak where you can save. 
Return to the first fork and go 
through the lower door; kill the 
miner with the gun, knife or axe. 
In the next room advance 
gradually, and when you hear the 
waggon, take a diagonal step into 
the recess (pick up the nugget if 
the icon is available), and then 
carry on right and kill the miner. 
Continue right and you will come 
across the head of the miners; if 
you still have some dynamite left 
use it to kill him, otherwise use the 
gun and knife or axe, Pick up the 
large nugget and return to the 
forest, and to the canoe. 














Wow! what a 

response we ve 

had to last month's 

pokes. It took a long 

time to find someone to 

deal with our pokes 

corner, but now weve 

found him it seems worth the 

wait. This month Mar has pulled 

out ali the stoppers to rush you 

listings for Ocean's latest hit, Cabal; 

the newest in the cult Monty Mole 

series, Impossamole; and the big 

Christmas film tie-in, Ghostbusters II. As 

. with last month these listings need to be 
typed into Amiga Basic, and the rest of the 

- instructions are in the listing itself. Well, good 
luck, and see you next month. 


CABAL - OCEAN 


DIM CODES (255) 
20 FOR N=0 TO 41 
30 READ AS:A=VAL(“&H”+AS) 

40 CODE%(N)=A 

50 NEXT N 

60  CHEAT=VARPTR (CODES (0) ) 

60 CALL CHEAT 

70 REM TYPE IN THIS LISTING AND SAVE FOR FUTURE USE. 

80 REM RUN IT AND THEN INSERT CABAL DISK AND RESET YOUR 
90 REM AMIGA USING CONTROL/AMIGA/AMIGA KEYS. 

100 REM GAME SHOULD LOAD AS USUAL WITH INFINITE LIVES. 
110 DATA 2078,0004,41E8,0022,43FA,0016,2149,000C 

120 DATA 7200,7017,D258,51C8,FFFC, 4641,3081,4E75 








pede 0008, 486D,0040 : 
Be cen 2240, se ore 







Paani B000. 


: es “ Scene e 4 nae 130 DATA 202H,FE3A,41FA,002E,2080,41FA, 0014, 43F8 

140 DATA 0300,2D49,FE3A,700F,22D8,51C8,FFFC, 4E75 
150 DATA 0CA9,0003,C000,0028,6608,33FC,4A28, 0003 
160 DATA 7C56,4EF9 





00,0000, 0000, 0 0000, ‘0000, 0000, 0000 
ke ; eer er rer eee er rey 


baie 


routine and insert game disk in 
- and Ime cana pmeste a0 





GHOSTBUSTERS Ii - ACTIVISION 


10 DIM CODE%(255) 
20 FOR N=0 TO 47 
30 READ AS$:A=VAL(“&H"+AS) 
40  CODE$(N)=A 
50 NEXT N 
60  CHEAT-VARPTR (CODE? (0) ) 
60 CALL CHEAT 
70 REM TYPE IN THIS LISTING AND SAVE FOR FUTURE USE. 
80 REM RUN IT AND THEN INSERT GHOSTBUSTERS 2 DISK AND RESET YOUR 
90 REM AMIGA USING CONTROL/AMIGA/AMIGA KEYS. 
100 REM GAME SHOULD LOAD AS USUAL WITH INFINITE LIVES AND SLIME. 
110 DATA 2078, 0004, 41R8, 0022, 43FA, 0016, 2149, 000c 
= he a] 120 DATA 7200,7017,D258,51C8,FFFC,4641,3081, 4275 
EEE 130 DATA 202E,FE3A,41FA, 003A,2080,41FA, 0014, 43F8 
a 140 DATA 0300,2D49,FE3A, 700F, 22D8,51C8, FFFC, 4E75 
150 DATA OCA9,0007,D300,0028, 6614, 23FC, 6100, FA20 
160 DATA 0007,C534,23FC, 33FC,0001,0007,C538, 4EF9 























Converted from the Capcom coin-op, Dynasty Wars, is this month's big- 
gie from U.S. Gold. Transferred to the Amiga by veteran coders, Tiertex, 
it is an eight-stage hack’n’slay romp with you guiding your selected 
warrior against all manner of enemy warriors. In fact, coupled with the 
noisy sound effects and bloody action, the whole thing starts to resem- 
ble one of those badly made martial arts films with every punch landing 
home with a noisy crunch and every would-be star grunting if they so 
much as look over their shoulder. So, thought we, to tie in with this line of 
thinking, you might like to be able to make your own - every bit as awful 
- films, and, thanks to those ever-generous bods at U.S. Gold, you now 


The anagrams: 


1. Dritser. 2. Boot Runt Uru. 3. lon Tome. 4. 
Wrand Cock. 5. Blunt Heap Red. 6. Trace Big 
Lk. 7. Lead Lust. 8. | Joan Nan Dies. 

9. Dr Molest 10. Thaw Tables K 


Amiga Action 


can. The Birmingham soft co. are offering one of the newest cam- 
corders available, and it's a rather nifty, not to mention small, unit that 
can record whatever subject matter you deem necessary. So. just pic- 
ture the scene: you could be the next Sam Raimi and create a low-bud- 
get Evil Dead clone, or you could even create a potential Hollywood 
blockbuster - but, to be honest, we doubt it! In addition to the main 
prize, U.S.G. are also offering three runners-up a normal hand-held 
camera to take snap-shots of all your mates, family, etc. and ten more 
winners will receive a copy of Dynasty Wars. 

The compo is based around anagrams, and you must 
unscramble them and work out which U.S.G. titles they are. Once you 
have managed that, scrawl your answers on the form provided, and 
send it in to our usual address marked: 

Hieee-yaahh! Compo, Amiga Action, Interactive 
Publishing,Europa House, Adlington Park, Macclesfield, 
Cheshire, SK10 4NP. 

Also, make sure that your entries are in by the 15th of July. 


The answers to the U.S.Gold competition are: 


















at PRG WOE TD sssccasesnacssmosstsrcesseonnscennsesectsoeausseesscaboos PRIN Sessp cas satsananicxiss cnradnniesetmcabindeskanien pap laeitons 
Competition eg i ea PIE cca stisnasantcsnasseilivenurcaaedsien tet ets 
PYUBWOS 5 vscsscescascccsiescscavesessccepncseacveacsvsscenavenie’ PRONE GEG wisi ssisinnsssvtestsvancacstusinpoueametebidiadeaaieesass tains 
Rules | ah Ea Ae ee ARI Gs nscccinssiccticciincaane ain 
The Editor's decision is final and no corre- i, a ee Se aaa ae wear ee, PRG WAT UD a svcccatideci caetiscvabecd ieee toai ee aesanvecs 
spondence will be entered into regarding 
competitions or the results of competi- 
thicta, RG le vw vterad kale fon PRTG, oa inonininessnevesevenvievenvseensngioccearsutbowvy tosisteivies jontzslilandlls Cte tlt a ana a teal aad 
to be available. If, however, a prize is 
unavailable we reserve the right to substi- ot |e i eee a eee Oe ed ee 
tute a prize of comparable value. No cash 
SR ene eS, TAD PN, Re Og crud sxieaxesenawsticsyrasuunponneas bss aaaunsucutuenssaaituincusseinsiateesa Cadeapioraeiotenul eee teaiectiates bts bees tia dikv sensual ile 
published as quickly as possible and 
prizes despatched as quickly as possible. 
Please refrain from phoning regarding PCP P PCE EOCOOCOOCCOOCOCCCOCCCC CCC CC CCC CCCCCCCOCOCOCOCOCCOCCCCCTCOCCCOOCCCCCOCCOCCCCC CCC CCC CC COCOCCCOCCOCOCTCOCCOSCOOCOCOSSCOSSOOCoCCSCOCCOCCCOCOCeCOCTOCOCCOCOCCOCOCCTOCCTCCCCTTCLTE 
competition results or prize delivery. 
OOS: (OF PONS PUI, FF ac evascassenssesvernscexscersessenssen couvencwnsguecnsnunpnsinktadsas viasletibvonseuigniinpeedis Uavanisketeoduns sussuind extsGespaunacesaenanenns 
and companies participating in competi- 
tions are not eligible to enter. 
: POGE COE cccmencacoscsnreseseosvaseens Daytime telephone NUMbEF ............c:ssssecssseeeessseeee 


SOWIWIEIFE 


AMIGA SPECIALS 
HERE WITH THE CLUES............ 15.99 
TERIA scsssesesssinssoxinsnscatininsis 16.99 
NUCLEAR WAR .........csscssssssssenne 16.99 
SHADOW WARRIOR ...........0::0 16.99 
INFESTATION .....cssssssssssessusesssens 16.99 
CLOUD KINGDOMS..........ssssss0ssee 9.99 
PIS STEALTH oncasesssssssnsssssscocnnee 19.99 
MIDWINTER ........cscecsssssosseeeserens 19.99 
Le ae ee mee 15.99 
688 ATTACK SUB .....ssssossssoseseen 16.99 
ADVANCED SKI SIM.........cnsvsss0s 4,99 
ALIEN LEGION. .......cssssssssvssssooeenns 5.99 
ALPINE GAMES. ..........:sssesssssssseesen 4.99 
ALTERED BEAST .......ssscssssssssssosan 7.99 
ARCHIPELEGOS ............ssescseeeeseren 6.99 
ARKANOID 2 ..,...sscssosssseenessssensecees 7.99 
Misha scsthsnacioeesigsasinssnsseabancistin 5,99 
A enecrcesisecocnennssinenseern 6.99 
BAD COMPANY .........sssssssssseesesee 7.99 
| SRS on 7.99 
BATMAN CAPED.........sssssosssseeseen 9,99 
BATMAN MOVIE...........ssssssssssseseees 8,99 
BATTLE SQUADRON .........ressseser 15.99 
BATTLE VALLEY .....csssssssvssesvssevson 4,99 
BATTLE TROY iss scssssiccustossesoiinries 9,99 
BLACK TIGER ........ssssscsssssssssnssen 16.99 
BLASTEROIDS ........s.sscssssssssnsvoses 6.99 
BLOOD MONEY .........cscccsssssossssonn 9.99 
Gch cncuistcsmennnsteimysionttel 16.99 
CAPTAIN BLOOD...........-:sssssseen 4.99 


SALE 


AMIGA SPECIALS 
CASTLE MASTER ......ssessovsssvvsssen 16.99 
DL , | Ene Ore 16.99 
CHRONO QUEST .......sssssovsssessevnsen 9.99 
CORRUPTION. ...soosscosssscessssssssssssee 7.99 
CRACK DOWN........scssseccssesseeseseens 16.99 
CUSTODIAN, ..rosscrsvvevecorsrssoveresseres 4.99 
DOMINATOR .........ssccosesseccseseevnsse 4.99 
DRAGONS BREATH ............scscccce 19.99 
DRUM STUDIO...........scssssssserssseees 4.99 
LL eee 4.99 
DUNGEON MASTER (1 meg).......16.99 
DYNAMITE DUX .......sssssssesssssssessee 9.99 
EMPIRE STRIKES BACK............... 4.99 
FM2 + EXPANSION KIT ..........0000012.99 
F18 INTERCEPTOR................s:01000 §.99 
FAERY TALE ADVENTURE............. 9.99 
F29 RETALIATOR........ssssssssssevese 16.99 
Be irae Pan icetreresthrosseeties 18.99 
Jol! 7.99 
FERNANDEZ MUST DIE................ 4.99 
FIGHTING SOCCER .........ssvssssssssen 7.99 
FHRE ZOE sscesssinrsnsesoscsoscesossccens 9,99 
FLIGHT PATH 7.37 ......coscssssessesecsee 4.99 
RIRIE TEE secs cciscestsutivinsioinssisnosins 3.99 
FLINTSTONES ..sssssssosscossansssnessnsoas 6.99 
FOUNDATIONS WASTE ...........+0000 6.99 
GALAXY FORCE. ....sisescsoosssssssssscvee 6.99 
FE I iiss ataconsesinceignertenal 9.99 
GHOULS 'n’ GHOSTS ...........ssss00 16.99 
GRAND PRIX MASTER..............000 §.99 


= 


NOW TAKEN 


AMIGA SPECIALS 
GRID START .....sccssssssescserssossonssens 4.99 
HAMMERFIST ........0sesssssecsesvsssssne 16.99 
HEAVY METAL........0scccesssessseessene 16.99 
HOLLYWOOD POKER .......s.ssssssseee 4.99 
PS FIP tessccccinivectetinseniecerrvent 3.99 
Gh oes Ae BE 5.99 
INTERPHASE. ....cososcsssessssasssosscen 15.99 
1G 4.99 
KARTING GRAND PRIX...........vvve0 4.99 
LEATHER GODDESS.........00vesseeev 6.99 
LED SOUT csecivssosiccncasorsarsnssscass 7.99 
LITTLE COMPUTER PEOPLE.........4.99 
LIVE 9 LED ONE iascssscssccsininsasecsc 4.99 
LOMBARD RALLY ......scsssssssserns 11.99 
LORDS OF RISING SUN... 11.99 
MANCHESTER UNITED ...........0. 15.99 
MANHUNTER IN N. YORK..........00 9.99 
a I 5.99 
MICROPROSE SOCCER............--0 9.99 
MILENIUM 2.2 ....csoossssseeseerssssssnee 8,99 
MURDER IN VENICE ..........0v0ssose0 5.99 
PN esecccesissssssicenstatisssses 5,99 
NETHERWORLD........0.0ssscsssesssceoses 4.99 
N. MANSELLS G. PRIX...........c0se. 4.99 
NINJA SPIRIT......ssssssscssssssoseeern 16.99 
NINJA WARRIORS .........ccssssssooe 16.99 
OP THUNDERBOLT.......soosseessn 16.99 
A Ea 7.99 
PRT srcenttiessesesatesssiccech 6.99 
Co 6.99 


SALE 


AMIGA SPECIALS 

PASSING SHOT.......ccssssccssssssseseed 4.99 
Be a ets 16,99 
PRIMI ssssinsctariontchinsrioseissesbi 6.99 
PLAYER MANAGER ......icsosssesssee 13.99 
PIONEER PLAGUE. ........ssosssssessson 5.99 
POLICE QUEST........scssssscecsseeees 11.99 
POSTMAN PAT ..sssssssssssserosseeenee 7.99 
POWERDRIFT....ovcorssssoseesesneenssse 7.99 
RAINBOW ISLAND ............sccsssee 15.99 
5, ES Ce 5.99 
| 7.99 
RETURN OF JEDI ........s.scsseessssseee 4.99 
RETURN TO ATLANTIS.........csess0s 7.99 
RICK DANGEROUS.........-nsrsssssee 16.99 
oo, EC EOE ose ear see 14.99 
ROAD BLASTERS .....ssssssssossssonsoe 6.99 
PTI secssssoioresinasorsansessen 5.99 
PRP cacsscisssassncssnassasininss 15.99 
ROCK STAR ATE H'STER.........000» 4.99 
ROCKET RANGER ........scsssssseernoe 9.99 
RODEO GAMES ......sscosssssssssssesee 6.99 
ROLLAR-COASTER RUMBLER......6.99 
RUN THE GAUNTLET .....ccsseeerssvee 8.99 
THE RUNNING MAN........oscoscsssuse 6.99 
SAINT AND GREAVSIE .........sssosse 4.99 
SAS COMBAT SIM......osscscsssssesens 4.50 
SHADOW OF BEAST. .......cssssesse 15.99 
fg CR BAER Rae 16.99 
SIDE WINDER 2 

SILENT SERVICE.......ccosssesssnssees 17.99 


2 William Clowes Street 


Burslem 


Stoke-on-Trent 


ST6 3AP 


Tel: 0782 575043 


AMIGA SPECIALS 
ND socorsssioserstitineenicsunnion 19.99 
SORCERER LORD ........sssssseersssvee 7.99 
SOG INET sass cecsicnachinoopbiralasa 4.99 
STAR PLIGHT .....ssscsscersssssseereeses 16.99 
STAR WARS TRILOGY ..........s000. 15.99 
STUUIET CAR ssncssnsssissasninsnescaseses 15.99 
SUPER CARS wassssssssssssossssssssssee 15.99 
SUPER WONDER BOY ......sssssssvoe 9,99 
TERRYS BIG ADVENTURE............ 7.99 
THUNDERBIRDS ..........csssssssssssees 6.99 
nr 9.99 
TREASURER ISLAND DIZZY .........4.99 
| ee ee Re EN 12.99 
TV SPORTS BASKETBALL............ 16.99 
TV SPORTS F'BALL.......cssssssseesin 11.99 
UNTOUCHABLES............secssssonon 15.99 
VINDICATORS ........ssscssssssserseeerrns 4.99 
VIRUS KILLER. .....:.scccsssssoseoseeeeres 6.99 
WC LEADERBOARD ..........00sssss000 7.99 
WORLD TOUR GOLF.........s:ssosssee 7.99 
WARLOCKS QUEST..........csssssesseen 4.99 


KICK OFF I (1 M€Q) econ 13,99 


BUSINESS SOFTWARE 
PEN PAL 
£84.95 


SYSTEM 3 
£37.95 


DIGI PAINT 3 
£94.95 


SMALL BUSINESS ACCOUNTS XTRA 
£89.95 


HISOFT BASIC 
£64.95 


SUPERBASE PERSONAL 
£49.95 


MAVIS BEACON TYPING 


PHOTON PAINT 
£19.95 


DELUXE PAINT 2 
£8.99 


10 DS/DD DISCS + LABELS (top 
quality) 
£6.99 


SALE TIME AT CASTLE SOFTWARE — CAN YOU AFFORD TO MISS THESE 


ALL ORDERS SENT 1st CLASS POST, P&P UNDER £6 
75p, OVER £5 P&P IS FREE 


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nno7095 omy £1409 


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ALL4GAMES £5 09 


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OND FIDE iin n0snan tise peton nae niepitieribneetdnnsusacetdieseeasalaavenabecaleviaiieeepiny ' 


AA JULY ! 








Following up X-Out cant have been easy, but 
Rainbow Arts have excelled themselves with 
Turrican, their new eight-way scroller set over 
five different planets. It's reviewed this issue 
and, by way of a celebration of its success, 
those generous people behind the game are 
offering a nifty CD player so that your running 
and shooting can be accompanied by whatev- 


CVNHGYTG 
UVUOXOOTZOU 
WRNSTEVE 


Loes 2. UW 
SCOOLRF 
ITAMQUEENYBNVFRROK 
BYAUUTAAZSDARTY ID 
BYCBEVBNMILTOUVUC S41 
YTHEFCLRACUSATTRAC' 
HGDSWJHOTYOPDNN 
PH tACEHYRK 


1 RICALHSG 


The games you must find: 
Conqueror, Circus Attractions, 
Spherical. 


Finally, we ve split up the words Grand 
Monster Slam so you ve got to find them, too! 


-SDFHGSLAM 





er raucous soundtrack you so wish. Just pic- 
ture it: you could collect energy crystals to the 
sounds of classic rock, or you could extermi- 
nate the massive end-of-level guardians to the 
sound of Hip-House - what more could you 
want? In addition, twenty-five runners-up will 
win copies of Turrican and X-Out. So, what do 
you have to do to win one of these amazing 


TFACETUWSAQLPOGYMPOP 


BNJUPIORGW 
LUBVINYRT 


r>YGAEDTINB 


XHREWETDG Ee ee 
SGDRERC XC 
vo op. i re ee 
-SAFARTYCV 
-MUMAGAINIE | ccrtetstsstetesssenenenesees 
PWa FP DS Oe a | vctectivcecdvsdotieccicec 
X Out, Turrican, 
POSE BOGE: cecsesssecnceccs 





prizes? Easy, just find the names of six 
Rainbow Arts games in the wordsquare below, 
and send your answers in to: 


Crash, Kapow! It's The Turrican 
Comp, Amiga Action, Interactive 
Publishing, Europa House, Adlington 
Park, Macclesfield, Cheshire, SK10 


The same rules apply as in the U.S. Gold compo, so read them and 
find out how the Ed’s decision is final, and about no correspondence, 
and tune in next month for more thrilling prizes... 


Poe Pe ee Pe PP Pee eee eee Pee ee Pee eee Pee eee Pee ee eee ee eee Cee ee ee ee ee 


Poe PPP eee eee eee eee eee eee eee eee PPP PPP Pe Pe Pee eee Ce ee ee ee ee ee ee ee 
(POP PPP RRR ERR R RE R EERE EEE EPPEEE EER ESSEC OC O OE OCOOOCOOCOCO COCO Oe. ST 
Pe PP Pee eee eee eee eee eee eee ee eee eee PP PPP ee PCP PP eee eee ee eee eee eee eee 2 


Poe PP ee eee eee eee eee eee eee eee ee ee Pee Pee PPP POPP PPP ee PPP eee eee eee eee eee 











OVERALL 
“Wale 


ee 





.(Right) The end- 
of-level 
strongholds are where 
the terrorists lurk and, 
as you approach, they 
release a number of 
jets and weapons to 
attack you. By 
shooting away their 
defences (which are 
represented by a red 
and black bar at the 
top of the screen), you 
eventually whittle 
away their resistance 
and the base 
explodes. 








.(Above) Before you embark on each of the missions, you 
are given an indication of what to expect at the end of the 
level on this useful map screen. 











c._-orre 


er 
ites 
i} 
toe 
Lame! 


ACTIVISION £19.95 





(Below) The enemy 
squadrons appear from the 
top of the screen and make their 
way down before looping back. 
Meanwhile tanks and ground- 
based turrets fire too, doubling 
the flak you have to avoid. 





Ba (Left & below) The red 

planes are the key to 
completing the game. When a 
wave has been destroyed, 
they relinquish a red orb 
which, when collected, adds a 
small drone to the side of your 
ship. A number of these can 
be collected, turning your jet 
into a formidable blaster. 





SONIC BOOM 


Converted from the relatively 
unknown Sega coin-op, Sonic 
Boom is a vertically-scrolling 
shootem-up along the lines of 
Flying Shark. A terrorist group 
have seized control of six of the 
world’s most deadly weapon 
bases, and are threatening to 
turn the weapons against their 
owners unless their demands 
are met. Time is running out, and 
trying to bargain with the 
fanatics has proved fruitless, so 
a last-ditch solution has been 
despatched - you. Seated within 
the confines of the Ministry of 
Defence's latest jet, you must 


(1 Amiga Action 





run the gauntlet of the terrorists 
and make your way to each of 
their six strongholds. However, 
as well as the main weapon 
targets, they have also gained 
control over a number of remote- 
controlled fighters, tanks and 
gun turrets, and these have been 
sent out to destroy you.Control 
over your jet is via the joystick, 
with the directional controls 
manoeuvring it, and _ the 
firebutton sending a stream of 
bullets upscreen. You are also 
armed with a limited supply of 
Ssupershots which, when 
activated with the return key, 


obliterate any nearby tanks or 
planes. Likewise, to make your 
task slightly easier, by 
completely destroying a 
squadron of enemy Red Arrows, 
a weaponry enhancement icon 
is granted which, once 
collected, positions a small 
drone beside your jet, effectively 
doubling your firepower. These 
remain faithfully by your side at 
all times until hit by an enemy's 
bullet, and several can be 
collected. Should your main jet 
be hit by enemy fire, though, one 
of your lives will be lost as will 
any added weaponry. 


GRAPHICS 


Small, unimpressive 


sprites crawl their way 
up against a detailed but 
bland landscape. The 


end-of-level guardians 
add a little interest, but 
not a lot. 





Quite a nice intro tune, 
but the game's spot 
effects are restricted to 
tinny and annoying 
blasting noises. 





When you consider that 
the Amiga has had 
superb shoot em-ups 
such as X-Out, Turrican 
and Xenon Il written for 
it, it makes you wonder 
why games like Sonic 
Boom ever get released. 
The actual coin-op was 
no great shakes, but this 
conversion is even 
worse. The graphics are 
dull and bland, and the 
overall presentation 
gives the game a 
substandard ‘ook. 
Gameplaywise, too, 
Sonic Boom pales into 
insignificance, rounding 
off a dire shoot em-up 
perfectly. 





























a 
ee 4 


Dy é % xs Power Computing are pleased to offer some extra 


special deals 
100% CERTIFIED 
ERROR FREE PC 880 


Super slim case 
PRICE INCLUDES 880K Formatted 
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ALL OUR DISKS 
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80 Capacity Disk Box £5.50: With Disks £4.50 
12 Capacity Boxes 95p each £7.50 for 10 
Quality mouse mats £3.95 


7" 





Free Diskette 


AMIGA 512K UPGRADE WITH CLOCK £55.00 ; INC. VAT 
PLEASE ADD £2.95 P;P PER ORDER” Isolating Switch 
. +P PER ORDER INCREDIBLE 
MEDIA DIRECT. "DEPT AA pe cn tieges ates 
11 SAGE CLOSE, HANLEY A500 512K EXPANSION 


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S-O-T ST1 3SF 


TELESALES HOTLINE: —— 
0782-208228 to aT 


DOES THIS 
RAB YOU 


3.5" DISKS, BOXED 
al quality disks, packed in 10's, in a prestige plastic 
library case with labels. 


10 x 3.5" DSDD 


10 x 3.5" DSHD 
50 x 3.5" DSHD 
100 x 3.5" DSHD 


3.5" DISKS, BULK 
100 x 3.5" DSDD 


1000 x 3. 

& =: 3.5" LOCKABLE STORAGE BOXES 

| 50 CAP £6.95 Does your Amiga Click? 
; 100 CAP £7.95 

S| KREKREE SPECIAL OFFER KkEKKERE 


Sony 3.5" DSDD branded disks 
£9.82 per box of 10. 


ALL PRICES INCLUDE P&P + VAT _. 


Ring Jim Reddin on 
0243 788478 


TERROR 


INC. VAT 
Cure the problem with this special circuit that plugs 
inside your Amiga and stops DFO clicking 










-* . :§} i 
a] 53 York Road, =— 
S Chichester, 
West Sussex PO19 2NL 
Fax: 0705 673647 | EN 





















Yeah! This is what we 
want! In the past, I have 
found skateboard games, 
such as Skate Or Die and 
720 fun for a while, but 
ultimately tedious. With 
Skidz, though, Gremlin 
have incorporated a 
really playable game with 
great graphics and sound. 
The result is a fast- 
moving - if a little tricky - 
romp, with tremendous 
playability. Everything you 
could possibly want is 
here, including two 
different control systems, 





In Core Design's latest game for 
Gremlin, it seems that even 
hip n happening kids can jump 
on the ecology bandwagon. 
Assuming the role of one of these 
streetwise, ozone-friendly dudes, 











(Above & _ right) 
Money is the aim of 
the game, and can be 
collected in one of 

two ways. First of all, you 
can collect the coins that 
are left in the road or the 
notes that are blown into 
your path; or, secondly, 
you can risk your neck by 
performing fancy jumps 
and spins for a few quid - 
risky, but ultimately 
worth it. 


— 0 


tt Amiga Action 


you have been sent out on litter 
patrol, armed with only a 
skateboard or a BMX as transport. 
Using whatever skills you have 
learned, you must perform 
bunnyhops, endos, and 
doughnuts as you go about your 
litter-collecting duties of ‘binning’ 
the dropped bottles, newspapers, 
and Coke cans, along with 
picking up any other items that 
may make your job slightly easier 
- wheel repair kits and food, for 
instance. In all, there are six 





stages to the dirty city, ranging 
from a walk by the polluted canal 
to a crumbling and danger-filled 
building site, and each is full of 
human and natural hazards that 
unwittingly hamper your progress. 
You begin your shift with a brand 
new board or bike, a limited 
supply of energy, and an ever- 
decreasing time-limit. However, as 
you collect litter whilst the clock 
ticks away, the aforementioned 
citizens - who range from frizbee- 
slinging kids to winos - 


A choice of music or 
effects, both of which suit 
the jaunty nature of the 


game perfectly. 


TB%e 


inadvertently get in your way, 
inevitably knocking you off and 
costing you valuable energy. In 
addition, natural hazards, such as 
stretches of water, broken 
bridges, and stray animals, are 
also energy-sapping worries that 
are best avoided. 

All your actions are displayed 
on a full-screen, eight-way 
scrolling play area, with your 
speedy hero the main centre of 
attraction. The assorted batches 
of litter are strewn all over the 
level, and it is collected by simply 





You start the game with sixteen energy 
points, but thanks to the wide range of 
hazards - which range from dogs chasing cats to 


OS300 


large chunks of pipe sticking up - every time you 
hit the floor, you lose one of your health points. 
Lose all sixteen and it's game over, but luckily 
the game features a continue option. 





(Below) Once you have collected enough money, it's time to 
buy a few odds and sods for your bike or board. By pressing 
the spacebar, a status panel details any damage, and entering a 
shop between levels allows you to buy new wheels, brakes, or 


even protective pads and helmets. 








WHEELS 
O50 


CASH LEFT 


0031 








The game uses full-screen 
scrolling, and this gives 
the impression of a larger, 
more impressive play 
area. The backdrops are 
colourful and varied, and 
are complemented by the 
wide range of cartoon-like 
and well-drawn sprites. 





passing over it, and, once 
collected, it should be taken to 
one of the many litter bins. Once 
you have dumped the rubbish into 
the bin, a percentage will flash up 
on the screen. Your aim is to 
collect seventy-five percent of all 
the rubbish within the level, and 
make your exit to the next stage 
via the right-hand side of the level. 





However, time waits for no man, 
and unless you can collect 
several of the randomly-placed 
stopwatches within the level, a 
grinning cap-wearing skull 
appears from nowhere and 
proceeds to eat away your 
energy. 

Once you have succeeded in 
collecting three-quarters of the 
level's rubbish, you are taken 
back to the main menu screen 


im (Left) By 
far the 
worst roadside 
inhabitant is 
the mugger. As 
you approach, 
he walks slowly 
downwards in 
an attempt to 
block your path. 
Contact with 
this thug 
results in all of 
your money 
being’ stolen 
and you ending 
up on the floor! 


a {Above) Each of the six stages has a hidden mission within it. 
For instance, on the second stage, amongst the litter you will 

find a fishbowl and collecting this will add a large bonus to your 

score, but delivering it to its secret destination will double it. 


ea Skidz features two 

control methods which 
can be swapped at any 
time. The first uses the 
firebutton to build up speed, 
whilst the second uses 
repeated moving of the 
joystick in the required 
direction. Of the two, the 
latter is slighty less 
complex. 


Care must be taken not to | 4)— | 


run into the broken 
bottles and other sharp 
objects, as these damage 
your wheels and reduce your 
top speed. Luckily, though, 
little blue wheel-repair kits 
are scattered randomly and, 
when collected, undo the 
damage. 


where one of three options awaits. 
First of all, you can simply choose 
to go on to the next stage; or, 
secondly, you can take part in a 
practice race, which limbers you 
up for the big race when you have 
cleared each of the eight stages. 
Finally, and probably most 
importantly, you can enter a 
bike n board shop, from which 
extras, such as new wheels, safety 
gear, and first aid kits can be 





unexpected surprise was 
that choosing either the 
bike or the skateboard 
‘DID actually make a 
difference. An excellent 
game, need I say more? _ 


bought, providing you have 
collected enough money by 
performing impressive stunts (or 
simply by finding it) along the way. 


os (Above) Take too long to collect the rubbish and a cap-wearing 

skull attacks and whittles away your energy. He will keep 
doing this until one of two things happen: either you die, or you 
collect a stopwatch icon that will get him off your back for a while. 


(Left) Each 

piece of 
litter knocks 
roughly one 
percent off your 
remaining total. 
However, it is 
possible to 
carry up to ten 
items, after 
which you must 
dump them 
before any 
more can be 
collected. 


=e 


ne et | 


OB ee Bae ae A wf 5 cone 
Amiaqa Action 








The Klondikes are perhaps the most important 

objects in the game. Be careful, because they 
can be destroyed by the laser on your Zapper. Get in 
close with a Grabber and collect all of them from 
each tower. 


The 


Sac crifice 


oS mS EE 


7 Se er a yourself using the in-built tower creator! 


the three is 
ila 4) seta 
Useful for 
missions that 
require you to 
destroy certain 
objects such as 
Hoppers. Take 
care not to shoot 
nearby Klondikes 
which are 
reflective glass 
blocks, though! 





It all began after the surface of noticed these strange buildings 
planet Earth was completely and decided to investigate. 
flooded and only one place was When they had found out what 
left for mankind to go - up. Huge man was doing they decided to 
towers were built that stretched help them in their race to the 
far into the clouds, and as _ skies. So, being the helpful sort 
legend has it, any one able to of race, they donated three 
climb to the peak of a tower _ spider-robots to aid the humans 
would be able to communicate __ in their work. 
with God himself. All was fine, that is until a 
But it didn't work like that. | group of workers chose to hate 
The Zantorians, arace from outer the robots. These workers 
Space who cruised around the devised a plot to capture the 
galaxy in massive space hulks, robots and destroy them. These 


solid vector puzzles are very well thought out, and as 
the game progresses the puzzles get really cryptic. 
: There” 's not too much sound within the game, but 
| certainly enough to suffice. If Midwinter is the strategy 
| game of the decade, certainly come a close second. ls 





7 


re 
Litt Amiga Action 


7 













(Above) Second of the lot is the 

Pusher. Carries a large Repeller 
beam that can be used to move solid 
objects that stand in your way, such as 
proximity mines and solid blocks. 


| have been awaiting 
Tower of Babel for what 
seems an eternity. Tower 
of Babel is a decent 
strategy game should 
appeal to the logical 
thinker. Everything about 
the game is highly 
polished and well 
thought out, from the 
surprisingly difficult 
puzzles to excellent 
vector graphics used 
throughout the game. A 
good release that I! 
recommend to anyone 
that likes a good puzzle. 


traps came in the form of towers 
that had exceedingly tricky 
puzzles and lethal 
consequences. 

On the other hand, you 
wanted to aid the robots and 
help them through each tower. 
All you have to do is solve the 
puzzles and make your way to 
the top - Easy, eh’? 

Three robots are at your 
command: a Zapper; a Pusher; 
and a Grabber. The Zapper 
obviously shoots things; the 
pusher moves objects and the 
grabber can _ collect the 
Klondikes which, incidentally, are 
vital to the game. Each puzzle 





The towers can be viewed from each point of the compass, as well as 
from each separate spider. This allows you to solve hidden puzzles that 
are on both the standard towers and maybe the ones that you can design 


(Below) The most 

important Spider of all - 
the Grabber. Can be used to 
collect nearby Klondikes. Can 
also communicate’ with 
various objects such as a 
freezer, which, in turn, will 
stop all other items moving. 


The landscape used is all 
3D filled vector-graphics, 
and very effective it is, 
too. The spider-robots 
under your control are 
smoothly animated and 
absolutely bursting with 
colour, as are the other 
objects and 
towerscapes. 





Not a lot in the sound 
department, apart from 
the odd siren and 
grinding of the lift. 





must be solved in the correct 
order, and failing to do so will 
usually result in one or more of 
your robots being destroyed. As 
well as coming up against mind- 
numbingly difficult puzzles, some 
towers are against the clock, 
putting the extra pressure on 
you! 














STOKE-ON-TRENT 
TEL: 0782 838557 


WHY SHOULD | BUY FROM THE SOFTWARE CLEARANCE CENTRE? 
* ALL GAMES ARE ORIGINAL & NEW * FAST EFFICIENT FRIENDLY SERVICE 
* WE DON’T SELL SECOND HAND GAMES * BEST PRICES. BEST OFFERS 
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MON-SAT 9.30-5.30 MON-SAT 9.30-5.30 









5th Gear 
(egal CAF FACING) .......ccccccsssereeeeees 5 99 


Adventure Con. Kit 
(Play 8 adventures or write your own) ....... 9. 99 


Lombard Rall 
(the best car oe QVES) ccccccceceeeees 9.99 


Altered Beast 
(COIR OP CIASSIC) .....ccecscsesvereenssensce 7.99 


Baal 
(Fi typ CIOME) ........scceecceeerseeneennnes 4.99 


Batman the Movie 
PEEIEIIE TROND) ic daceededcsandcosccesntpnnseoes 8 99 


Beyond Dark Castle 
case action and adventure)........ 7.99 


Battle Tech 
(one of the last games from Infocom) 8.99 


Zork Zero 
(a new look, a new challenge) ........ 8.99 


Blood Mone 
(buy this aks excellent) .........6. 7.99 


Chambers of Shaolin 
(can you become a Shaolin master) a 99 


Drum Studio 
(What & Dargai) .........cerseeseeceeeerees 3 99 


Hollywood Poker 
tacit DOKEP QEME), .....ccrrscessceccevees 3 99 


Foundations Waste 
(superb game from Exocet)............ 3.99 


Pioneer Plague 
(uses all 4,096 colours on screen) 4.99 


Empire Strikes Back 

nea Ai can ersauctastcansidsesseshedcases 4 99 
Destroyer 

(watch ct for the planes and U-boats) 6.99 


Fast Break 
(three on three basketball) ............. 6 99 


Flight Path 737 
fee you fly jet airliners)............000+ 3.99 


Galaxy Force 
(Afterburnber 2, in space) .............. 4.99 


Karting Grand Prix 


ROSES PEM AULD ccactdsdanepnsacsendccesiscappasbobse 3 99 


IK+ 
(my fAVOUTITC GAME) ..........ccerereeeees 5 99 


INTE DNASE ous 9.99 


Legend 
(Gods TANG CIOTO) ccisscccnesssorsceccens 5 99 


Millenium 2.2.0.0... 6.99 


Pacland 
(the kids love Nim) .........cccccseeereeees 5.99 


PHSITASIN nc ccccccrsccectevansts 2.99 


Nevermind 
(& PUZZIO GAME) ..........ccseeeecereseeens 7.99 


Phantom Fighter 
(superb pl ct Saab sstaiicetiasdelamalan 5 99 


Rampage 
(the nice guys don’t get a look in) 5.99 


Return of the Jedi 
(get that reactor, destroy battle star) 4 99 


Return to Atlantis 
(dive in head first, 100,000 locations) 1.99 


Rocket Ranger 
(German version with English instructions) 9 : 99 


The Running Man 
(from the kab Ae Fins Fiibtdaateiskcsieenr eat 5.99 


Terror Pods 
(Psygnosis game, priced to sell)..... 4.99 


Universal Military Sim 
(the classic game strategy) ............ 7.99 


The Untouchables 
(take ON the MOD) ........ccccceesseseeeees 9.99 


Terrys Big Adventure 
ahi hel MRED ap adiwachascdncacanddvacenss 6.99 


Thunderbirds 
(the world is waiting to be saved)... 99 


Toobin 
(the worlds first inner tube race) ..... 7.99 


Voyager 
(get ready, company’s coming)....... 6.99 


Vulcan 
(the Tunisian campaign 1942/43)....6.99 









Druid 2: Enlightenment 
(even better than Druid)................. 6.99 


Warp 
(top class shoot-em-up) ...........6. 5 .99 


Red Heat 
(double trouble) ...........sceceeeeeeeeeens 9 ° 99 


Menace 
(one from PsygnoSis) ..........scccssees 4.99 


Cloud Kingdoms 
(set to neal @ Classic) .............5. 7.99 


Krystal 
(the biggest game ever) ..............+ 9.99 


F18 Interceptor 
(934 ace bei dadadscnthiseaectevsasnvesets 6.99 


Xybots 
(COIN OP CONVEFSION) .......0.eeeeereeeees 7.99 


Conflict Europe 
(7 different conflict situations)......... 6 99 


Beverly Hills Co 
(play Al Foley oe crime) .......... 6 99 


Bad Compan 
(91% ri ‘eM Up) ..........6.. 7 99 


F.OF.T. 
(your quest is wealth, to hell with glory) 9 99 


Blasteroids 
(warning status: condition req) ....... 4.99 


Virus 
(the most infectious game ever) ..... 7.99 


Star Goose 


(you play scouser-gitt the star fighter)... 99 


Deluxe Paint 2 
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Batman Caped Crusader 
(the first Batman game) ..........0.seeeees ‘ 


Cabal 

(fast furious action) 

Fish 

(magnetic scrolls classic) 


Lords of Rising Sun 
(your quest to become Shogun)... 1 1 99 


Fernandez Must Die 
(commando style game) .............++ 


Goldrunner 
(space SHOOt-"EM-UP) ..........eceeeeees 3 99 


Goldrunner 2 
Fee MMI Te: asssay 3.99 


Corruption 
(in the real world, the good guys rarely win) 6 . 99 


Seconds Out 
(BOXING GAME) ....ccccccsscssesccccseceses 6.99 


Murder in Venice 
(graphic adventure)............0esceeeeees 5 99 


Vixen 
(just when you thought it was safe in the jungie) ‘3 ° 99 


Wicked 
(it’s silent, it’s cunning, it's wicked) iw 99 


Saint & Greavsie 
(soccer trivia GAME) ..........c.cceeeeeees 3 99 


Run the Gauntlet 
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Total Cost £ 
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U.S. GOLD £24.95 


THEIR FINEST HOUR 


BATTLE OF BRITAIN 





The best thing about 
Lucasfilm’s flight sims is 
that you can make them 
as easy or as hard as you 
wish. However, whereas I 
found Battlehawks a little 
too simplistic, the new 
features added to Their 
Finest Hour make this 
their best game since 
Indy. The graphics are 
smoother than those in 
Battlehawks, and, 
although there are plenty 
of options, the game isn't 
particularly difficult to 
get into, making this a 
worthy choice for the 
flight sim novice. There 
are plenty of missions to 
sink your teeth into, and 
control over your chosen 
plane is extremely easy 
to pick up, and all these 
features make Battle Of 
Britain Lucasfilm’s finest 
yet. 


BR (Below) Their Finest Hour: The Battle of Britain has 

all the options you could wish for in a game of this 
type. You start off by flying a few training missions to 
allow you to get to grips with the controls, before 
venturing into a full-scale campaign! 


esd belle v > spe bc 


ating ogainst « elt 


(Right) The 
positions of both 
enemy and friendly 
objects can be seen 
on the map, which 
amongst other things 
details the distance 
between you and 
your target. This also 
enables you to 
locate your home 
base with ease, and 
that is one of the 
most important parts 
of the game. 





- Amiga Action 











Following in the footsteps of their 
previous release, Battlehawks 
1942, Lucasfilm have released 
Their Finest Hour: Battle of Britain 
which simulates the various 
battles that occurred in the 
second world war between, the 
British and the Germans. As in 
Battlehawks 1942, you fly for 
either side, piloting one of the 
many planes that were used in the 
forces. If you fly for the British, 
you'll be up there with the best of 
our lot to protect old England. If 
you are a German, it is more than 
likely that your mission will be to 
take out enemy aircraft or bomb 
strategic ground and sea targets. 
The history of the Battle of Britain 


has been included in the 
comprehensive manual included 
with the game, detailing numerous 
key battles and informing us of 
the various facts and figures from 
each side's point of view. You can 
either dive straight in at the deep 
end and start with a combat 
mission or, more sensibly, begin 
by practising your dogfighting 
and bombing skills using the 
trainer. These simulate a standard 
mission, and allow you to come 
face to face with enemy aircraft 
and ground targets, but using the 
option to be invincible, you can 
practise all the manoeuvres you 
want. On the other hand, a 
combat mission is for real, 
although you can still become 
invincible if you so desire. Each 
aircraft has its own selection of 
missions, which are usually suited 
to that type of craft, be it bomber 
or fighter. Landing is something 
that is vital to a successful 
mission, because although on 
some missions you must take off 
(a simple task), all missions 
require you to land at your 
homebase otherwise the mission 
won't be up to the expected 
standard. Both mouse and 


| was a great fan of Battlehawks 1942, so when I heard 
that Battle of Britain was coming out I couldn't wait, and 
I'm not the slightest bit disappointed. The graphics are 


amazing, with a lot of detail on the planes that you will 


| 


encounter. There's also a lot of different planes and 


missions to keep you going. . some 


use very good tactics, but 


2SS the gameplay is 


still very good and you just keep on wanting one more 
go. A worthy sequel to Battlehawks. — Reiss 





Spitfire 


wid deflection 
1g enemy planes. 


Select Plane for Training Flight 















Spit tire 


Bf i909 E 


7? STuhko 


He 111 H-= 





t YOUR FLAN 
| MOME AIRF! 


it | your bombs. 
Ag 


joystick can be used as the yoke 
of your plane, with various buttons 
on the keyboard operating many 
other features that the game 
includes, such as the ability to film 
the battle and look over your 
actions from different views after 
you have landed or even during 
the sortie. A majority of the 
missions that the Germans are 
assigned to include the option to 
bomb a ground or sea target. This 
can either be by dive-bombing if 
piloting a Ju 87 Stuka, or by a 
bombardier if flying a larger plane 
with bombs dropped from the 
bomb-bay. If you are dive- 
bombing, you'll have to practise 
to get the hang of dropping the 
bomb on target and then pulling 
out of the dive in time. When 
dropping the bombs from your 
bomb-bay, you'll look out of the 
bottom of the aircraft, and if you 
are flying oncourse, your target 
should be below you. If you time 
the dropping of each bomb 
correctly, you should be able to 
destroy your target in a single run. 


Brilliant sound effects 
that add to the 
atmosphere of the game 
no end. Ranging from the 
dull thud of shells to the 


explosion of an enemy 


plane - everything has 
been included and is 
suitably impressive. 


Lo 


eel (Left) There are eight 

aeroplanes to 
choose from: two British 
and six German. The 
majority of the German 
forces were bombers, so 
they shouldn’t have much 
of a chance against the 
highly-manouevrable 
Spitfires, but that’s up to 
you, isn’t it? 





(Above) Far below is the convoy of ships you must 
destroy. Over the radio, your Wing Commander tells 
you to ready yourself for the attack. As you near the 
ship, flak starts bursting around you in a hail of 
explosion. You know that one hit from a ship's gun 
could destroy you, but you continue to dive release 


The Germans were over-confident 
when it came to battling the 
British in the skies - unless of 
course, you rewrite the history of 
the Battle of Britain! 


ATI 





The Battle of Britain is 
another classic from 
Lucasfilm, and along with 
Battlehawks 1942, adds 
up to some of the best 
flight sims on the market. 
There are a vast number 
of missions3, and once 
you have completed each . 


§ P : = , 
mission, it is just as much J (Above) Another major feature is the chance to have a dogfight with enemy craft. In those days, 
fun to replay that sortie the aircraft weren’t equipped with heat-seeking missiles so you must fly in close and blow them 
and try and complete it in apart with a burst from your cannons. 
a different way. On the 
whole, Battle of Britain is 
a definite buy for flight 
simulator buffs, and in my 
opinion, this is Lucasfilm 
Games’ finest hour! 


GRAPHICS 


Both your plane and the 
enemys are detailed, 
making it easy to 
recognize both friend and 
foe whilst piloting your 
craft. The update on the 
planes is smooth, 
although the screen does 
slow down when _ it 
becomes busy. (Above & below) If the bandits are at six o’clock, you’re going to have to turn around if you are 
flying a single seat fighter, but the bigger bombers have guns that fire in all directions. You can 
choose to sit in the front gun turret just below the pilot as the opposition comes towards you, or 
maybe in one of the rear or side gun positions. If the target is on the ground, however, run to the 
bombardier's position and get ready to drop your load! 





i (Below) As in Battlehawks 

1942, you can film yourself 
in action, and replay the film to 
see how you performed from 
another viewpoint. This not only 
adds a bit of fun to the game, 
but also lets you see where you 
are going wrong. 


"Sees, 5. 7 
te =, 
ae La a, a ca 


- (Above) After each sortie, a brief message informs you of 

the success or failure of your previous mission, detailing the 
losses of each side, as well as telling you if you managed to 
return to your base or if you crashed into enemy territory. I know 
where I'd rather be! 





Amiga Action t/ .! 











Bl When you start Heavy Metal, you’ll have the rank of a lowly 
cadet. To progress, you must practise on each of the three 


vehicles enough to allow you to earn the rank of 2nd Lieutenant, 


or even higher! 





=oPerjiras sari, 


As you race 


through the 
desert in your F.A.V., 
you must avoid all 
oncoming objects as 
a collision is fatal. 
Alternatively, shoot 
them, as you will 
have to when a 
helicopter 
approaches. As well 
as ground obstacles, 
bombs can be heard 
falling from the sky. 
The only way to~ 
survive these is to 
swerve violently to 
one side until the 
warhead explodes. 


| U.S. GOLD £19.95 | 





HEAY METAL = 


Heavy Metal is based around the 
U.S. Army, or to be precise, three 
of their latest military hardware: 
the M1 Abrams MBT; the Fast 
Attack Vehicle; and lastly, an 
A.D.A.T.'s air defence system. 
Heavy Metal allows you to climb 
in and take control of each one of 
these machines. To begin with, 
you'll only be allowed to train 
until you become proficient in the 
use of all three; after that, 
anything is possible. 





The first vehicle to practise in 
is the M1 Abrams. Known for its 
tremendous firepower and state- 
of-the-art interior gadgets, it may 
take a while to get the hang of 
the controls. It is possible to sit in 
both the driver's and gunners 
seats, although you'll probably 
find yourself arming the gun for 
the majority of the game. Each 
target is highlighted, and a 
smaller, more detailed picture of 
the current enemy position is 


A strange selection of tank games, Heavy metal fails 
to impress on virtually all counts. Although the three 
sub-games offer good variety, they are all porr in their 
execution and have minimal playability. The game also 


suffers from 8-bitesque graphics, which include Fast 
Attack Vehicles that float out of nowhere, and a 
tedious Battlezone-style game that desperately wants 
to be a tank sim. A terrible mish-mash of terrible 
games that is best avoided. 














OVERALL 
RATING 





The U.S.’s M1 Abrams is a first-rate tank. On the horizon, the 
enemy advances, and in the same vein as Battlezone, you 


must destroy them before they do the same to you. 















pag Your only defence against 

the enemy MIGs, is the 
A.D.A.T. The cannons can be 
used to take out both ground 
and air targets, but the 
missiles, operated by using 
the right-hand mouse button, 
can only be used to take out 
fighter aircraft. You must be 
constantly on the move, 
because it only takes a couple 
of shots to take out an 
expensive piece of equipment. 





Heavy Metal is one of 
those games that looks 
stunning on the outside, 
but once played, the 
person who paid twenty 
quid feels like strangling 
the people behind it! The 


game is graphically nice, 
but I’m afraid the good 
points end there. Both 


sections are quite 
playable, but the M.B.T. 
section is poor. Heavy 
Metal is one that should 
be avoided, due to lack 
of variety and gameplay. 





shown at the top. 

Next is the F.A.V. Driving this 
is easy, as it only requires you to 
steer and fire. AS you progress, 
you must either blast or avoid the 
on-coming objects, otherwise 
one of your starting quota of 
buggies will be lost. 

The A.D.A.T. system is 
simple as well, using either 
mouse or joystick to shoot at 
both ground and air targets. The 
right mouse button operates the 
missiles when you have a lock on 
the oncoming target. Once all 
three have been practised to a 
Suitable standard, you can enter 





The tactical 
map enables 
you plan your 
next move. You 
can send in your 
strongest force in 
the hope of them 
taking the enemy 
out on their own, 
or you can join in 
if you wish! 









GRAPHICS 


Each level has a different 
screen layout, and 
although the tanks” 
interiors are detailed, the 
same cannot be said for 
the play area. 


Apart from the military 
drum beat while it waits 
for your selection of 
vehicle, there are only a 
few bangs and rat-a-tat- 
tats to keep you amused. 


OY%e 


the real thing. This enables you to 
decide where you will head the 
attack. A map detailed the 
Surrounding area, pin-pointing 
both your own and the enemy's 
units. Send your platoons off to 
engage the enemy, before 
jumping into yet another piece of 
fine military equipment! 














Amiga 500 M AIL 


Batman Pack 


£369.95 ORDER 





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Turrican is armed with a number of powerful weaponry systems, each of which are upgradable. 
However, should a life be lost, the last upgrades you collected will be taken away. 


4. Protection against the 
enemy forces comes in the 
form of your trusty shield 
suit. However, whilst it can 
take quite a bit of damage, 
collecting a sparkling shield 
icon renders you temporarily 
invulnerable. 


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2. Initially, your trusty laser 
fires a single stream of 
bullets, but, by collecting 
enhancement icons, you 
can upgrade it to a five- 
way-firing blunderbuss or an 
extremely powerful laser. 


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3. Secreted within your laser is a 
manoeuvrable laser/flame-thrower 
which is activated by holding down 
the firebutton. This, too, can be 
upgraded, with the extra icons 
extending its range of devastation. 


1. Smart bombs destroy or severely 
weaken any of Morguls allies who 
are on-screen. You are given three 
smart bombs with every life, and 
they are brought into action by 


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pressing the spacebar. 





Due to his bulky armour, there are some tight spots 

that Turrican cannot pass. To combat this, though, his 
suit has the ability to transform into a small gyroscope 
that can squeeze through the smallest gaps. 


X-Out was a classy biast, 
but Turrican just blows it 
away. Set over a vast play 
area, there is just so 
much to see and do that 
it’s incredible. Drawing 
the best ideas from 
games ranging from 
Soldier Of Light to Giana 
Sisters, Turrican is a non- 
stop blast of immense 
proportions. The graphics 
are nothing short of 
brilliant, with a large cast 


of well-drawn nasties, and 
the animation on your 
main character is just as 
impressive. Thanks to its 


large map, there are 
literally hundreds of 
hidden bonuses and 
features, and these add to 
the game immensely. This 
really is how a shoot em- 
up should be and 
deserves to be in your 
collection. Superb. 














(Left) Each 

stage is 
guarded by a 
huge end-of- 
level guardian 
who must be 
destroyed 
before you can 
proceed. 
Graphically, 
these are fairly 
similar to those 
in the ageing 
Rainbow Arts 
shoot em-up, 
Denaris, only 
this time they 
are tougher to 
destroy and 
may require a 
number of 
smart bombs 
before they 
eventually give 
up the ghost. 





“Sleep, those little slices of death, 
how | hate them.” Edgar Allen 
Poe's vision of slumber has been 
proved truer than ever in Rainbow 
Art’s massive follow-up to X-Out. 
Long, long ago, an evil three- 
headed warlock known as Morgul 
had your world at its knees by 
turning the planet’s population 
into gibbering wrecks with his 
inventive nightmares. A 
dangerous precendent to the 
cinema's Freddy Krueger, Morgul 
could plant dreams into sleeping 
peoples’ minds, and used his 
awesome power to reduce their 
resistance - his ultimate aim being 
to overthrow the planet's rulers 


and secure their power for his 
own evil needs. However, a lone 
warrior, Devolon, had played 
Morlon at his own game and 
eventually banished the dream 
demon to an empty dimension 
where he could do no harm. 
Consequently, as a safeguard, 
dreaming was banned and all was 
quiet. That is, until now... 

As the nightmares spread 
again and panic ensued, another 
lone warrior was selected to follow 
in Devolon's footsteps and, 
hopefully, end his menace for 
ever. AS you may have expected, 
you are that lone warrior, the 
Turrican of the title, and your 


quest for a confrontation with 
Morgul will see you battling 
through five worlds and some ten 
levels of scrolling action as you 
battle through the three-headed 
tyrant’s defences. The game is an 
eight-way scroller which draws its 
inspiration from the likes of Soldier 
of Light, Blood Money, and any 
other platform games and 
shoot’'em-ups you Care to recall. 
Each of the planets is inhabited 
by a large army of Morgul’s 
deadly followers, and to deal with 
them you have been given a wide 
selection of weapons and 
abilities. Clad in a bulky armoured 
Suit, you can withstand a 











rl (Right) Turrican 

plagiarises ideas from a 
whole host of games, 
including - somewhat 


surprisingly for a shoot em-up 
- Great Giana Sisters. Within 
each stage, there are dozens 
of secret bonuses to be 
collected, and the majority of 
them are invisible until they 
are shot. Once they appear, 
repeated shooting causes 
them to relinquish both useful 
weapon enhancements and 
extra lives. 


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"7 {Above & right) Your suit 
can stand up to a number 
of direct hits from the enemy, 
but other natural and enemy- 
placed hazards aren't quite so 
lenient. The planets are littered 
with deadly jutting spikes that 
kill you almost instantly, and, 
whilst travelling underground, 
even the weather takes an 
immediate dislike to you! 


Surprisingly good all the 
way through; each of the 
sprites is superbly drawn 
- incredible when you 
consider how big the 
game is. The background 
graphics are excellent 


with good combinations 
of bas-relief and rocks, 
and the main sprite is 


flexible 
animated. 


and well 





predetermined number of hits, 
and, in addition, it also allows you 
to transform yourself into a 
speedy gyroscope that proves 
invaluable for passing through 
smaller gaps you otherwise could 
not. Likewise, to protect yourself, 
a number of useful weapons are 
at your disposal. First of all, there 
is your trusty laser which is 
sparked into action with a press of 


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ed (Left) The different planets 

within the game, are made 
up of various shoot em-up 
ideas, ranging from the 
exploration onus of the first 
stage, to the jet-pack-based 
scrolling antics as you fly 
towards Morgul s lair. 








As well as the impressive 
sound effects, the game 
features 


a number of different 
tunes to accompany the 


relevant action. For 
instance, when you come 
up against a fish-like 
guardian, the Jaws theme 
plays - brilliant. 





the firebutton, and kills most of 
the enemies instantly, but should 
any prove to be more resilient, 
holding down the firebutton 
ignites a manoeuvrable laser 
beam that wipes out anything it 
touches. Finally, you are also 
given a limited supply of smart 
bombs, and these clear the 
screen of any nasties whenever 
the space bar is pressed. 

As well as the hordes of 
robots, spiked pits and natural 



























be (Below) Along the 

way, our hero can 
boost his score by 
collecting the gems that 
are hidden away. In 
addition, a secret bonus is 
yours if you manage to 
collect three-hundred of 


them, in which case you FP 


are granted a useful} 
‘continue’ system when | 
you run out of lives. 


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(3 (Above) Some areas seem 

impassable at first, but 
most obstacles can be blown 
away using your revolving laser. 
On later stages, you may find 
that the bricks you are trying to 
destroy throw themselves at 
you. 





After the release of the 
superb, X Out, Rainbow 
Arts have come up with 
another corker, this time 
called Turrican. Once 
again, it is a shoot ‘em-up, 
but you control a man that 
can leap across abysses 
and destroy huge 
The 
power-ups are numerous, 
and at times it can be 
seen that hints of other 
games have been 
included, but this doesn’t 
detract from the overall 
appeal - quite _ the 
opposite in fact. The best 
platform shoot ‘em-up I’ve 
seen in a long time. 


mechanical fists. 





hazards you have to contend 
with, Morgul has placed a 
massive guardian at 

the exit from each planet. As 
soon as you appear, these spring 
into action and attempt to sap 
your energy and part you with 


2 (Below) As well as 

underground and in 
the air, your adventures 
will take you underwater. 
Inhabited by a larger 
variant of our Piranha 
fish, though, it isnt wise 
to stay in there for too 
long! 





‘Although ‘Turrican seems 
to have everything going 
for it on the graphics and 
sound side, the game still 
seemed to be lacking in 
something to make it 
really enjoyable. There's a 


good supply of nasties to 
destroy, and you ve also 
got the various different 
weapons to play around 


with, but there's 
something missing. As 
shoot'em-ups go, Turrican 
is not bad, and mene 
appeal to you. 





any remaining lives, but, in the 
true spirit of shoot'em-ups, 
providing you can pump enough 
shots into them to weaken their 
defences, you may stand a 
chance of destroying them, thus 
taking you ever closer to your 
stand-off with the evil three- 
headed dream demon. 


—- 
Amiga Action '.! { 














Imagine a world where there is 
no music. A world where the 


Jumping Jackson is 
appealing, thanks to its 
colourful graphics and 
sound, but I feel that 
this appeal may be 
limited due to _ its 
repetitive gameplay. 
Whilst avoiding the 
cutesy musical 

and 
various 


instruments 
collecting 

goodies proves initially 
compelling, | found my 
interest waning. It's a 
pity that more wasnt 
added to the game, as 


there’ is 
excellent, but, as it 
stands, I can only 
recommend this for the 
younger. 


what is 





names, David Bowie, Kylie 
Minogue and Jason Donovan 
mean nothing to the jaded 
people who live there (it sounds 
great to me!). Well, according to 
Infogrames, such a place does 
exist, and it is up to you, as the 
titular character, to add a little 
spice to a planet dominated by 
classical music. The world that 
Jumping Jack Son must re- 
educate is made up of sixteen 
tiled levels in which are located 
a number of coloured squares 
and corresponding record 


As Jack collects the 
records, the superb in- 
game tunes are added 
instrument 


instrument, 
nothing short of brilliant. 


82% 


decks. Controlling Jack using 
the joystick, you must bounce 
him around the scrolling levels, 
creating records to play on the 
decks by changing the multi- 
coloured squares so that they 
are all the same colour. There 
are a number of record players 
per level, and a level is 
completed once every one has a 
disk spinning on it. However, just 
to make your task a little harder, 





Bright and jolly, the 
graphics suit the bouncy 
nature of the game 
perfectly. Jack is cute, 
and the enemy nasties 
are instantly 
recognisable and well 
drawn. 


Y 4. 


on later levels musical 
instruments start to dog your 
every move and must be 
avoided on pain of death.In 
addition, to both help and 
hinder, extra items are frequently 
added to each level, and range 
from bottles of bonus-giving 
Coke and music notes to 
immunity-giving leather jackets, 
whilst to assist in easy access, 
teleporters are scattered 
throughout the levels - but care 
must be taken when using these, 
as the roaming instruments can 
use them too. Waiting at the end 
of the sixteen stages of colourful 
chaos is the key to bringing 
rock n'roll back to the classical- 
dominated world - a limited 
edition Elvis record - but whether 
you Il get to it is another story! 








(Below) The tiles Jack must match for colour are grouped 

together all over the levels, and, when bounced on, they 
follow a set pattern until they change to the colour you need. 
Once all of the tiles have been matched, the record then 
magically appears 






me (Above) Collecting records and taking them to the record 
; players can be a long-winded task, so it is useful if Jack can 
collect a jukebox icon. Once added to his inventory, these will 
then allow him to carry more than one record at a time. 


smears 


wm The teleport squares are used to get to 
") the smaller islands where coloured 

a j tiles may be situated. But care must be ,.. 
taken, as the enemy instruments can use _ 
them too, and may corner you within the 
confined space. 







Creer 
ba 


qa 


(Above & right) The deadly RATING 
instruments that roam the screen 
range from big drums to trumpets, and 
they follow our hero's every move. == 
However, by standing on either a recora "7 | 
deck or a chequered square, you can 7 
freeze their progress, giving you valuable ~ 
seconds in which to think out your next ~_ 
move. However, if they touch you, a fight 
ensues - a fight you always lose. 




















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The Price of Magik Swooper, Spaceballer, Diablo, Zitrax, Othello EXUEIONG : FLGITIG vcciccsscscncsncesancenesetenvncszs £16.99 
aT only £129.99 = NO 5. ots orencandecourearaneete cel £19.99 
face Es A vaca BE ttenoses deniers cieae 
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1 Meg + Roger Rabbit PROIAINS foo cccchnccecdiecetes £7.99 BloodWyCch ........ccccsceeeees £9.99 Dynamite Dux ............0.. ETO KGET IAS TING. 2.orccccccrcexevorevpvorsesvsceaessses £16.99 
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ART & SOUND UTILITIES & BUSINESS EDUCATIONAL 

Studio Magik .................. £52.99 Deluxe Video Ill .............. £59.99 | A-Max (Mac-Emulator) ...£109.99 Mavis Beacons Typing ...... £19.99 | Discover Chemistry .......... £13.99 Fun School II 8+ .............. £12.99 
FANAVISION  cansicecorercecssnerve £24.99 Deluxe Music Cons. Set ... £49.99 | A-Max with 128K ROMS .£209.99 Kindwords ...................... £37.99 | Discover Maths ............... PAGO RUE TAU sicssscccsvcssnconscsyense £24.99 
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Photon Paint Il ........00..... £22.99 Studio 24 ........ccceceveoee £134.99 | Digicale: .cicssccccsssvesnies £27.99 Pagesetter ................s- £89.99 | Discover the Alphabet....... £13.99 Discovery Maths .............. £24.99 
Deluxe Paint I ................ SEBO WHEN DA csscsiscsavcsoucsesser £59.99 | Hisoft Basic ..........0....4 £59.99 Transport Controller ....... Seg 99 | Fun School |I unoer 6) ....£12.99 Discovery Words ............. £24,99 
Deluxe Print |... £34.99 Mastersound .................. £32.99 | Lattice C V.4 ..........0...... £164.99 Draw 2000 .........::ccccee £189.99 | Fun School II 6-8 ............. £12.99 Discovery Trivia ............... £24.99 





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SEEGER PPARs TIER seed cas re ccpennpwccSvesdweensetasvarosaany 16.99 
Pubic kavtiacatacecdveetipatc<sabcsyossdenccsnighchasuaaesoneyjoons 13.99 
ADIDAS CHAMPIONSHIP FOOTBALL .......... --. 16.99 
PARR erichvnvateecers eerste yscieve<preapbravererssaversrecedeces 3.99 
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DAILY mee HORSE RACING ..........ccceereenee 13.99 
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E-IVICONINOING sennacecavnctvedsoneososhavchevesisetkestosedave deed 16.99 
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EEG: COMBAT PILOT cosscssecenaseccissscessecvabesevesae 16,99 
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FALCON MISSION DISK ......:0c.0:.c:cecccessceneeeees 13.99 
FEDERATION OF FREE TRADERS NEW PRICE.....9.99 
FIRE BRIGADE (1 MEG AMIGA).......0...:..c000000es 19.99 
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GHOSTBUSTERS 2 vs cocssresssencecnonencoosevedonevonenees 16.99 
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AMIGA SELLERS 


PACK NICRLALIS GOLF .ocascn-neaceecncscnseoseseeonnee 16.99 
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TV. SPORTS FOOTBALL siccsssvcsssecsscsasusscassises 19.99 
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TEIRBO OUTRUN. ccsssrsrrenscerssssacscatsoessncesaasecssan 16.99 
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IRON NEER a xciansstsancgeeaseasnreiirervencoaveneonns 16.99 
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XENON 2 MEGABLAST SPECIAL OFFER............9,99 
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i | VISA | 

' EUROPEAN ORDERS 

9 OU RININD osc cecccsncincanorcireamnnnsevsunaonn MASTERCARD 
EUROCARD ACCEPTED 

© RNG cscs ccssvciwcaccescsascacsascasvaniecveecsoanses 


Amiga Action 10 









= | 

















DOMARK £19.95 








ESCAPE FROM THE PLANET OF THE 


ROBOT MONSTERS 


(In a deep voice) “Hi there, my 
name's Duke, and he’s Jake. 
We're Super Heroes. No, don't 
applaud just yet, wait till you hear 
what we do! Yer’ see, we go 
round with big guns and nuke the 


it was the comic book 
scenario that first 


attracted me to Robot 
Monsters, but it was the 
gameplay and sense of 
humour that kept me 
playing. Everything from 
the coin-op has been 
incorporated, and there 


are so many nice touches 
- the impalings, falling off 
the edge of a building, 
etc. - that they almost put 
you off your main 
objective. Graphically and 
sonically, the game is a 
spot-on conversion, but I 
dont seem to remember 
the coin-op being as hard. 
Domark'’s best conversion 
yet. 





enemy from the face of existence. 
Good, eh? We also carry 
grenades, which are handy for 
them encounters when a thermo- 
nuclear-tipped shell is just not 
powerful enough! 

Jake and | are on our latest 
escapade, but we've run into a 
little bit of trouble. This is how it is: 
We were casually clearing Planet 
X and searching for Sarah Bellum, 
when we came across the 
REPTILONS (Aargh!). Huge 
lizards that can only be destroyed 
by continuous shooting and 
bombing - my kinda’ fun! Any 
way, these Reptilons were taking 


over Planet X, sending out robots 
to turn the survivors into Robo- 
Zombies... 

Your mission is simply to 
rescue the remaining survivors 
and retrieve Professor Sarah 
Bellum. Escape from the Planet of 
the Robot Monsters is a two- 
player 3D isometric shoot ‘em-up 
in which you and one other can 
play the parts of Jake and Duke, 
the heroes of this game. Each 
equipped with a supply of 
grenades and a portable cannon, 
you must rescue as many 
survivors aS you Can, and at the 
same time, make your way to the 
top of each stage, via ladders and 
escalators, where you will 
eventually come across a ‘Port-O- 
Matic’ which will allow you to exit 
the level. 

The game's play area is 
detailed by a map which shows 
what will occur next, be it a 
standard factory level of an attack 
on a mighty Reptilon. To gain 
access to the next level, Jake and 
Duke must jump into a couple of 
Cyber Sleds and negotiate the 


1S ancy 40 Got lnte eacd qrdan Aas ty lads Rowiven you Ge 
get a lot of credits and this tends to make the game 
slightly too easy - perhaps they should have only given 
you five instead of nine. All that one it’s still: a bpld 


good game, and worth a look. — 


SOMEWHERE IN THE GALAXY 


PLANET x 


YOU HAVE BEEN SELECTED 


AS A MEMBER OF AN 


. Amiga Action 


PLANET X, A SYNTHETIC 
INDUSTRIAL PLANETOID --- 


maze which leads to the entrance 
of the next factory, and to a whole 
host of other lethal enemies. 

After every fourth level! there is 
a Reptilon. The best line of 
offence against these overgrown 
lizards is to use your bombs, and 
just as luck would have it, you can 
find them in plentiful supply 
nearby. 

As mentioned before, you 
must find the teleporters to gain 
access to the next level. This is 
done via a network of escalators 
and stairs. The ladders are easily 
climbed, but the escalators must 
be activated before you can 
proceed. This is done by flicking 
the ‘power’ switch - a large lever 
which makes the lights flicker 
when moved. 

Ground obstacles such as 
spikes and ‘live’ wire must also be 
avoided, otherwise your character 
could come to a rather messy, 
although humourous, end. Extra 
bombs and other’ useful 
equipment can be found amongst 
the ship's lockers, but other large 
containers looking very similar 


A number of tunes play 
throughout the game, and 
are all well produced, but 
get a little irritating after 
a while. 


THEY ARE BEING FORCED TO CREATE 
AN EVIL ROBOT ARMY DESTINED 


TO DESTR 


We meet our heroes, Duke and Jake, in the briefing room. The Commander explains the mission with little detail, but 
they know what to do: rescue the remaining survivors and Sarah Bellum before they are turned into Robo-Zombies! 


Y EARTH ! 


‘ik 


+ 





contain Robo-Zombies: run away 
from them otherwise they will 
home in on you. 





I wasn’t sure about 
Escape from the Planet of 
the Robot Monsters 
(Phew!) because too 
many isometric games 
have failed to impress, 
but Robot Monsters is a 
brilliant conversion of a 
decent arcade game. Not 
only does it offer fast, 
furious and addictive 
blasting but it also 
requires some thinking 
before the task is 
complete. Robot 
Monsters deserves to do 
well, and raises Domark 
even further in my 
estimation. Superb! 





Colourful isometric play 
area which is absolutely 
buzzing with activity. The 
sprites, although small, 
are well animated. The 
cartoons that appear 
whilst loading are both 
well drawn and effective, 
and set the scene for the 
forthcoming slaughter! 


u (Below) The complex is 
detailed on the map, thus 
giving you a rough idea of what 
to expect next. Each section is 
divided into four, including two 
factory levels, the Cyber Sled 
and the attack of the Reptilon. 


x (Below) There is also a bonus sub-game that not only awards you 

with extra points, but also plays a part in the game. As you jump 
into your Cyber Sled, you must negotiate the oncoming maze and find 
one of the three exits in a measly thirty seconds. 


J (Above & right) As the song goes, the only way is 
up, and this is true to the game. By using the 
ladders and escalators available, you must make your 
way up to the teleporter. To operate the escalators, you 
must first turn on the power by flicking a nearby lever, 
thereby allowing you to progress to the next stage. 


> | (Right) You 

a r e 
awarded with 
both points and 
life-force at the 
end of each 
factory level, 
and the amount 
you receive 
depends on the 
number of 
hostages 
saved. 


my (Left) Your mission is to 

rescue as many hostages as 
you can. Most of them can be 
found working at nearby 
machinery, and all you have to do 
is touch them to beam them back 
aboard your ship, but I doubt that 
the robot guards will just let you 
stroll upand take the prisoners, 
will they? 


Pi (Left) Bombs play a vital part in Robot Monsters, and as 

they are in limited supply, you must restock by breaking 
into the ship’s lockers. Once open, they reveal all manner of 
valuable equipment, ranging from energy-replenishing food to 
the ever-useful invulnerability. 


| The Port-O- 
Matic’ allows 
you to gain 
access to later 
levels. Situated at 
the top of each 
factory is one of 
these handy 
teleporters, and 
all you have to do 
is step inside to 
take a ride. 


hat (Left) You are warned 

about the Reptilon 
that you are about to 
face, so you can collect 
the bombs in the area. As 
you step into a large 
room, the doors close and 
you are now at the point 
of no return. As you edge 
forward a large Reptilon 
leaps towards you. You 
must throw all of your 
bombs to kill him, and at 
the same time, avoid his 
feet. If he still doesn’t die, 
you'll have to use your 
lasers and wast credits to 
gain more bombs! 


ey 


~t 
Amiga Action /{./! 











oa TENNE: CUP AS 


f Penne greening MRS GAS scape 


aS = 
. 
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. 
. 
eaairome 4 UP on 


Tes ers Kee ean ce {pie a | 


aK 


As the saying goes, practice makes perfect, and using 

the in-game trainer, you can hopefully improve on any of 
your weak shots. The shots that you can practise are: base- 
line shots, volleys and the smash. 





The only other decent 
tennis simulation on the 
Amiga is UBISoft’s Pro 
Tennis Tour, but 
Loriciels’ Tennis Cup is 
far superior in terms of 
both graphics and 


sound, as well as the 
all-important feature of 
gameplay. Tennis Cup is 


amazingly addictive, 
and I’m sure_ that 
someone that doesn’t 
enjoy tennis will love 
Tennis Cup. As a whole, 
Tennis Cup is THE best 
sports sim that I have 
seen so far this year, 
and as regards 
addictiveness, it almost 
beats the likes of Kick 
Off and Speedball. 
Superb! 





Each man is 

divided up 
into different 
statistics based 
on a percentage, 
and with the in- 
built edit mode, 
you can change 
your player. As 
well as this, you 
can choose your 
nationality and 
change your 
name. I think 
Boris sounds 
good, don’t you? 


NAME 


MATION 
SHER VICE 
BA‘ 


BA‘ 
SrtASH 


CREDITS 


“to 
' |\Amiga Action 


POREHAMD 


~KHAND 

















= 
PERRY ROMRAS ESS ETE EAN SH SIRS NE OES 


U.S. GOLD £19.95 


The dew glistens in the morning 
sun. You peer out of your plush 
hotel window and stare down at 
your working place for the day. 
Each of the numerous courts 
are covered with vast sheets of 
polythene, just waiting to be 
pulled off so the grass 
underneath can once again see 
the light of day. Around the 
streets you can see crowds 
beginning to form in the streets 
of Wimbledon, eagerly awaiting 
the forthcoming match on the 
centrecourt. 

It's a hard life when you find 
that you are training out on the 
courts for the majority of your 
time. Thankfully, Tennis Cup 
does not portray the physical 
and mental strain, just a plain 
old game of tennis. Open to you 
are a vast number of moves, all 
of which can be called up by 
moving the joystick in a certain 
direction. 


ATP RANKING 
WEST 


Either singles or doubles 
can be played, with one or two 
human players on the same or 
opposite sides. Three ball 
speeds have been included: 
high, medium and low. Training 
plays an important part in 
climbing the long ladder to 
success, and the more you 
progress in the championships, 
the greater variety of moves you 
will have to use. 

Not only can you play on 
famous courts like Wimbledon, 
but if you are only playing an 
exhibition match, you can also 
play on grass or clay surfaces, 
each affecting the ball 
differently. There are also a 
couple of indoor courts to 
select, too. 


morris ans Pe $x monree ay 
Bb wr Lyle af +a = 1) Wa ghar 
5 « 


(Left & below) There are 

four surfaces that can be 
played on when playing an 
exhibition game, and these are: 
grass, clay, indoors and a hard 
court. Each has its own effect 
on the balls bounce, which can 
make one surface a little harder 
or easier to play on, depending 
on your preference. 





Tennis Cup has a lot of 
options allowing you to change 
the game to suit your play, but 
some people want to forget the 
complexities and just play. It will 
take a few games to learn the 
vast number of controls 
available through your joystick, 
but once mastered, you'll be 
astounded at some of the shots 
you manage to pull off! 

You usually serve first. This 
requires the player to tap the 
button, therefore making the 
character throw the ball into the 
air. From now on, joystick 
movements only are needed. 
To make the ball fly over the net 
without swerving, you leave the 
joystick alone, otherwise you 
hold the joystick in the direction 


In terms of both realism and playability, Tennis Cup 
wipes the floor with both Passing Shot and Pro 
Tennis Tour. Practically every move performed by a 
pro is available - with the exception of the ‘oops, I've 


fallen over, but still hit it” 


- and all are easily 


accessible from the joystick. In addition, with the 
neat use of a split-screen view, the game can be 
played by one or two players, and, unusually, the one- 
player game plays just as well as the two-player. 
Without a doubt, Tennis Cup is the Kick Off of tennis 
games and is most certainly worth a purchase. 





your pockets! 


ri: iii 


POREHAND 
~-KHAND 


WOOLLEY 
We a) Bs a 








Before each game, it is customary to stand to attention 
when your country’s national anthem is being played, 
but when your opponent's comes on, it is more than likely 
you'll show no respect and stand there with your hands in 


& AUSTRIA a 


ede 
4 
a: 


h Ry 
il yi 


ane 








(Below & right) Both singles and doubles can be played in 

Tennis Cup, with either one or two human contestants playing 
at the same time. When playing doubles with a friend, you'll be on 
the same side as each other instead of opposing one another. This 
can make life a little easier for the two of you, but when playing a 
singles match, you must use your skill to the full because you don’t 
have a team-mate to rely on! 








you want it to go. Sounds easy, 
eh? But don't forget you have to 
time your serve correctly. If you 
manage to return a service, Highly detailed sprites 
you'll have to use the same and backdrops that are 





principle for your returning |animated extremely (Right) 
shots, which can be anything well. The scrolling of Each game 
from net-play to lobs and even a the court is a little on begins with you 
mighty smash! the jerky side, but the| ‘Serving, and 


you may find it 
overall effect i takes a while to 


especially the variation| get the hang of 
of the courts - is very it. The idea is 


impressive indeed. to throw the 
ball in the air by 
tapping the 
button, and 


quite a bit to offer. The } 
graphics and sound are 
very good, and the © then swerve the 
gameplay really is © ee pea Bye 
something else. A two- by moving the 
player, head-to-head joystick in the 


TS Fleet a a 
option is also available required ae i 
direction. Easy, ASAE EE 
or what! iesvewe = Fe 
peta Aetna 


and this, in my opinion, 
Pleasant loading tune 


puts the game well 
ead of any previous 
zi ( and sampled speech, (Below) When playing a doubles match, decent net play is 
with stunningly realistic essential if you are going to win. It is best to stay close to the 
sound effects as the net and roughly near the centre. This leaves your options open, and 
player groans and if you’re quick enough, you should be able to return any shot that is 


returned. 
smashes the ball into 
the opponent's half of 
the court! Overall, 
probably the best you 
could have expected. 





ee ante se ae eo 


] ‘a are- easy to 
race et crete 


, Be Prove ‘Quite singly 
best | Tennis: game 





om 





(Right) Making a shot go in the correct direction is probably 

the hardest thing to get the hang of. First of all, time your 
return correctly, then at the last moment, hold it in the desired 
direction and, voila! 





Bak ef 
Amiga Action '/.! 








hg (Below) You can have up to four players on Ultimate Golf, 
each of whom is detailed on his or her own character 
sheet. This highlights the player's strengths and weaknesses, 


as well as the obvious things, such as his name! 


ie (Above) The menu screen lets you choose what type of game to 
play, be it practice for the beginner, or maybe match-play for a 
tough opponent. Either way, you will also have to select the weather 


conditions, thus determining the difficulty of your game. 


ie There are seventeen clubs to choose from, but sadly you can 

only take fourteen of them due to their sheer bulk. It is 
recommended that you take all except the 2, 4 and 5 woods, the 
others giving you a wide choice of different power clubs. 


By clicking on the info’ menu, 

you can find out the distance 
that the hole is from you. It also 
lets you see the wind speed and 
weather conditions, which all helps 
to make life a little easier. 


ol The overhead map is an essential if you are to plan your shots 
correctly, because it allows you to lok around the course to 
see hidden obstacles, thus giving you the chance to avoid them. 


ec 
(1.1 Amiga Action 


Greg Norman has played in more 
golf tournaments than you and | 
have had hot dinners, so it was 
more than likely that yet another 
golf simulation should be based 
around the pro himself. Gremlin 
boast that their effort is by far the 
most accurate of all previous golf 
sims, allowing the player to either 
compete in a__ full-blown 
tournament with all of the thrills 
and spills of real-life play, or 
practise using the caddy to select 
the appropriate club. 


To begin with, you select your 
player's name _ and_ skills. 
Beginners are better off sticking to 
a standard player, but once you 
are skilled enough to attempt your 
very own character, | don't see 
why you shouldn't. There are four 
factors that affect the state of play. 
These are: the wind; the weather; 
ball effects and the caddy. The 
wind affects the balls distance 
and direction, depending on the 
power and direction of the gusts. 
The weather determines how far 
the ball travels because the grass 
may be wet or dry. If you switch 
off the ball effects, you'll no longer 
be able to spin the ball around 
obstacles such as trees. Lastly, 
the caddy selects the correct club 





Greg Norman’s Ultimate 
Golf - Shark Attack is one 
of the best golf sims 
available on the market, 
not only does it offer the 
experienced player some 
tricky courses to 
compete on, it can be 
adapted for the beginner. 
The number of options 
may seem daunting, but 
you’ll soon learn that 
there is nothing to be 
worried about. Ultimate 
Golf plays as well as it 
looks, which is not 
something that many 
sports sims can boast. If 
you’re looking for a 
decent golf simulation try 
this one. 





Gil The flight of the ball depends on both the spin applied to the 

ball and the arc of the swing. Altering any of the three factors 
(backspin, sidespin and swing arc) will change the flight of the ball. 
if judged correctly, the results can be superb, but if you put too 
much spin on the ball, the result can be far from good! 


ag Out of the fourteen clubs you brought with you onto the 
course, you must select the best one for your current shot. 
Alternatively, you can get your caddy to choose your club for you, 


but this can sometimes take a fair while. 


Apart from the brief 
loading tune, the sound is 
best described as sparse, 
and what is there is 
nothing special - just the 
noise of the club swinging 
or the ball splashing into 
a nearby pond. 





for each shot, as well as working 
out the “hook’ and ‘slice’ on the 
ball. 

Once you have selected your 
preferences, it is time to stroll out 
onto the course. There are two 
courses in total, each with 
eighteen holes. There is also the 
option to install course disks when 
they become available. You will 
be asked which clubs you wish to 
take with you, having the choice 
of fourteen out of seventeen. The 
‘Info’ menu will then drop down, 
which informs you of the various 
distances and weather conditions 
that will affect your shot. If playing 
in practice mode, it also allows 
you to relay a shot that you just 
took, or move the ball if you really 
want to. 

Each club has its maximum 
distance, and by finding out the 
distance between you and the 
flag, you can select the best club 
for your desired shot. Each hole 
can be viewed from overhead, 
allowing you to see obstacles that 
are otherwise hidden from ground 
level. The swing varies the 
amount of spin on the ball. You 
can choose to add more or less 
backspin, sidespin or change 
your swing arc if you so desire. 

The courses are drawn using 
3D vector graphics, each line 
portraying the slopes and 
obstacles that are included on the 
current hole. The cursor allows 
you to direct your shot, and by 
pressing the right-hand mouse 


The vector graphics work 
well and emit a genuine 
feeling of realism. The 
courses are colourful, as 
is Greg himself. Greg is a 
large sprite that is fairly 
well animated as he 
smashes the ball into the 
distance! 





button, you can choose the 
power. Once this has been done, 
a small line will start swinging 
under the power bar. This 
determines the ‘hook’ and ‘slice’ 
on the ball - the closer the line is 
to the centre, the straighter the 
shot. Practice makes perfect they 
say, and you'll need a lot of 
practice before every shot goes 
exactly where you want it to. 


(Below) To 

finish off each 
course, you must 
putt the ball into the 
hole. You must judge 
correctly your 
strength of shot and 
also compensate for 
the slope around the 
hole. 


Although you 
3 choose each » 
RAT ere 
|) the distance it is} 
» possible to hit the § 
ball, you still need 
to vary the power of 
the shot. You must 
also correctly judge 
the ‘hook’ and 
‘slice’ of the ball if 
you want your shot 
to go in a straight 
line. 


sted (Left & below) Most 

holes are littered with 
obstacles ranging from large 
trees that block your view 
and water (which makes 
Greg s shoes a little damp) 
to bunkers which will 
undoubtedly trap many of 
your shots. 


te oa 
9 


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Flight of Fantasy is the very latest Amiga 500 pack from Commodore, 
featuring BRAND NEW software releases, to make this the most spec- 
—— tacular A500 pack ever! The pack features the Amiga 500 computer 
Olaniictins [ei ’ VII Porm evry i, with mouse controller and TV modulator, as well as four top software 
AMIGA OO! Lidl! rT Fee | — titles. These include the following: 

SOG ad ; = ‘ ‘ 





The high quality graphics program that | The ultimate in flight simulation with a choice 
Set the standard for other Amiga art | of two aircraft and four battle environments 
packages. Deluxe Paint || includes | with dozens of different tactical missions: 
powerful, easy to use tools that bring | Aerial combat, strategic bombings, interac- 
out the artist in you. Create master- | tive ground based battles, seagoing carriers 
pieces, presentations, 3D perspectives | .. the list of features is endless. Real time 
or just doodle, cockpit displays, including ‘true radar 
enhance the realistic feel of this stunning 
simulation, 


PACK INCLUDES: 
A500 Computer & Mouse £399.99 
A520 TV Modulator £24.99 



























Here's something completely different 
- a science fiction story with comic 
book style graphics. Our heroes Jake 
and Duke are on the Planet X rescu- 
ing Humans who have been captured 






















by the Robot Monsters and forced to ; 
’ create an evil Robot Army to DESTROY Deluxe Paint Il ............ £49.95 
For the more serious or professional applica- EARTH! Jake and Duke fight their way Escape/Robot Monsters £19.99 







through hordes of evil Robots to help 
the Humans escape. 


Rainbow Islands . .. £24.95 
F29 Retaliator £24.95 


TOTAL RRP: £544.82 
Less Pack Saving: £145.82 


PACK PRICE: £399.00 


tions user, Commodore have a selection of 
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Slip on your magic shoes, practise 
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The Commodore A500 Batman Pack must PACK INCLUDES: 


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cludes: ‘Batman The Movie’ - Rid Gotham | Interceptor ..................... £24.95 | puter systems. +VAT= £1489.25 world of darkness and its inhabitants. 





City of the cunning joker, in Ocean's top | Deluxe Paint Il... £49.95 
selling title based on the blockbuster Bat- —_—_—_— 
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ty conversion of the leading arcade game; Less Pack Saving: £150.78 


Interceptor - Dogfight with two F-16’s in . 2200nn 
this leading flight simulator; Deluxe Paint PACK PRICE: £399.00 


il - top quality Amiga graphics package 
which set the standard for others to follow. INC 
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OVERALL RATING 


23 Go 


ea Each of the three wrestlers has his 

own strengths and weaknesses, and 
these are detailed in the manual, with a 
brief look at their past. 


















z Bi (Left & below) Every move must 

begin with a head lock, and 
careful timing and smooth joystick 
control must be used to execute the 
hold. Once in the head lock, you can 
try one of the other moves, such as 
the painful Pile Driver; or even 
worse, throw him on the floor, climb 
up the ropes and jump down on the 














the poor soul. 





While the moves are very good at 
reducing your opponent to a wreck, 
you’ll need something to finish him off. 
Special moves are the best thing for this 
job, for when the screen flashes, it means 
this is the perfect time to attack: pressing 
the button and moving the joystick to the 
right will make you take position and slay 





hapless wrestler! 





fea As your 

player 
lies on the 
ground, 
trying to 
climb to his 
feet, you can 
only look on 
as your 
opponent 
climbs up on 
to the ropes 
and prepares 
to jump on 
you. 





HEWSON £24.99 


INTERNATIONAL i 
CHAMPIONSHIP WRESTLING 


lvan “The Bear’ Trotsky grappled 
with “The Bruiser’, the current 
champion and, for the moment, 
was winning on points. The 
Bruiser shrugged off the Bear as 
he came charging towards him. 
As the Bear ran past, Bruiser 
stuck out his foot, making the 
Bear fall flat on his face. The 
Bruiser, seeing a _ perfect 
opportunity, climbed atop the 
ropes and leaped off, landing 
knees first in the Bears chest. 
To finish off this splendid 
manoeuvre, he lifted his 
shattered opponent above his 
head and drove him head-first 
onto the canvas. The Bear 
De De] 


LIN Amiga Action 


collapsed to the ground ina 
heap, and the Bruiser remained 
undefeated! 

International Championship 
Wrestling challenges you to 
battle your way through 
numerous opponents including 
the Bear, your ultimate ambition 
being to beat the Bruiser in a 
fight to the end. Over fifteen 
moves are available for each 
character, plus a ‘Death Move' 
for those special occasions. 
Three characters can be chosen 
from as your alter-ego: either 
lvan Trotsky, Lance DoGood or 
Kai-Leung Kahn. Before the fight 
begins, you must select the skill 





of your opponent, effectively 
setting the difficulty. 

|.C.W. requires skilful joystick 
movements to time your moves 
correctly, and any hesitation 
whatsoever will probably result 
in your move becoming a flop! If 
you are skilled enough to battle 
through the other opponents, 
you'll have the chance to have a 
crack at the title. The ‘Bruiser’ is 
a big, mean wrestler and only 
the best can even get him in a 
head lock, and more often than 
not, you'll end up being tied in 
knots before being flung out of 
the ring! 


the price tag. 


GRAPHICS 


Although the sprites and 
backdrops are drawn 
fairly well, the animation 
is not as good as you 


would hope. The crowd 

is a bit dull, but the 

action in and around the 
canvas is colourful. 


43% 
SOUND _ 


Irritating title tune, 
probably the most 
irritating title tune you'll 
ever hear! In-game 
effects are limited, and 
are sadly not all they 
could have been. 








= zi Successtul, ie os u 
won’t for get how to p ’ 


beg ihe ; whale Le. W. 
didn’t hold my interest 
long enough to o Jestity 





Unfortunately, Epyx's 


Championship Wrestling 
never made it to the 
Amiga, so until it does 
Amiga-owning grapple 
fans will have to make 


do with sub- 
standard effort. 
Graphically, the game is 
very similar to Rock n 
Wrestle, and the 
gameplay follows this 
uninspired lead. Control 
over your wrestler is 
both confusing and 
irritating, and I found it 
annoying when my 
wrestler wouldnt do 
what I wanted him to - I 
mean, whats the point 
of having loads of moves 
if you can't use them? A 
poor release, that is best 
ignored. 


this 














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RAM expansion without clock, only ... £43.00 suis’ of couipuier <a . porters aalreary i 


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@ Slimline design event : £64.95 





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—$<_—_——— ===> 
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FROM START TO FINISH: 


TH DIARY 


OF A GAME 





Some ten months after Andrew 
Braybrook and the Graftgold team 
started work on Amiga Paradroid ‘90, 
the game is now finally nearing 
completion. Most of the decks are in, 
as are the rogue droids, and all that 
remains is to tie up the loose ends 
along with a few other problems. So, 
in this the last part of Andrew's Diary 
of a Game, read on as he gradually 
starts to reach the light at the end of 
the very long tunnel. 


| have just completed the robot 
enquiry system and input all the 
text about the robots. All the texts 
are drawn from a dictionary of 
about 200 words so some of the 
sentences are a little bit odd, 
having to re-use certain words 
rather than put in new ones.The 
dictionary in the game is currently 
limited to 256 words overall, a 
number which | thought would be 
plenty when | first wrote the text 
printer. I've started populating the 
3rd ship with robots and other 
sundry items like crates and cups 
of coffee. This involves looking 
through each deck layout in turn, 
deciding where the robots should 
Start, and where they can all 
move. 


One of the new large decks that 
I've just done has seven lifts on it, 
one more than anticipated in the 
system. A quick fiddle of the way 
the lifts work alleviates this so that 
lifts not near the screen get 
removed from the system and re- 
allocated when they are nearby. | 
thought it was already doing that 
anyway, it is with most other 
objects. Still, you live and learn. 
I've also completed the side view 
of the third ship - huge, it is, with 
over 130 resident robots. 


The third ship was getting rather 
large: it takes nearly three hours 
of computer time to compress the 


i Be 


41. Amiga Action 


decks, to around 20% of their 
original size. In order to save a bit 
of memory, | removed a small 
deck from the layouts, which 
ultimately saved about 2K. 
Meantime, Michael has been 
drawing full-screen pictures of 
some more robots. These are also 


compressed, by one of Dominic's * 


wee routines this time. After 
bolting the compressed pictures 
together, the game loads them all 
in at once and caches them in 
slow memory. Each one is then 
decompressed as required onto 
the screen. This all worked nearly 
magnificently except that the 
black bits on the picture came out 
bright green. Two errors caused 
that: | set up the wrong palette 
and Michael didn’t remap the 
black colour. One all, replay next 
Wednesday evening, seven-thirty 
kick off, 

Made up the first ever 512K 
master for testing to see how 
much memory is actually spare, 
and to see if it still works. Took it 
home to test. 


A black day indeed. There | was, 
thinking all was going really well: 
played a whole ship all the way 
through, got the end of ship 
bonuses, it started to load in the 
second ship... and ground to a 
halt. | then realised that the load 
ship screen was using some 
allocated object blocks and had 
thus fragmented my dynamic 
memory. | start off with a vast field 
of memory and begin to carve it 
up, always taking the big chunks 





Another of the many on-baord rebellious droids, shown here as you 
prepare to enter the transfer game. | wonder why he needs the... 


er, well developed accomplice? 


out first. Trouble was | took a 
couple of little chunks out, then 
gave the big lump back and 
asked for a bigger lump. Although 
| had enough free memory 
available, it wasn’t all in one 
place. Result: system panic error. 
AmigaDos has the same sort of 
hassle. Quite often DPaint || 
complains on a 512K Amiga for 
similar reasons, as would any 
software using this design 
philosophy. It means that you can 
run more software at once if they 
all share the resources, but if they 
squeeze too hard, something will 
break. 


Further testing of the 512K version 
has revealed a major error in the 
game. It spontaneously combusts 
sometimes when | enter a lift. The 
whole game just stops. This | find 
odd, as | haven't played with the 
lift routine for some time, and nine 
times out of ten if a bug appears, 
it is to be found in the most 
recently altered code. 


ein Mantel = | 
Pinwenicaecuend 


Patrolling one of the detailed competed decks, the wandering 
Influence Device is attacked by a tri-laser-wielding droid - you have 
two choices: destroy him with your weaponry or merge with him 
for a bout of transference. 


I've decided to ditch the ‘deck 
cleared’ message. It uses the font 
plotter and slows the game down 
as it appears and is totally 
superfluous now that the deck 
lights darken when the last robot 
is destroyed. I'll keep the ‘ship 
cleared’ message, it doesn't 
happen as often so it doesn't 
matter if things slow down a little 
then. 


Still looking for the bug. It’s a 
really good one: the interrupts all 
get stitched so the machine is 
totally dead. Just to continue 
showing progress I’m continuing 
to populate another ship, and 
worrying a lot. It doesn’t normally 
take this long to sort out a bug. | 
rarely lose a night's sleep these 
days by having an unsolved bug 
to think about. 


Jason was playtesting the game 
when it decided to leave the 














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loading ship music running during 
the game. Since | go to great 
lengths to switch this off | was 
quite surprised. Yet another 
problem to think about. 

The main breakthrough with 

‘The Bug’ came just before lunch 
time. | was tracing the game 
through and it went into the sound 
reset routine, which basically tells 
the sound manager to be quiet 
and then waits for its interrupt 
server to do so. This never 
happened. Of course, looking 
through the sound manager code 
it was obvious that it could not fail 
to complete its task. 
Following rule 15 paragraph B of 
the bug-fixers guide: “If the code 
can't fail, it ain't executing it at all” 
it ttanspired that not only had the 
sound manager been shut down, 
but all interrupts had stopped. 
Now, | didn't get where | am today 
by shutting down the interrupts on 
the 68000, especially as | run my 
code in user mode most of the 
time so it's tricky anyway, then it 
can't be my fault. 

This bug only occurs on a 
512K machine, not on a 1 
Megabyte beast so it's either a 
corruption or maybe a memory 
allocation fault. On a whim | 
decided to trace the memory 
allocator, especially its strategy 
when unable to pass the required 
memory back, i.e. failure on a 
512K machine. Suddenly it 
dawned on me, the memory 
allocator switches off interrupts 
while it is playing with doubly- 
linked lists, and doesn't restart 
them when it fails. That's one to 
Dominic and his Kernel. 

Spent the rest of the week on 
cloud 9 having fixed a bug in the 
Kernel and generally pottering 
about with ship layouts. 


Monday 19th - Wednesday 
21st March. 


Still quietly decorating and 
populating ships. The stages in 
the life of a new freighter are as 
follows: 


ti A 
rs I IIII IS II II 5 
rt 


1) design freighter on paper, 
showing walls, lifts and general 
ideas for decks. 
2) give design to John Lilley to set 
up on the mapper program. 
3) give shell of the ship to Michael 
to put floor designs and detailed 
console layouts on ship, the 
really creative bit. 
4) assign doors, lifts, energisers, 
consoles etc. to map. 
5) put in side view of decks and 
shafts. 
6) test integrity of lift shafts and 
positioning of doors etc. 
7) draw patrol routes, with co- 
ordinates on original paper map. 
8) input patrol routes and assign 
robots to patrol points. 
9) assign sundry objects, e.g. 
crates and alert blocks to decks. 
10) thoroughly test layouts. 
This whole process takes the best 
part of two man weeks altogether. 
| decided to add a feature I'd 
been thinking about for some 
time, to make some robot's heads 
fly off when destroyed. On a 
random chance, the head may 
spin off, casting a shadow on the 
ground, and fall to the ground 
before exploding separately. Quite 
gruesome. All it needs now is a 
squirt of 20/50 multigrade and... 


Thursday 22nd - Friday 23rd 
March. 


Found a long-lost bug in the tank 
turret AMP (Alien Manoeuvre 
Program, remember them?) that 
meant that when fired upon it fired 
three shots back and then 
stopped. |'d got so used to it 
doing this that | had forgotten to 
look for that one. As soon as | 
fixed it and the tanks fired back 
continuously the lunch-time 
testing team of Gary and Jason 
have complained non-stop for its 
re-instatement. Now | would never 
put a bug back into a program, 
but...they’re getting violent, so I'll 
re-program the tanks to fire three 
shots back and then stop. OK 
lads, put the monkey wrench 


r= 


I 


x 
SMRRRRRRES Se 





Most of the decks are now complete, and all that remains is to 
Pick out the few troublesome bugs that ruin the game’s continuity 


and polish. 








A humble ST, complete with Rainbird’s trusty OCP Art Studio is 
used to develop the sprites, but they are then ported over to the 
Amiga where extra colours from the machine’s better pailette are 


used. 


at aa oe 
; =< 


baat ] > 


meticcces 
$44 500OL EC, 


/ 


away, now, 

| have a version of the 
pirate/raiders that are resident, for 
locking away in the brig and so 
forth. On meeting them in 
enclosed corridors |! was 
surprised to be quite successful 
against them. Then | discovered 
why. They were not defined up as 
an enemy, so their bullets did not 
inherit that enemyness, and they 
passed right through me - nota 
scratch. Better fix that one. I'm not 
going to tell Gary and Jason, 
though. 


Monday 26th March. 


Every now and then a couple of 
wandering robots will seemingly 
grab hold of each other and 
dance, ad infinitum. The only way 
to stop them is to fire at them. | 
never intended that to happen at 
all. They have a random waiting 
period and are then supposed to 
both turn round and walk away. 
Fortunately, my _ inter-robot 
collision routine passes back 
some important information, like 
what direction a robot was hit 
from. By looking at that, a robot 
can determine whether it is 
already moving away from the 
collision and thus do nothing. 
Only the robot or robots that 
caused the collision will turn 
round. Since doing that, not one 
pair of robots has been seen 
doing the waltz at all. 
Thursday 29th March - 
Friday 30th March. 


Having got all the plot routines 
working and clearly defined, that 
is, | am unlikely to want to change 
them, | must now persuade the 
blitter to do the work instead of 
the 68000. | hate working out 
minterms, both the methods in the 
hardware reference manual strike 
me as being artificial. What | really 
want to know is: how does the 
blitter deal with minterms? 
Anyway, the shadow plot 
routine was a doddle, so much so 





that the first minterm plotted 
everything back to front, so | had 
black squares running about with 
robot-shaped holes cut through 
them, bleah! 

The particle plotter is best 
done with straight code, you still 
need to plot about five or six 
raster lines per blit to make up the 
overhead of setting up the blitter 
in the first place. After that it is 
much faster. | have one plot 
routine that | haven't used yet, so 
it's about time to lose that one. 
Slash, tear, rip. 


Monday 2nd April. 


Spent the day at the European 
Trade Fair. Ocean kindly picked 
up our award for Rainbow Islands 
being voted the Best Conversion. 
I'm sure they'll send it along to us 
soon. Many thanks to all who 
voted for it. 


Thursday 5th - Friday 6th 
April. 


In order to test Paradroid on a 
stand-alone basis, free of the 
parallel link from the ST where all 
the source code is kept and 
where remote debugging is done 
from, it is necessary to put the 
game and all loaded data files 
onto a bootable Amiga disk. This 
is not quite as simple as it might 
seem as both of our Amigas are 
deficient in some way. Let me 
elaborate: our 1 Meg Amiga is 
required for debugging as it 
keeps extra symbols in memory 
for the debugger, the game is too 
big for me to develop on a half 
Meg machine. However, the 
RS232 download software won't 
work with the 1 Meg Amiga, so to 
make up a disk | have to switch to 
the other Amiga. 

The half Meg Amiga won't 
boot from any disk with the 
parallel cable connected, so | 
have to unplug the lead, boot up, 
download the  disk-maker 
software, and finally unplug the 


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Ksiders on deck: @ 
KoPots on ship: ss 
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Any relevant info on the deck you are about to enter is called up 
between stages, and details the classes of robots you are likely to 


encounter. 


lead again to persuade the RS232 
to work. Marvellous, this 
technology stuff. 


Well, Paradroid ‘90 is now 
essentially booting itself off the 
disk and running in some sort of 
fashion. Unfortunately, one of the 
ship data files has mysteriously 
been cut short so one of the ships 
won't work; the screen just 
appears to be a jumbled-up 
mess. All of the screen drivers 
that use the blitter are fine, now 
that I've logically inverted the 
mask on all of the graphics. The 
blitter is a strange beast, for the 
first and last word masks to work 
correctly, the data mask has to be 
the opposite way round from the 
way the 68000 would like it. 


Remade the boot disk and this 
time all the files are complete. 
Must have been cosmic 
interference from the Graftgold 
geo-stationary satellite, which for 
convenience is placed on the end 
of a big stick attached to the roof. 
I've been pondering over what to 
do with the hardware sprites for 
some time. There aren't really 
enough of them to handle the 
multitude of moving objects in the 
game, most of which go under 
and over bits of background 
scenery anyway. | have plumped 
for pressing them into action as 
an overlaid score and energy bar. 
Using them in three-colour mode 
in conjunction with a few copper 
instructions to change the colours 
every line should be enough to 
get the desired effect. How 
difficult can it be? 


Well, | can't find the sprites. I've 
got all eight of them positioned on 
the screen, not necessarily quite 


where the hardware reference .- 


manual would have me put them, 


Det ad 
Lit Amiga Action 


but they're supposed to be on the 
visible screen; sprite DMA is 
switched on and the DMA 
pointers are reset. Where are 
they? 

| hate looking for things in 
Dominic's Kernel. He said I'd 
enjoy trying to get sprites working. 
Now I've found out why. He's 
switching off the sprite DMA every 
frame. No wonder | can't see 
them. Gary nobbled the Kernel so 
now my sprites will appear. But 
no, they're still not there. 


Back on with the miners’ helmets 
and we're off into the dark dank 
depths of the Kernel once more. 
What's this? A weeny little copper 
fragment that switches the sprites 
into hide-behind-the-playfields 
mode. |'m pretty suspicious of the 
palette handling too, | think it's 
changing the sprites to all black 














ae 


2 


Just for reference purposes, 
on the left is a screenshot 
from Andrew’s 64 version of 
Paradroid, notice how 
different the new, improved, 
biologically-cleaner 
Paradroid ‘90 looks - it’s 
amazing the difference a 
couple of years make in 
terms of game design. isn’t 
it? 


every frame, | just can't prove it. 
More sticking-plaster and the 
Kernel is back on its knees again, 
and yes, my sprites are here at 
last. 

Steve, the boss, has been 
playing the game for the first time 
in ages and had a small gripe 
regarding being able to spot the 
Influence Device quickly when it 
beams in. Some sort of attention- 
drawing display is required. | 
knocked up some AMPs to cause 
a whole heap of particles to zoom 
in towards the player during the 
beam-in sequence. It looked quite 
pretty but | calculated that it was 
running at least three hundred 
particles to do it, more than a half 
Meg machine would allow, and 
the game grinds to a halt while it's 
doing it. I'll have to calm it down a 
bit. 


Visit to Hewson to show them the 
latest version of the game and tell 
them how wonderful it all is. 
Meantime, Michael has been 
beavering, away on the giant 
pictures of the droids. More than 
half of them are done now, all the 
difficult ones, so he says, just the 
seven-stone weakling ones to go. 


Having got the game nearly 
finished, | can now work out what 
sound effects | want. | know what 
sort of overall effect | am going 
for, and | have to scour the game 
looking for events that will 
produce a sound. | am directing 
most in-game sound effects to the 
left or right-hand speaker, 
depending on where on screen 
the effect is coming from, which 


St 


es PRE ere, Se ee a SS Oe ee ee ee ee a eer: 


takes two channels. One of the 
remaining channels is for 
background effects, like the deck 
burbling noises and the alert 
klaxon, and the other channel is 
for miscellaneous other effects of 
importance. Counting up, over 
sixty effects are required, plus 
thirty-two instruments for the 
music, which should keep Jason 
busy for a while. 

An addendum to the saga of 
the Amigas not talking to the 
parallel and serial ports properly 
is that neither sound sampler that 
we have will work with either of 
our Amigas. I'm beginning to 
suspect that we've broken 
something in there. 


Jason and Gary each took a 
sampler home to try on their own 
Amigas. Both of them worked. 
Jason has therefore decided to 
obtain the required samples at 
home. One that always causes 
trouble is the white noise used for 
explosions. In Rainbow Islands we 
actually sampled a C64 doing 
white noise! Our friends at 
Rainbow Arts, Julian and Boris, 
tell us that they sampled an 
atomic bomb going off, but we 
haven't got one of those. 

We have an algorithmic sound 
effects generator, which means 
that we don't have to just sample 
everything raw, we can make 
effects from simple samples just 
like the C64s SID chip uses 
simple waveforms. This gives us 
great flexibilty with the sounds 
and doesn't burn up lots of 
valuable chip memory with huge 
samples. Of course we can just 
play a raw sample if required and 
we will be doing so for the main 
Paradroid 90 theme. 

Jason wants me to switch the 
low pass filter off, so that the 
sound effects are clearer. | didn't 
believe him that to switch that off 
you also switch off the power light 
on the Amiga. What berk thought 
of wiring those together? Why isn't 
the power light actually monitoring 
the power coming into the Amiga? 








I a a Ok i a i i ee 


Isn't it rather dangerous that you 
actually have no real indication 
that power is gushing through the 
machine? Come the glorious day, 
brothers, | know one hardware 
designer who'll be first up against 
the wall. 


Friday 20th April. 


A niggling thought about 
widening the door overlay has 
finally got to me. There are two 
droids which cause minor 
embarrassment to my system and 
| when they rotate in a doorway. 
Their arms or other protuberances 
(o00-er) overlap the door edges 
and show through. By widening 
the door lintel overlay | can cover 
their, and my, embarrassment. 

Jason has almost finished the 
sound effects, and so | can switch 
out the dummy sound routine and 
run the new one, still with the 
Rainbow Islands tunes in for the 
moment. Now that's what | call 
odd. 


Monday 23rd April. 


We can prioritise each sound 
effect so that the important ones 
get heard. It’s always a problem 
trying to balance the sound, what 
with over sixty effects fighting over 
four channels, not all at the same 
time, fortunately, but you get the 
idea. All the weapons firing are 
fairly low, and the explosion 
effects are higher so they interrupt 
the former. More important effects 
are normally short so they don't 
just hog the channel. 

The big meanie cyborg has its 
own drone sound at four different 
volumes so that as it approaches 
the player it gets louder. It's also 
stereo panned so you can hear 
what side of the deck it’s on. 


Tuesday 24th April. 
minor 


David spotted a 


discrepancy in the system that no- 
one else had. He wanted to 
pummel a sentinel on emerging 















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from a lift so he stood facing in the 
required direction, operated the 
lift, and was most disgruntled to 
discover that his facing direction 
had been randomised. | hadn't 
bothered to preserve it as | didn't 
think it would matter. It has taken 
eight months to spot it so | nearly 
got away with it. Still, it's in now. 
Advanced players can now use 
this facility, and in fact | may 
position droids so that on later 
ships it is necessary to do so. 


Wednesday 25th April. 


Put on the rubber gloves again 
and dived into the Kernel to fix its 
sample switching. Now that we 
have longer samples for the 
instruments such as drums, we 
had noticed that the samples 
were not always switching 
between instruments and some 
sound effects. The audio DMA 
must be switched off for a short, 
fairly undefined, time to shut it 
down properly. The hardware 
reference guide was rather vague 
about how long exactly, | don't 
think it really knows. It actually 
depends on the playback rate, so 
I've shut the channel down for one 
call to the sound manager, or one 
hundredth of a second. Using a 
software delay loop could be 
disastrous if someone has a 


The robots mill about outside Andrew’s set piece - the impressive 


retro-firing shuttle. 





res: 
7 
>= 


68030 turbo-nutter CPU. 


Thursday 26th April. 


Jason's still complaining about the 
sound routine. He'd quite like a 
total rewrite but he'll settle for his 
bass drum being a bit louder. Our 
software enveloping is a little slow 
to start so the sample is already 
fading out before the envelope 
has even got to full attack. Being 
a full bass drum sample it's 
entitled to supply its own attack 
envelope in the sample so the 
player now wallops the volume up 
to full from the word go, rather like 
Jason and Michael's portable CD 
players. 


Friday 27th April. 


Jason has had the tunes on 
SoundTracker for some time, so it 
didn't take him long to convert 
them to our format and try them 
out. So far he has done one three- 
voice tune for the high score 
entry, leaving one for the letter 
entered sound effect, and four 
four-voice tunes for intermediary 
Stages in the game. Due to a 
chronic shortage of chip memory | 
have decided to load in the 
samples for Jason’s super- 
atmospheric tune separately. On a 
boring old 512K machine this 
would mean switching out the 
currently loaded ship, a real pain 
every time you return to the titles 
sequence, so we have an 
alternate tune for that. For those 
people with 1 Meg or more, the 
samples will be loaded once off 
and kept. Also, all the ships can 
be in memory at once without 
reloading. Such are the perks 
available to those people with 
upgraded machines. 

I've started writing out the 
game instructions, always difficult 
when you already know the game 





This is a 729 Armoured Tank - one of the 
deadliest around. Ask yourself this: do 
you feel lucky, punk?’ One of the more 
powerful rogue droids shown both in 
detail and in action - well worth beating 
in the transfer game, if only for the 
weaponry. 





inside out, as it’s difficult to gauge 
what people need to know just to 
get started. | also want to convey 
the complexity of what is going on 
in the game, not because you 
need to know it, but because if 
you do know it then it makes the 
game more understandable. 
Once in possession of all the facts 
you can plan winning strategies 
against the game. 


Monday 30th April. 


Officially the last day. Michael 
has delivered the last of the large 
robot pictures, and Jason is 
happy with the music. In fact, | 
have one ship left to populate with 
robots, which is about two days 
work if it all goes smoothly. The 
game is working well, there is just 
about enough free memory in the 
machine to cope, despite a last 
minute scare that the disk system 
needs about 24K before it'll 
consider doing anything useful. 

The instructtons are just about 
finished and we'll be producing 
some support material in the form 
of ship layouts and pictures, and | 
still have to produce a shop demo 
version, which may also be 
suitable for a demo cover disk. | 
hope that someone somewhere 
will enjoy the game. I've tried to 
put the emphasis on gameplay in 
the true tradition of great games 
but still do graphic and sonic 
justice to the Amiga. 


Thanks very much to 
Andrew Braybrook and 
all the guys at Graftgold 

and Hewson for their 

help in making this 

diary. Look out for a 

review of the game, 
hopefully, next month. 


Dea] 
Amiga Action +! { 








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FURIE oss sc snscicnen bivacancesookapsusdahiayceacd 4.99 
i > a aes Fer: 4.99 
Purple Saturn Days............ccce:ceeeeees 6.99 
FLOR EGBG: 5s iivcciccceccdxeccocessssisncses 7.99 
PRE IRIICL cs sntioseniecicsincdentankcatts 7.99 
RENIN Y GNIT NN 525 Soi s sax’s vawnakacnesicgdes deena 7.99 
Saint & Greavsie ...............c.ceeeeee eens 7.99 
SHUMGS: PUCK CBF. cccccsccscsccsctcrerenesee 9.99 
SSH MOE Ol avreccccatsacscscscvincveacsndecuver: 9.99 
SE RNa I hots Seine du vecinghaswsdicieintedt 5.99 
SOU PMR cos idasviees cadecisatexscansonasnscnas 7.99 
Super Wonderboy .................ccs0e000+- 9.99 
SMPRNTOMIES 6 2 Loi ass nariastersnicdaseiweese. 6.99 
PION aise epics excsidecsssaasncassccsnnessnens 6.99 


Order 3 of any of the following 
and get a free mystery game 


POE NID scbacbecscscendsdccssscsesuseausneneenee 9.99 
BE COVIMSEINY cscisccesnssecsnssnccuapencess 12.99 
Amazon Adventure ...........ccccccceccees 8.99 
PETE Gt SOR cissicciascccavsscosevcceoesseas 10.99 
Murder in Venice .................--...esess0 9.99 
Operation Neputune..................00.0. 8.99 
SIN CMRI Ro scscoidaosvesachencicsizeces 10.99 
CLO a REE 8.99 
UD WU earevctsaaizesvscusciscvcsacscncsekeceevens 10.99 
PTIONY CHOI ona ocinacsctvsencesccesstincesess 4.99 
EN ein cata rrcsiscntecinwsscevnnndnaiTinns 14.99 
Question of Sport ..........cccceeccenseees 7.99 

———— 

VISA 


ng SEER LOPES PERS Seae 


P&P £1.00 Overseas orders AAT? | 





| SYSTEM | 0 Oe et 
i PAR MAGIC Tacs Sele asw secured cicsicnsidanusaccassnacebakecknses | 
Pp RS ED ee i en ge ee Ul j 
ee a ee | ee Le i Ee ee 
! I 
“Ee ae ae oe ee, UIC. 000 poy 8 | ee rere ee Boe a ae 
i Payment: Please indicate method (/) | 
! Cheque/PO made payable to Star I 
| Software I 
j Access/Visa Lae” | Expiry Date | 
! I 
j I 
t 























ames 
WORLD CUP SOCCER ITALIA 90 
THE ONLY OFFICIAL WORLD CUP 

COMPUTER GAME 
FOR THE 1990 CHAMPIONSHIP 





Wy 














IBM PC CBM 64 DISC 
AMIGA .1MEG SPECTRUM 48/128 
AMIGA .Y2MEG SPECTRUM +3 
ATARI ST AMSTRAD CASS 
CBM 64CASS AMSTRAD DISC 









Free World Cup wall chart 













World Cup Story 1930- 
1990 


Amazing facts & figures 
from all championships 
















Competition to win:- 
weeks at the Bobby Charlton 
School of Football (to be 
coached by 1st Division 
Footballers). Plus a Football 
Strip of your own choice. 
Videos of the 1990 

World Cup Championship. 
Footballs. 

T-Shirts. 













ATARI ST 
PI ta a Licensed by OLIVETTI 
official supplier ITALIA‘90’. 


Available from W.H. Smiths, 
Menzies, Boots, Woolworths 
your local VIRGIN store and 
all leading software retailers. 


“oe 2S ee 













/ // 


stor Dos lfeos Menahem enor ar ed Ml, fo) ht At ee 
a Oe ee JN IOS ay 





®1990 Virgin Mastertronic, 
2-4 Vernon Yard, 

119 Portobello Road, 
London W11 2DX. 











JRUE URVER! 1° “! ' VAL a! 


ORDER! ORDER! ORDER! ORDER! ORDER! 
ORDER! ORDER! ORDER! ORDER! ORDER! 
ORDER! ORDER! ORDER! ORDER! 

ORDER! VAIL ORDER! ORDER! shee | etre = 
ORDER! ORDER! ORDER! 


CHOOSE YOUR FREE GAME WHEN 





As an extra special bonus this 
month, when you subscribe to 
Amiga Action you will receive 
either one of these two 
stunning packages from 
Palace. Again - it's your 
choice: Dragon's Breath was 
reviewed in issue 6 and 
received the coveted AA 
Award, thanks to its novel and 
lasting gameplay. Likewise, 
SEUCK allows you to design 
the shoot'em-up you have 
always wanted to write, but 


: = 
couldn't. It's easy to use, and up MAIL ORDER 


well worth a look. 
The form below can be used to 


DRAGON'S BREATH fe. BEE | order's susecription, dust ni i 


your name, address and post 


or SHOOT'EM-UP | , — ; e ieee code, and send a cheque or 


postal order made payable to 


CON S TR UCTI ON Kl T se \ - sn f . or Interactive Publishing Ltd. 








i would like to order (tick appropriate box) AAO010 
JES 
¢ 12 issue UK subscription (£24) PLUS FREE GAME! (8001) ..:scsssssssssssessssssssssesssosesesseesenes ig VISA 
° { 2 Issue European subscription (£34) PLUS FREE GAME! (8003) ...:cscsssssscsssssssrsesnrsnenees [| 
¢ 12 Issue overseas subscription (£40) PLUS FREE GAME! (8005) ....csscssssssssssserssxsresrsnss Ft | Send to: Database Direct, 
d ; : : Le FREEPOST, Ellesmere Port, 
Please tick which free game you would like with your subscription: South Wirral. L65 3EB 


(No stamp needed if posted in UK) 


| ]FREE! DRAGON'S BREATH |_| FREE! SHOOT'EM-UP CONSTRUCTION KIT 
(8204) (8205) ; 








Order at any time of the day or night | 


ae ee, eee we Pe Pek Py | Orders by phone: 051-357 1275 
DRA i ed oe cocnaciriziensicouasenssiclt ee imaaidea ae | Orders by fax: 051-357 2813 


sata I tll a tN ee poneitnisinen eecpininib ved oun eee stessolag Maat Orders MicroLink: MAGOO1 | 
Sida ee: | 


PTITTLIIIILIIIILIItItititifiitititiitiitiitiiiriiiiirrrrrirrrirrrerreiiiiiiiirirleee Post CEG. cnuniieiintnitinnened Don't forget to give your name, 
address and credit card number 























I wish to pay by: Visa / Access / Postal order / Cheque 





NpeeneT ise Capt MAD S Acdcectacassimadéclsoncsavecctussivictnnith toads Expiry date ..sccssssesecscsceseees General Enquiries: 
051-357 2961 








This order form is not valid after July 31st, 1990 








7 7 


E’RE FIT, WE’RE ALIVE, BUT... 





“Polished until it sparkles, 
The Lost Patrol features 
animated screens the like of 


which we’ve never seen before” 
Aat-mOteliul-tmialelaatials 


PAE NOT BACK HONE 


A Ocean Software Limited - 6 Central Street Manchester M2 5NS A A R § 
Telephone: 061 832 6633 : Telex: 669977 OCEANS G Fax: 061 834 0650 


7 






























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aa ye i ‘ROTOX — The game 
Za, 3 features a revolutionary 
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. Le} fe) @F-\ -] Sei al long) 


allows the whole > 






ROTOX — The man was 
me ie cele) o\-) a lamial) 
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injured on. 














combat dufy. 
mle) ie) Geom ii folate ore |e] (ok 
Cyborg has revolve around — 
been you providing a 






lice] at) (@)saal-10 me) 
22nd century 
KYe:(=|ale-misleme, 


360° nightmare 
ee environment of 
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ol-\Welieiiigre -? and hostile life 
computer, *. ( forms. 
assisted 2 |-{0)} (0) Gare! 
ifelslilare: 4 ~ revolutionary 
machine. new 





experience! 





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Screen shots from 16 bit seemncite, 





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ROTOSCAPE © 5) 1990 ¢ Lid. All